# nogard.dev, full text Every public page on nogard.dev as one document. The short index is at https://nogard.dev/llms.txt. Extracted from the site's own HTML, not summarised: figures, dates and client names are as published. Generated by scripts/llms-full.mjs. --- # Nogard - Minecraft Addons, Resource Packs & Free Tools URL: https://nogard.dev/ # About & Portfolio This page tells the story behind Nogard, from creating Minecraft content since 2016 to my broader work in programming, 3D modeling, game development, and beyond. It's organized into categories to help you easily navigate and understand my experience across different fields. Whether you're exploring my work or considering a collaboration, welcome. ## Minecraft Bedrock Addon Creator I've been creating Minecraft Bedrock Addons pretty much from the beginning of their introduction (since 2016) - before the Minecraft Marketplace even existed. To this day, I've published various Addons on MCPEDL. You can browse the complete history in the Minecraft Bedrock section, sorted by date from newest to oldest. In total, my Minecraft Bedrock content has collected over **5,000,000 downloads** across official distribution channels. In addition to my independent work, I've undertaken numerous commissions, predominantly for private clients. My journey also includes a stint at the Minecraft Marketplace, where I worked on the Furniture: Modern Makeover add-on, commissioned by one of Waypoint Studios' partners and published through Waypoint. Then, during 2022 and 2023, I got to work on 2 addons for Blockbytes LLC that created a smaller part of their products. During my enriching summer internship at 5 Frame Studios in 2023, I crafted add-ons for Hacks: Speed Bridge and X-Ray Hacker Base Minecraft Marketplace products. In early 2024, I was privileged to work on Gamefam's World Utilities Add-on, securing its exclusive release as **one of the first 19 add-ons on the Minecraft Marketplace.** Later that year, I created the Toilets vs TVs & Cameras skin pack and led its marketing campaign. Notably, at Keystone Builds, I've demonstrated my ability to elevate projects, including transforming a relatively modest endeavor into a complex masterpiece. As I look ahead, I'm actively pursuing a full stake acquisition in one such project this year. Concurrently, I'm engrossed in the development of three add-ons, one map, and five skin packs for the Minecraft Marketplace, showcasing my dedication to innovation in the Minecraft ecosystem. nog-mcpe and nogard-wb to see them in all their glory! --> In 2025 I led the **Bedrock** Edition port of **Hoplite's** resource pack, adapting **thousands of custom assets**: items, models, animated textures, armor, blocks, multi-state visuals and GUI components; from the Java pack I've been working on since 2023 into Bedrock's fundamentally different format, while also architecting the deployment infrastructure required to distribute the pack; prior work across both editions helped keep the Bedrock version closely aligned with the original Java visuals. **The ultimate goal of this endeavor is to become an Official Minecraft Marketplace Partner**, a milestone I've been working toward for years. My portfolio has grown significantly since 2016, and I'm confident it demonstrates the quality and consistency needed for the program. Explore Minecraft Content [Image: World Utilities Add-on] ### Cyberpunk 2077 Addon ### Minecraft Live 2020 Addon ### Browse Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 View All ## Minecraft Java Resource & Datapack Creator I'm the lead resource pack developer at Hoplite, the largest Minecraft server I work with, where I handle everything from coding and pixel art to various server-side tasks. I previously led resource pack development for FadeCloud (February 2024 to October 2025) and PlayFuse (2021 to 2025). All three servers support Java-Bedrock crossplay through GeyserMC, with Hoplite's Bedrock support introduced in 2025. My experience spans both Minecraft Java and Bedrock development, allowing me to port complete Java resource packs to Bedrock without limitations - enabling seamless crossplay where supported. Those three have their own pages here because they are the longest and deepest engagements, but they are not the whole list. In June 2026 I ported the BeeBlocks pack to Bedrock Edition and fixed issues on their Java side. Over the years I have also done resource pack work for EnchantedMC, Wildnetwork, NauticMC, OtterSMP (formerly AxolotlSMP), SuperSMP, WaveCraft, SunBlock.gg, Boats N' Bunnies, BearTown, ParrotMC, DreamLand, ElCofreDeVal, LunarLabs and more. In addition to resource packs and datapacks, I also develop Java plugins to support custom visuals, workflows, or server mechanics, such as MEGAnim, a ModelEngine animation control plugin. I'd describe myself as a general Minecraft mechanic: I work across many areas, including tools like Nexo, ItemsAdder, ModelEngine, MythicMobs, DeluxeMenus, and more. You can browse my Java projects in the Minecraft Java section. [Image: Hoplite] [Image: FadeCloud] [Image: PlayFuse] ### Hypixel mining system (Bedrock) ### Mcfunction example (Bedrock) ### Item count tracking (Java) ### Custom blocks server plugin (Java) ### Browse Java Content [Image: MEGAnim Plugin] Plugin MEGAnim Plugin [Image: Mace 3D RP] Resource Pack Mace 3D RP [Image: FadeCloud RP] Resource Pack FadeCloud RP [Image: Hoplite RP] Resource Pack Hoplite RP [Image: PlayFuse RP] Resource Pack PlayFuse RP View All ## 3D Model Maker & Artist As you could see from the addons above, I'm capable of creating 3D models and textures for both versions of Minecraft (Blockbench - models, animations, and textures). You can find some of the models on my Sketchfab account. I also occasionally create voxel art models in VoxEdit for The Sandbox metaverse. ### Low poly model example made in Blender [Image: Trackmania Stadium Car Render of progress] ### Minecraft card design and animation made in Blender [Image: Minecraft Card Animation] ## Programmer - education I have a **high school education in IT**, which I am now expanding at university. In 2024, I earned my **bachelor's degree in Business Informatics**, and I am currently pursuing a master's degree in Applied Informatics, **Software Engineering** specialization. Therefore, I can code in various languages such as JavaScript (TypeScript), web languages (such as HTML, CSS, XML, MD), Java (including Android development), C#, Python, C/C++ and CLI languages such as Batch and Bash. Additionally, I am currently learning SQL, MongoDB, and React. In general, the syntaxes of programming languages are very similar, so I can easily transition my skills into a new programming language. --> ## Programmer - education I have a **high school education in Information Technology** (programming spec), which I am now expanding at university. In 2024, I earned my **bachelor's degree in Business Informatics**, and I am currently pursuing a master's degree in Applied Informatics, **Software Engineering** specialization. Therefore, I can code in various languages such as JavaScript (TypeScript), web languages (such as HTML, CSS, XML, MD), Java (including Android development), C#, Python, C/C++ and CLI languages such as Batch and Bash. Additionally, I am currently learning SQL, MongoDB, and React. In general, the syntaxes of programming languages are very similar, so I can easily transition my skills into a new programming language. Alongside programming, I am also very experienced in **computer networks**, having studied them as extensively as programming during both high school and university. Networking goes hand in hand with almost every field in IT, and I have solid theoretical and practical knowledge in this area. Building projects since early adolescence naturally led me into leadership and coordination roles alongside technical work. While my education centered on software engineering, I pursued coursework in **business, management, and leadership**. My programming background helps me decompose complex problems systematically and see technical scope, risks, and trade-offs that non-technical leadership often misses. I **lead by example** and take ownership of outcomes, whether I hold the title or not. **Certifications & Achievements:** - SoloLearn Profile: Java, C#, C, C++ Intermediate, HTML, CSS, PHP, JavaScript, SQL - Cisco CCNA Routing and Switching: Introduction to Networks - Cisco CCNA Routing and Switching: Routing and Switching Essentials - Ranked among the **Top 30 all-time learners on SoloLearn in the Czech Republic** [Image: Custom Z80 computer on a breadboard] The breadboards above are a self-built Z80 computer from my retro computing phase, I thought building computers from scratch would help me understand them at a fundamental level. It did, but my focus has always been on building software. I've been creating for the web since 2016; early attempts like nog-mcpe and nogard-wb are still online. From learning HTML, CSS, and JavaScript in high school in 2017, to writing my own PHP/SQL architecture by 2019, to the tools and platforms you see today. I've modded every phone I've owned with custom firmware and in 2019 I configured and built my own workstation (see image below). What began as earning enough to buy software licenses as a teenager grew into funding everything I've needed since. Trading and investing followed naturally. Understanding and controlling my tools has always mattered, and **building things that solve real problems and help people** has always been the goal. ## Photo & Video Editor I'm also quite experienced with photo and video editing. After all, the majority of graphics you see produced with my content were made by me. And for the videos, I edited all the commented videos on my channel and like half of the trailers there: Nogard YouTube channel - if I wasn't involved in editing of the video, I at least directed it. [Image: Custom PC build] ## More Content The rest can be found on my Twitter. Feel free to contact me if you need more examples of my work. I am looking forward to working with you. [Image: 3D printed fox model] ## Payment Methods PayPal (any currency), Wise (any currency), SEPA bank transactions (EUR and CZK) - no fees, SWIFT bank transactions (USD), any crypto, Binance Pay - no fees, Coinbase. Explore Minecraft Content Contact --> ## FAQ So, why Minecraft content creation? Because people need more than just food and shelter - they need joy, creativity, and community too. Entertainment might not be our highest survival priority, but it plays a huge role in making life feel meaningful. My own life journey led me here - from years of exploring ideas to finally building things others can use, enjoy, and share. Minecraft is a rare platform where imagination becomes interaction, and I'm grateful I get to be part of shaping that experience. What's the goal behind this website? It's not just a portfolio. It's a hub - for players, creators, and server owners alike. Whether you're here to download a map, discover my work, or explore potential collaborations, this site reflects everything I've built since 2016. It's a piece of something bigger I'm still working toward. Can I use your content in my own videos or elsewhere? Please refer to the license included with each release. Most allow use in videos, but redistribution or modifications typically require permission. What payment methods do you accept? I try to make payments as simple and accessible as possible - no hidden fees, no limits to borders. - PayPal (any currency) - Wise (any currency) - SEPA bank transfers (EUR & CZK) - no fees - SWIFT bank transfers (USD) - Crypto (BTC, ETH, etc.) - Binance Pay - no fees - Coinbase Explore Minecraft Content Contact --- # Contact - Get in Touch | Nogard URL: https://nogard.dev/contact.html # Contact Looking for a co-op? Hit me up on any of these social media platforms. [Image: Discord Profile Banner] [Image: Discord Profile Picture] ## Discord Nogard_YT Add Friend · Join Server [Image: Email Profile Banner] [Image: Email Profile Picture] ## Email contact@nogard.dev Message [Image: Twitter Profile Banner] [Image: Twitter Profile Picture] ## Twitter @Nogard_YT Open [Image: Reddit Profile Banner] [Image: Reddit Profile Picture] ## Reddit Nogard_YT Open [Image: YouTube Profile Banner] [Image: YouTube Profile Picture] ## YouTube Nogard Open [Image: Facebook Profile Banner] [Image: Facebook Profile Picture] ## Facebook @Nogard.YT Open [Image: TikTok Profile Banner] [Image: TikTok Profile Picture] ## TikTok @Nogard_YT Open [Image: MCPEDL Profile Banner] [Image: MCPEDL Profile Picture] ## MCPEDL Nogard Open [Image: GitHub Profile Banner] [Image: GitHub Profile Picture] ## GitHub Nogard-YT Open Back to Home --- # Donate to Nogard - Support via Ko-fi or Crypto URL: https://nogard.dev/donate.html # Donate to Nogard All tools and content on this website are provided completely free. Your support helps keep everything running and growing. ## Supported Options ## Ko-fi The simplest way to support. One-time or monthly donations, no account required. Support on Ko-fi ## Gift Cards Send Claude, Steam, Amazon, or any digital gift cards (Global or EU). support@nogard.dev ## Discord Boost Boost the **Nogard Studios** server for the **Donation** role. Any other donation here earns it too. Boost the server ## Patreon Monthly support with tiers. Best if you would rather back the tools continuously than one time. Support on Patreon For the most direct payment, send via **PayPal** or **Wise** to `nogmcpe@gmail.com` ## Crypto & Addresses ### Binance Pay Preferred way to donate crypto. Fast, zero fees, supports multiple coins. Open Binance Pay ID: 393 248 762 ### Coinbase / Base Wallet Send ETH or any token on Base network. Low fees, instant transfers. nogcube.cb.id Manual wallet addresses for direct transfers ### Bitcoin (BTC) [Image: Bitcoin QR] `bc1qgyj2sfy0glzt2e487kynle66lfsryf4ycn32xy` ### Ethereum (ETH) [Image: Ethereum QR] `0x498F4811b137d48FF4839b84712f20902E27Ae8C` ### Solana (SOL) [Image: Solana QR] `8SB1kqDhUuJMqmzB1QJoWmnqQbuRzYvpTvJLB9BB5skt` ### USDC Solana [Image: USDC Solana QR] `8SB1kqDhUuJMqmzB1QJoWmnqQbuRzYvpTvJLB9BB5skt` ### Tron (TRX) [Image: Tron QR] `TLkQNELkTfpU9Fn5LAmXGKh5LDqXwbFDv1` ### Cardano (ADA) [Image: Cardano QR] `addr1q88huth5fmcqcpe928s5tggt2kgvntvmwhzu67u5leryzl700ch0gnhspsrj250pgkssk4vsexkekaw9e4aefljxg9lshyzwqm` ### Dogecoin (DOGE) [Image: Dogecoin QR] `DSHu5URS9JqBqbr4yd7asC4eWvbTPYkuem` ### Sui (SUI) [Image: Sui QR] `0x42f7305fb70853469e3e7b9d01ce640b70481e5c69f9f36ba34cb1bcfe8c0afc` ### Aptos (APT) [Image: Aptos QR] `0x598de868cfba191ee49db08e66b0e83bf6bf9b439893df6f3cc4a36f8aa67e12` ## Frequently Asked Questions Where does my donation go? All donations go directly toward: - Setup configurations and domain costs - Development tools and software licenses - Time spent creating and maintaining free tools - New content creation for the Minecraft community - Open source contributions Which open source projects do you contribute to? Part of that time goes back into projects other people build on. Every link below is filtered to my own commits: - Blockbench - Geyser - GeyserDisplayEntity - GeyserModelEngine - GeyserModelEnginePacker Blockbench Extension - McFunctions.com - GeyserExtras - and more on GitHub Is there a minimum donation amount? No! Every amount, no matter how small, is appreciated. Will the tools remain free? Yes! All tools and content will always remain completely free to use. Donations are purely voluntary. --> Can I donate anonymously? Absolutely! Cryptocurrency donations are naturally anonymous, and Ko-fi allows you to donate without sharing personal information. How else can I support? Share the website with others, provide feedback, report bugs, or create content featuring the tools. Back to Home --- # Legal Information & Policies | Nogard URL: https://nogard.dev/legal/ # Legal & Privacy This section provides the official legal documents for Nogard.dev. For any legal inquiries please contact us. ## Privacy Policy ## Terms of Use Back to Home --- # Privacy Policy - Data Protection | Nogard URL: https://nogard.dev/legal/privacy-policy.html # Privacy Policy Last updated: Aug 20, 2026 Nogard.dev is a personal and portfolio website operated and maintained by Vojtěch Hronek, focused on showcasing Minecraft content and related digital projects. Your privacy matters, and this policy outlines how data is collected, used, and protected when you visit this site. ## 1. What Information Is Collected Nogard.dev does not directly collect any personal information from users (e.g., through forms or accounts). However, certain technical and behavioral data may be collected indirectly through trusted services: - **Cloudflare** (security, performance, analytics, RUM) - **YouTube embeds** (may set cookies and track usage) - **Google AdSense** (advertising; may set cookies or read device identifiers to serve and measure ads) - **Future email subscriptions** (if added, you will be clearly informed and asked for consent) This data may include your IP address, browser type, device information, general location (e.g., country), and on-site behavior (pages visited, time on site, etc.). ## 2. How Information Is Used Collected data is used to: - Improve website performance and user experience - Analyze traffic and content popularity - Ensure security, prevent abuse, and detect technical issues - Support potential future features like email updates No personally identifying information is collected unless you explicitly provide it (e.g., by subscribing to a newsletter or emailing us). ## 3. Cookies and Tracking This website may use cookies and similar technologies to enhance performance, gather usage statistics, and serve advertising. These may be set by third-party services (e.g., YouTube, Cloudflare, Google AdSense). Google AdSense and its partners may use cookies or similar identifiers to serve and measure ads, including ads based on your previous visits to this or other websites. Where consent is required and not given, advertising is limited to non-personalised ads, which still use cookies for frequency capping, aggregated reporting, and fraud prevention. If you are in the EEA, the UK, or Switzerland, a consent message is shown before advertising cookies are set, and you can change or withdraw your choice at any time from that message. You can also manage cookies through your browser settings, and control Google ad personalisation at My Ad Center. Disabling cookies may affect some features of the site. ## 4. Third-Party Services Nogard.dev relies on third-party tools to operate securely and efficiently. These services may collect and process data under their own terms: - **Cloudflare** (https://www.cloudflare.com/privacypolicy/) - **YouTube/Google** (https://policies.google.com/privacy) - **Google AdSense** (How Google uses information from sites or apps that use our services) - **Email marketing tools** (to be listed if used) Nogard.dev does not sell or share personal information with third parties beyond what's necessary for functionality and analytics. ## 5. Data Retention Technical and anonymized data (e.g., traffic logs) may be retained for analytical and security purposes. No data is retained that directly identifies individuals unless provided voluntarily through future features (e.g., email forms). ## 6. Your Rights Depending on your jurisdiction, you may have rights to: - Access or request deletion of any personal data (if collected) - Opt out of certain tracking or analytics - Manage your cookie preferences - Change or withdraw your advertising consent at any time (EEA, UK, and Switzerland) If any direct data collection is introduced in the future (e.g., newsletter signup), appropriate opt-in consent mechanisms will be in place. ## 7. Children's Privacy Nogard.dev is not directed at children under the age of 13. However, given the nature of Minecraft-related content, it is possible that younger users may visit the site. We do not knowingly collect personal information from children under 13. If we become aware that such data has been inadvertently collected without verified parental consent, we will take steps to delete it as soon as possible. Parents or guardians who believe their child may have provided personal information can contact us at support@nogard.dev to request its removal. ## 8. Changes to This Policy This Privacy Policy may be updated from time to time to reflect changes in practices or applicable laws. The most recent version will always be available at https://nogard.dev/legal/privacy-policy, with the "Last updated" date revised accordingly. ## 9. Contact For questions, data requests, or privacy-related concerns, please contact: **Email:** support@nogard.dev By using this site, you acknowledge and accept this Privacy Policy. Thank you for visiting Nogard.dev. Back to Legal --- # Terms of Use - Website Policy | Nogard URL: https://nogard.dev/legal/terms-of-use.html # Terms of Use Last updated: Oct 13, 2025 Welcome to **Nogard.dev**, a website operated by Vojtěch Hronek. These Terms of Use ("Terms") govern your access to and use of the website located at https://nogard.dev ("the Site"). By accessing or using the Site, you agree to be bound by these Terms. If you do not agree, please do not use the Site. ## 1. Use of the Site You may use Nogard.dev for personal, non-commercial purposes, including: - Exploring Minecraft content and projects published by the creator - Reading documentation and guides - Viewing videos or embedded content - Contacting the creator via available channels All content is provided "as is" for informational and entertainment purposes. ## 2. Intellectual Property All materials, including but not limited to models, textures, code, text, images, and videos, are the intellectual property of Vojtěch "Nogard" Hronek unless otherwise stated. Some assets may be created in collaboration with third-party artists under license. You may not: - Reproduce, redistribute, or republish any content - Modify or create derivative works without prior permission - Use the content for commercial purposes without express written consent Showcasing the content in videos, streams, or other media is generally permitted and encouraged, as long as the project license terms are respected. When possible, please include a mention or credit with a link back to the original content. Be sure to check each project's license for any specific requirements or limitations. ### What you create with the tools The restrictions above cover this website and the things published on it: the site itself, its code, its assets, and the projects released here. **They do not cover what you generate with the tools.** Files you produce with a tool on this site (a chibi avatar, a pixel-art tag, a glyph sheet, a spritesheet, an exported PNG or GIF) are **yours to use freely, including commercially**. You may publish them, sell them, and ship them in games or other products, and you do not need to ask permission or pay anything. A link back to nogard.dev is always appreciated, wherever you end up using it, and it genuinely helps the tools stay free. Note that a tool's output is usually derived from something you supplied, such as your own Minecraft skin. Whatever rights already applied to that input still apply to the result, and nothing here grants you rights to material you did not have rights to in the first place. Minecraft, its assets, and its trademarks belong to Mojang Studios; this site is not affiliated with or endorsed by Mojang or Microsoft. ## 3. Third-Party Services and Content Nogard.dev may embed or link to services such as YouTube, Google AdSense, Cloudflare, and others. These services are governed by their own terms and privacy policies, and your use of those services is subject to their respective agreements. ## 4. User Conduct You agree not to misuse the Site in any way that could impair its functionality or interfere with others' access. Prohibited behavior includes attempting to gain unauthorized access, scraping data, or distributing malware. ## 5. Content Availability The content provided on Nogard.dev may change, be updated, or removed at any time without notice. ## 6. Monetization and Advertising Nogard.dev may display advertisements or affiliate links. These are provided through third-party services and governed by their respective privacy and usage policies. ## 7. Limitation of Liability Nogard.dev is a personally maintained website dedicated to showcasing digital content and providing helpful documentation. While we strive to ensure accuracy, we make no warranties regarding the completeness or reliability of any content. We are not liable for: - Any errors or omissions - Any issues arising from use of third-party services or downloads - Any loss or damage incurred from the use of the site ## 8. Changes to Terms We may update these Terms from time to time. Changes will be posted on this page with a revised date. Your continued use of the Site after changes are posted constitutes acceptance of those changes. ## 9. Contact Information For questions or concerns about these Terms, please contact: **Email:** support@nogard.dev By using this site, you agree to these Terms of Use. Thank you for visiting Nogard.dev. Back to Legal --- # Minecraft Content - Bedrock & Java | Nogard URL: https://nogard.dev/minecraft/ # Minecraft Creations I began playing Minecraft in 2012 on a modest laptop, so my first experiences were with Java Edition. Later, I switched to Pocket Edition because it simply ran much better on the devices I had at the time. While Bedrock initially lacked some Java features, it has since caught up - and now even includes features Java doesn't have. Both versions truly have something unique to offer. I've always been passionate about Minecraft and love creating new, innovative content that players enjoy. Once addons arrived, I dove into Bedrock content creation. Thanks to the support of the community, I was able to buy a new PC, which opened up a vast array of new options. Soon after, I saw the potential of Java servers and started helping with those as well. I'm now fortunate to serve as the main resource pack developer for Hoplite, having previously held the same role at FadeCloud and PlayFuse, alongside several smaller servers. 40+ Projects 5M+ Downloads 2016 Creating Since ## Minecraft Bedrock [Image: Minecraft Movie Skin Pack] Skin Pack ## Minecraft Movie Skin Pack Published: Sep 7, 2024 [Image: Cyberpunk 2077 Addon] Addon ## Cyberpunk 2077 Addon Published: Dec 13, 2020 [Image: Coca Cola Truck Addon] Addon ## Coca Cola Truck Addon Published: Feb 2, 2020 [Image: Mech Car Addon] Addon ## Mech Car Addon Published: Dec 15, 2019 [Image: FIFA Football Minigame] World ## FIFA Football Minigame Published: Dec 18, 2022 ## View all Bedrock content ## Minecraft Java [Image: Hoplite RP] Resource Pack ## Hoplite RP Worked on since: 2023 [Image: Fadecloud RP] Resource Pack ## Fadecloud RP Worked on: 2024 - 2025 [Image: PlayFuse RP] Resource Pack ## PlayFuse RP Worked on: 2021 - 2025 [Image: MEGAnim Plugin] Plugin ## MEGAnim Plugin Published: Oct 11, 2025 [Image: Mace 3D RP] Resource Pack ## Mace 3D RP Published: Mar 26, 2024 ## View all Java content Back to Home --- # Base Converter - Free Online Tool | Nogard URL: https://nogard.dev/tools/base-converter.html # Base Converter Convert numbers between binary, decimal, hexadecimal, and octal number systems. From: Binary Octal Decimal Hexadecimal Custom... To: Binary Octal Decimal Hexadecimal Custom... Enter a value: Base 10: Use digits 0-9 Result: Enter a value Base 16: Uses digits 0-9 and A-F ## Examples & References Common Conversions **Decimal 255:** - **Binary:** 11111111 - **Octal:** 377 - **Hexadecimal:** FF **Decimal 1024:** - **Binary:** 10000000000 - **Octal:** 2000 - **Hexadecimal:** 400 Number System Basics - **Binary (Base 2):** Uses digits 0-1. Example: 10112 = 1×23 + 0×22 + 1×21 + 1×20 = 8 + 0 + 2 + 1 = 1110 - **Octal (Base 8):** Uses digits 0-7. Example: 378 = 3×81 + 7×80 = 24 + 7 = 3110 - **Decimal (Base 10):** Uses digits 0-9. Example: 12310 = 1×102 + 2×101 + 3×100 = 100 + 20 + 3 = 12310 - **Hexadecimal (Base 16):** Uses digits 0-9 and A-F. Example: 2F16 = 2×161 + 15×160 = 32 + 15 = 4710 Programming Use Cases - **Color Codes:** #FF0000 (red) = 255,0,0 in decimal - **Memory Addresses:** 0x400000 (hex) = 4194304 (decimal) - **File Permissions:** 755 (octal) = rwxr-xr-x - **Bit Manipulation:** Converting between binary and hex for bitwise operations Input Format Guidelines - **Binary:** Enter only 0s and 1s (e.g., 1010) - **Octal:** Enter digits 0-7 (e.g., 755) - **Decimal:** Enter digits 0-9 (e.g., 1024) - **Hexadecimal:** Enter 0-9 and A-F (case insensitive, e.g., FF or ff) **Note:** Prefixes like 0x, 0b, or 0o are not required - just enter the number itself. ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your work, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: UUID Generator] ### UUID Generator [Image: Unicode Converter] ### Unicode Converter [Image: Time Converter] ### Time Converter [Image: JSON Formatter] ### JSON Formatter [Image: Color Picker] ### Color Picker [Image: Cron Generator] ### Cron Generator [Image: Discord Timestamp Generator] ### Discord Timestamp Generator ### View all tools Back to Tools --- # Color Picker - Free Online Tool | Nogard URL: https://nogard.dev/tools/color-picker.html # Color Picker Pick a color and instantly get Hex, RGB, and HSL values. Useful for Minecraft UI/resource pack colors, thumbnails, and web design. Preview text Recommended text color: white Hex RGB HSL HSV CMYK Decimal System Picker ## Shades & Tints Click a swatch to set that color and copy its Hex. --> ## Tips Using colors in Minecraft JSON/UI Besides Hex (e.g., `#FFAA00`), Minecraft commands often expect a single **decimal integer** for color (the Hex `#RRGGBB` packed as base-10). The decimal input field above automatically converts your color: `#FFAA00` → `16755200` Tip: some contexts support Hex or ARGB; always check the spec of the field you're editing. **Dyed Leather Armor Commands (Java Edition):** Use the decimal color value to give colored leather armor. Replace `BASE_ITEM` with `leather_helmet`, `leather_chestplate`, `leather_leggings`, or `leather_boots`, and `NUMBER` with your CustomModelData value. The `DEC_COLOR` value is automatically updated based on the color selected above. **1.14 – 1.20.4:** `/give @s BASE_ITEM{CustomModelData:NUMBER,display:{color:DEC_COLOR}}` **1.20.5 – 1.21.3:** `/give @s BASE_ITEM[custom_model_data=NUMBER,dyed_color={rgb:DEC_COLOR}]` **1.21.4:** `/give @s BASE_ITEM[custom_model_data={floats:[NUMBER]},dyed_color={rgb:DEC_COLOR}]` **1.21.5+:** `/give @s BASE_ITEM[custom_model_data={floats:[NUMBER]},dyed_color=DEC_COLOR]` System color picker compatibility The "System Picker" button opens your system's native color picker dialog. If the button shows "Opening..." but no color picker appears, your browser/system doesn't support this feature. Use the custom color picker on this page instead - it works in all browsers and provides the same functionality. --> Tellraw command with custom color Use the `/tellraw` command to send colored messages in chat. The color is automatically updated based on your selection above. **Java Edition (1.16+):** `/tellraw @a {"text":"Hello World!","color":"#3789AD"}` **With formatting:** `/tellraw @a {"text":"Bold Message!","color":"#3789AD","bold":true}` Replace `@a` with `@p` (nearest player), `@s` (self), or a player name to target specific players. Minecraft color codes (§) quick reference Legacy formatting codes set colors using the section sign `§` followed by a digit/letter. Common mappings: - `§0` black = `#000000` - `§1` dark_blue = `#0000AA` - `§2` dark_green = `#00AA00` - `§3` dark_aqua = `#00AAAA` - `§4` dark_red = `#AA0000` - `§5` dark_purple = `#AA00AA` - `§6` gold = `#FFAA00` - `§7` gray = `#AAAAAA` - `§8` dark_gray = `#555555` - `§9` blue = `#5555FF` - `§a` green = `#55FF55` - `§b` aqua = `#55FFFF` - `§c` red = `#FF5555` - `§d` light_purple = `#FF55FF` - `§e` yellow = `#FFFF55` - `§f` white = `#FFFFFF` - `§g` minecoin_gold = `#DDD605` (Bedrock) ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your work, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: Image Color Palette Extractor] ### Image Color Palette Extractor [Image: Pixel Art Tag Generator] ### Pixel Art Tag Generator [Image: Font Generator] ### Font Generator [Image: Unicode Converter] ### Unicode Converter [Image: UUID Generator] ### UUID Generator [Image: Minecraft Chibi Skin Maker] ### Minecraft Chibi Skin Maker [Image: Discord Timestamp Generator] ### Discord Timestamp Generator ### View all tools Back to Tools --- # Cron Command Generator & Parser - Free Online Tool | Nogard URL: https://nogard.dev/tools/cron-generator.html # Cron Command Generator & Parser Generate and parse cron expressions for scheduling tasks on Linux, Unix, and other automation systems. Minute 0-59 Hour 0-23 Day 1-31 Month 1-12 Day of Week 0-6 (Sun=0) Human Readable: Easy to understand description of the schedule Quick Templates (optional): Choose a common schedule... Every minute Every hour Daily at midnight Weekdays at 9 AM Weekly (Sunday) Monthly (1st) Yearly (Jan 1st) Every 5 minutes Every 2 hours Or use a template to populate the fields above Next Runs: Upcoming execution times for this cron expression ## Examples & References Common Cron Examples - `0 0 * * *` - Daily at midnight - `*/5 * * * *` - Every 5 minutes - `0 9 * * 1-5` - Weekdays at 9 AM - `0 0 1 * *` - First of every month - `0 0 * * 0` - Every Sunday at midnight - `30 2 * * *` - Daily at 2:30 AM - `0 */6 * * *` - Every 6 hours - `0 8-17 * * 1-5` - Every hour 8-5 PM, weekdays Cron Format Explained **Pattern Format:** `minute hour day month day_of_week` **Field Details:** Cron expressions consist of 5 fields separated by spaces: - **Minute:** 0-59 - **Hour:** 0-23 (24-hour format) - **Day of Month:** 1-31 - **Month:** 1-12 (or JAN-DEC) - **Day of Week:** 0-6 (Sunday=0, or SUN-SAT) **Special Characters:** - `*` - Any value (wildcard) - `,` - List separator (e.g., 1,3,5) - `-` - Range (e.g., 1-5) - `/` - Step values (e.g., */5) Use Cases & Tips **Common Use Cases:** - **Backups:** Schedule regular database or file backups - **Log Rotation:** Clean up old log files periodically - **System Maintenance:** Run cleanup scripts at off-peak hours - **Data Processing:** Trigger batch jobs and ETL processes - **Monitoring:** Regular health checks and alerts - **Updates:** Automatic software or content updates **Best Practices:** - Use absolute paths in cron commands - Set environment variables if needed - Redirect output to log files for debugging - Test expressions before deployment - Consider timezone settings on your server **Quick Tip:** - **Parse existing cron:** To analyze an existing cron expression (e.g., "0 3 * * *"), select all text in any input field above and paste the full expression. It will automatically populate all fields and show the human-readable description. ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your work, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: Time Converter] ### Time Converter [Image: JSON Formatter] ### JSON Formatter [Image: Base Converter] ### Base Converter [Image: UUID Generator] ### UUID Generator [Image: Unicode Converter] ### Unicode Converter [Image: Discord Timestamp Generator] ### Discord Timestamp Generator [Image: Font Generator] ### Font Generator ### View all tools Back to Tools --- # Discord Timestamp Generator - Dynamic Time Tags | Nogard URL: https://nogard.dev/tools/discord-timestamp-generator.html # Discord Timestamp Generator Pick a date and time, copy the code, paste it into Discord. The message then shows that moment in **every reader's own timezone**, so nobody has to work out the time difference. Pick the relative style and it keeps counting by itself. It reads both ways too: paste a Unix timestamp or a whole `` tag into the timestamp field to see what moment it means. Date Time Timestamp or tag Paste a tag like `` here to read it back Timezone Style Relative Short time Long time Short date Long date Date and time Date and time with weekday Discord shows ... ## Every format A Discord timestamp is written ``, where `UNIX` is the time in seconds and `STYLE` is one letter. Leave the style off entirely and Discord uses `f`. The tags and raw values follow the moment you picked above. The last row is a live tag for the current time. Zulip uses its own tag, which the tool builds for you. StyleCodeRenders as Relativein 3 hours Short time14:30 Long time14:30:00 Short date03/08/2026 Long date3 August 2026 Date and time3 August 2026 14:30 With weekdayMonday, 3 August 2026 14:30 Zulip3 August 2026 at 14:30 Unix secondsRaw value Unix millisecondsRaw value ISO 8601Raw value Right nowCurrent time, ticking Preview as seen from ## FAQ Why use a timestamp instead of just typing the time? Because Discord renders the tag in **each reader's own timezone**. Everyone in the channel sees the moment in their local time without anyone doing the arithmetic, so you never have to write "20:00 CEST (2pm EDT / 11am PDT)" again. The relative style goes further and keeps counting on its own, so a pinned message showing "in 2 days" stays correct tomorrow without being edited. Why does my timestamp show the wrong time? Usually the timestamp was built in a different timezone than you meant. A Unix timestamp is one fixed instant with no timezone attached, so if it was generated as UTC while you were thinking in local time, everyone sees the same wrong moment. Open the options above and check the timezone matches the one you have in mind. Daylight saving is the other cause. Countries switch on different dates, so build the timestamp for the real target date rather than adding a fixed number of seconds to some other date. Finally, make sure the number is in **seconds, not milliseconds**. A 13 digit value lands roughly 50,000 years from now. Where do Discord timestamps work? They render in normal messages, replies, embeds sent by bots and webhooks, forum posts, and thread starters. They work the same on desktop, web, and mobile. They do **not** render in places Discord treats as plain text: channel names and topics, your status, server descriptions, and code blocks. Wrapping a tag in backticks shows the raw code, which is handy when you want to show someone the syntax. Does this work outside Discord? **Zulip** has the same idea with its own syntax, ``, and the table above builds it for you. Zulip shows one absolute localised date and time, so there is no equivalent of Discord's relative countdown. Almost nowhere else lets you do this by typing. **Slack** and **Microsoft Teams** both have the feature, but only for messages sent by an app: Slack through its API or a webhook, Teams inside an Adaptive Card. Typing either one into the message box just shows the raw text. **Telegram** can show a per reader time, but you insert it from the composer rather than pasting a tag, so there is nothing for a generator to produce. WhatsApp, Signal, X, Reddit, Google Chat, Webex and Twitch have no such feature at all, and a pasted tag will simply appear as literal text. How do I read a timestamp someone else posted? Copy the raw tag out of the message and paste it into the **Timestamp or tag** field above. The date, time and style controls all jump to that moment, so you can see exactly which instant it points at and what every other style would look like for it. Editing on a phone works the same way. The field takes whatever form you have to hand: a whole tag such as ``, a tag with no style letter, bare Unix seconds, or a 13 digit millisecond value, which is detected and converted rather than read as seconds. To get the raw tag out of Discord in the first place, put a backslash before it when you send it, or edit the original message and copy the text. What is a Unix timestamp? The number of seconds since 1 January 1970, 00:00:00 UTC, known as the Unix epoch. It is how most software stores a moment in time, because it is a single number with no timezone or formatting attached. Discord takes that number and formats it per reader. The tag `` is just "the 1,785,508,200th second after the epoch, shown the long way". Can I get the timestamp for a message that already exists? Yes, indirectly. Every Discord ID (messages, users, channels, servers) is a snowflake with the creation time baked in. Take the ID, shift it right 22 bits, and add Discord's epoch of 1420070400000 to get milliseconds, then divide by 1000 for a timestamp you can paste into a tag. ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your work, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: Time Converter] ### Time Converter [Image: Cron Generator] ### Cron Generator [Image: Font Generator] ### Font Generator [Image: Base Converter] ### Base Converter [Image: UUID Generator] ### UUID Generator [Image: Color Picker] ### Color Picker [Image: Unicode Converter] ### Unicode Converter ### View all tools Back to Tools --- # Font Generator - Free Online Tool | Nogard URL: https://nogard.dev/tools/font-generator.html # Font Generator Convert your text to stylish Unicode fonts. These fonts work in Minecraft chat, Discord, social media, and anywhere that supports Unicode characters. Enter your text: Here's how Unicode fonts look in Minecraft chat: [Image: Unicode fonts preview in Minecraft chat showing various font styles] Unicode fonts also work great on social media apps like Discord, Messenger, Instagram, and TikTok: [Image: Unicode fonts preview in Discord, Messenger, Instagram, and TikTok on mobile] ## Frequently Asked Questions How to use this font generator Type your text in the input box above. All font variations will update automatically in real-time. Click on any font row to copy it to your clipboard, or use the copy button that appears on hover. You can also use the **Download** button to save all font variations as a text file for later use. What are Unicode fonts? Unicode is an international standard that assigns a unique number to every character, symbol, and emoji used in written languages worldwide. It includes over 150,000 characters and is supported by approximately 95% of websites. What we call "Unicode fonts" are actually special Unicode characters from blocks like Mathematical Alphanumeric Symbols (`U+1D400`-`U+1D7FF`). When you use this font generator, you're not changing the font - you're replacing regular letters with visually similar Unicode characters. The key difference from regular fonts: when you copy text styled with a regular font, you only copy plain text. When you copy Unicode fancy text, you copy the actual styled characters because they ARE different characters in the Unicode standard. How do fancy text fonts work? This font generator works by mapping each letter you type to a corresponding Unicode character that looks like a stylized version of that letter. For example: - The letter "A" can be mapped to "𝔸" (double-struck), "𝓐" (script), "🅰" (boxed), and many other variants - These are all separate characters in the Unicode standard, not font styling - Because they're actual characters, they can be copied and pasted anywhere that supports Unicode This is why fancy text works on platforms like Instagram, Discord, and Twitter - you're not applying a font, you're using different characters entirely. Minecraft compatibility **Universal Fonts:** Most fonts in this generator work in all Minecraft versions that support Unicode. These include Small Caps, Bubble, Currency, Greek, and many others. **1.20+ Exclusive:** Some fonts (marked with a separator below) use Unicode characters from the Mathematical Alphanumeric Symbols block (`U+1D400`-`U+1D7FF`) that are only supported in Minecraft 1.20 and newer versions. These include Handwritten, Bold Strong, Double-Struck, and Boxed fonts. These fonts work in Minecraft chat, signs, books, anvil naming, and anywhere text is displayed. They're great for: - Standing out in server chat - Creating unique signs and book titles - Custom item names via anvils - Server announcements and welcome messages Discord, social media, and other platforms Unicode fonts are supported by virtually all modern devices and applications. They work on: - **Discord** - usernames, messages, server names, channel topics, and role names - **Instagram** - bio, captions, comments, and story text - **Twitter/X** - tweets, bio, and display name - **TikTok** - bio and comments - **Facebook** - posts, comments, and bio - **WhatsApp & Telegram** - messages and status - **YouTube** - comments and channel description - **Gaming platforms** - Steam, Roblox, and other games with text chat **Note:** Some platforms may filter certain Unicode characters. Instagram, for example, strips some decorative symbols from usernames. Twitter has character limits that may count Unicode characters differently. Limitations and accessibility While Unicode fonts are widely supported, there are some limitations to be aware of: - **Not searchable:** Fancy text is not searchable like regular text. If you write "𝓗𝓮𝓵𝓵𝓸", people searching for "Hello" won't find it. - **Screen readers:** Most Unicode decorative characters can cause issues with screen readers, making text inaccessible to visually impaired users. Use fancy text sparingly and not for critical information. - **Older devices:** Some characters may display as empty boxes on older devices or systems without full Unicode font support. - **Platform filtering:** Some platforms filter certain Unicode characters to prevent abuse or spam. - **Rendering differences:** Different platforms may render characters slightly differently due to font variations, though the characters will always work. Tips for using fancy fonts Get the most out of fancy Unicode fonts with these tips: - **Use strategically:** Don't overdo it - fancy text works best when used sparingly for emphasis or style. Full paragraphs of fancy text can be hard to read. - **Match the mood:** Choose fonts that fit your content. Script fonts for elegance, bold fonts for impact, bubble fonts for fun. - **Test before posting:** Copy your text and preview it on the target platform before publishing, especially for important posts. - **Keep important info readable:** Use regular text for critical information like links, instructions, or contact details. - **Consider your audience:** If accessibility is important, limit fancy text to decorative elements only. Why do some characters show as boxes? If you see empty boxes or question marks instead of fancy characters, it usually means: - **Missing font support:** Your device or browser doesn't have a font installed that includes those Unicode characters. - **Older operating system:** Older versions of Windows, macOS, iOS, or Android may not support newer Unicode blocks. - **Platform filtering:** The platform you're using may be filtering out certain characters. Try updating your operating system or browser, or use a different font style that has broader support. The fonts in the "Universal" section (above the separator) generally have the best compatibility. ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your work, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: Unicode Converter] ### Unicode Converter [Image: Pixel Art Tag Generator] ### Pixel Art Tag Generator [Image: Color Picker] ### Color Picker [Image: Image Color Palette Extractor] ### Image Color Palette Extractor [Image: UUID Generator] ### UUID Generator [Image: Base Converter] ### Base Converter [Image: Discord Timestamp Generator] ### Discord Timestamp Generator ### View all tools Back to Tools --- # Hytale Pack Manifest Generator - Free Online Tool | Nogard URL: https://nogard.dev/tools/hytale-pack-manifest-generator.html # Hytale Pack Manifest Generator Generate valid `manifest.json` files for Hytale packs. Fill in your pack details and get a properly formatted manifest ready to use. ### Pack Details Group * Name * Version * Description Website Authors Dependencies Optional Dependencies SubPlugins Disabled by Default Includes Asset Pack 1 ## Frequently Asked Questions What is a manifest.json file? The `manifest.json` file is a required configuration file for every Hytale pack. It contains metadata that defines your pack's identity, version, authors, and dependencies. The game uses this file to load and manage your pack correctly. What fields are required? The following fields are required for a valid manifest: - **Group** - Your organization or author name (e.g., "nog") - **Name** - A unique identifier for your pack - **Version** - Semantic version number (e.g., "1.0.0") How do I specify dependencies? Dependencies are specified using the format `Group:Name` as the key and a version constraint as the value. Examples: - `"com.example:CoreLib": "*"` - Any version - `"com.example:CoreLib": ">=1.0.0"` - Version 1.0.0 or higher - `"com.example:CoreLib": "1.2.3"` - Exact version 1.2.3 Where do I put the manifest.json file? Place your `manifest.json` file in the root folder of your pack: `AppData/Roaming/Hytale/UserData/Packs/YourPackName/manifest.json` Your pack folder structure should look like: - `manifest.json` - `Common/` - Shared assets - `Server/` - Server-side content What is semantic versioning? Semantic versioning (SemVer) uses the format `MAJOR.MINOR.PATCH`: - **MAJOR** - Increment for incompatible API changes - **MINOR** - Increment for backwards-compatible features - **PATCH** - Increment for backwards-compatible bug fixes Example progression: 1.0.0 → 1.0.1 → 1.1.0 → 2.0.0 What are SubPlugins? SubPlugins are nested plugin definitions within your pack. Each SubPlugin follows the same structure as a plugin manifest and requires: - **Group** - Organization identifier (e.g., "com.example") - **Name** - The sub-plugin name - **Main** - Java class entry point (e.g., "com.example.MySubPlugin") Hytale uses Java for plugins, so the Main field should point to a valid Java class path in your plugin JAR. ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your work, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: Hytale Username Checker] ### Hytale Username Checker [Image: Minecraft pack.mcmeta Generator] ### Minecraft pack.mcmeta Generator [Image: Minecraft Pack Manifest Generator] ### Minecraft Pack Manifest Generator [Image: Pixel Art Tag Generator] ### Pixel Art Tag Generator [Image: Hytale Skin Viewer] ### Hytale Skin Viewer [Image: Minecraft Custom Model Data Converter] ### Minecraft Custom Model Data Converter [Image: Minecraft Glyph Generator] ### Minecraft Glyph Generator ### View all tools Back to Tools --- # Hytale Skin Viewer - Player Lookup, Outfit Slots & UUID | Nogard URL: https://nogard.dev/tools/hytale-skin-viewer.html # Hytale Skin Viewer See any Hytale player's skin. Enter a username or account UUID and this renders their character four ways, breaks their outfit down slot by slot, shows their account UUID, and saves any view as a PNG. Think NameMC, built for Hytale. Enter username or UUID: Accepts a Hytale username or account UUID, dashed or undashed ### Nogard Background Transparent Vignette Size Downloads as 300 x 600 px, transparent background ### Outfit 16 of 20 slots filled #### Body Build Muscular 04 Skin None #### Face Face Face Make Up Older Eyes Large Eyes Blue Brows Angry Brown Dark Mouth Mouth Makeup Ears Default Beard Medium Brown Dark Hair Super Slickback Brown Dark #### Clothing Undertop Top Wasteland Marauder Blue Dark Overtop Robe Blazen Wizard Purple Pants Pants Wasteland Marauder Blue Dark Overpants None Shoes Voidbearer Boots Brown Gloves Long Gloves Popstar Blue Dark Underwear Suit Blue #### Accessories Head None Face Coloured Glasses Black Ears None Cape Cape New Beginning White Neck Piece ## FAQ What is a Hytale skin viewer? It is a Hytale player lookup that shows you what someone looks like. Enter a username such as `nogard` or an account UUID in either dashed or undashed form, and it renders that player's skin four ways, lists all 20 of their outfit slots, and shows their account UUID, which is itself the copy button. Nothing is stored and no account or login is needed. Can I download a Hytale player's skin file? No, and no tool can, whatever it calls itself. A Hytale skin is not a single image the way a Minecraft skin is: it is a set of cosmetic slot assignments, so there is no texture file to hand over. Crafthead's Hytale skin route returns 404, and the Hytale Skins API publicly discontinued username lookup after abuse. What you can download here is the picture rather than the file: the view you are looking at, as a PNG, at up to 8 times its size, on a transparent, solid or image background. If you are after the Minecraft kind, where a real skin file does exist, use the Minecraft Skin Downloader instead. What do the four views show? Body is the full character at 300x600 pixels. Bust is head and shoulders. Face is the head only, the same crop used for forum and Discord avatars. Cube is the head drawn as an isometric block. Every view is rendered at the largest size Crafthead produces, which is 300 pixels wide, and the size buttons multiply that on the way out. Why does the render not show everything? Two separate reasons. Crafthead frames the body on the base silhouette and never widens it for large cosmetics, so a big cape, wings or tall hair get sliced flat at the edge of the frame. Measured on one player, 112 pixels of the 300 pixel wide render were opaque against both the left and right edges, while another player fit with room to spare, and asking for a bigger size does not help because size is a pure scale rather than a wider frame. Separately, equipped armor never appears at all: gear lives in a world save rather than on your account, so no profile API can see it, and Crafthead's Hytale renderer takes no armor setting. What do the outfit values mean? Each of the 20 slots holds an identifier like `Forest_Guardian.Green`. The part before the first dot is the item and everything after it is a variant, usually a color, so `Hope_Of_Gaia_Boots.Gold_Red` is the Hope Of Gaia Boots in Gold Red. A slot set to null reads as None, meaning the character simply is not wearing anything there. An account can also exist with no character at all, and this page says so plainly rather than passing off the plain lettered tile the avatar service returns as somebody's face. Which APIs does this use? Two, both operated by Nodecraft. PlayerDB resolves the username or UUID and returns the outfit data, and Crafthead renders the character. Both are public services that document these routes, and both are called straight from your browser, so nothing about your lookup passes through this site. ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your work, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: Hytale Pack Manifest Generator] ### Hytale Pack Manifest Generator [Image: UUID Generator] ### UUID Generator [Image: Minecraft UUID Lookup] ### Minecraft UUID Lookup [Image: Pixel Art Tag Generator] ### Pixel Art Tag Generator [Image: Hytale Username Checker] ### Hytale Username Checker [Image: Minecraft Skin Downloader] ### Minecraft Skin Downloader [Image: Minecraft Glyph Generator] ### Minecraft Glyph Generator ### View all tools Back to Tools --- # Hytale Username Checker - Check Name Availability | Nogard URL: https://nogard.dev/tools/hytale-username-checker.html # Hytale Username Checker Check if your desired Hytale username or name is available without needing to register. Powered by the PlayerDB API. Username: 3-16 characters: letters, numbers, and underscores only (0/16) Status: ## Username Requirements & FAQ What are the username requirements? Hytale usernames must follow these rules: - **Length:** 3-16 characters - **Allowed characters:** Letters (A-Z, a-z), numbers (0-9), and underscores (_) - **Not allowed:** Special characters like @, #, $, %, spaces, or other symbols - **Case-insensitive:** "Player" and "player" are considered the same username What usernames should I avoid? When choosing a Hytale username, avoid: - **Profanity or inappropriate terms:** These may be rejected or result in account restrictions - **Impersonation:** Don't try to impersonate other players, staff, or public figures - **Unrecognizable characters:** Stick to standard letters, numbers, and underscores - **Misleading names:** Avoid names that could be confused with official Hytale accounts Violating content guidelines could make you ineligible to access certain servers. How do I claim my Hytale username? To claim your Hytale username: - Create an account at hytale.com - Pre-order or purchase any Hytale game edition - Choose your desired username during account setup Each username is unique - only one player can claim each name. Use this checker to verify availability before creating your account. Note: This is an unofficial community tool, not affiliated with Hypixel Studios or Hytale. What does each status mean? When you check a username, you may see: - **Available (Green):** The username is free and can be claimed - **Taken (Red):** Someone already has this username - **Error (Yellow):** Could not check availability (try again later) Tips for choosing a good username - **Keep it memorable:** Short, easy-to-spell names are easier for others to remember - **Be unique:** Try variations or add numbers if your first choice is taken - **Think long-term:** Choose a name you'll be happy with for years - **Check early:** Popular names get taken quickly - **Use underscores wisely:** They can help separate words (e.g., Cool_Player) ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your work, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: Hytale Pack Manifest Generator] ### Hytale Pack Manifest Generator [Image: UUID Generator] ### UUID Generator [Image: Minecraft UUID Lookup] ### Minecraft UUID Lookup [Image: Pixel Art Tag Generator] ### Pixel Art Tag Generator [Image: Hytale Skin Viewer] ### Hytale Skin Viewer [Image: Minecraft Custom Model Data Converter] ### Minecraft Custom Model Data Converter [Image: Minecraft Glyph Generator] ### Minecraft Glyph Generator ### View all tools Back to Tools --- # Extract Color Palette from Image - Free Online Tool | Nogard URL: https://nogard.dev/tools/image-color-palette-extractor.html # Image Color Palette Extractor Upload any image to extract its color palette instantly. Works entirely in your browser, **your image never leaves your device**. Perfect for pixel art, sprites, game assets, and discovering color schemes from photos. Drop, paste, or click to upload an image ### Preview [Image: Uploaded image preview] Size 0 x 0 Colors 0 Type , ### Actions ## Palette Size Target Colors: 4 64 ## Color Palette Sort by Frequency Color Hue Darkness ## FAQ How does color extraction work? The tool analyzes every pixel in your image to count unique colors using the HTML5 Canvas API. For images with 64 or fewer colors (like pixel art), it shows the exact palette. For images with more colors (like photos), it uses a **median cut algorithm** to reduce the palette to a manageable size while preserving the most prominent colors. **Privacy:** All processing happens entirely in your browser. Your image is never uploaded to any server. What is the median cut algorithm? Median cut is a color quantization algorithm that reduces the number of colors in an image while maintaining visual fidelity. It works by: - Finding the color channel (red, green, or blue) with the greatest range - Sorting colors by that channel - Splitting the colors into two groups at the median - Repeating recursively until reaching the target palette size - Averaging colors in each final group to produce representative colors This creates a palette that captures the most visually significant colors from the original image. Best practices for pixel art For pixel art and sprites with limited color palettes: - **Upload PNG files** to preserve exact colors, JPG compression can introduce color artifacts - If your pixel art has 64 or fewer colors, the exact palette is shown automatically - Use **Sort by Hue** or **Sort by Color** to organize colors for easier palette management - Click any color row to copy its hex code for use in your pixel art tool - You can also **paste images from clipboard** with Ctrl+V Supported image formats The tool supports all common image formats: - **PNG** - best for pixel art and images with transparency - **JPG / JPEG** - works, but may have slight color variations due to compression - **GIF** - supported (analyzes the first frame) - **WebP** - modern format with good browser support - **BMP** - uncompressed format, exact colors preserved **Tip:** For the most accurate color extraction, use PNG files. What export formats are available? You can copy to clipboard or download your palette in 8 formats: - **HEX** - newline-separated hex codes (e.g. #ff6600) - **RGB** - newline-separated RGB values (e.g. rgb(255, 102, 0)) - **CSS** - CSS custom properties ready to paste into your stylesheet - **Tailwind** - Tailwind CSS config with your palette colors - **SVG** - scalable vector swatch grid - **PNG** - raster swatch grid with configurable swatch size - **GPL** - GIMP palette format for use in GIMP, Inkscape, and other editors - **JSON** - structured data with hex, RGB, and percentages What is swatch size? Swatch size controls the pixel dimensions of each color square when exporting your palette as PNG or SVG. For example, a swatch size of 60px means each color will be a 60×60 pixel square in the exported file. Use smaller values (e.g. 1–10px) for compact reference files, or larger values (e.g. 60–200px) for presentation-ready palette images. Why are large images downsampled? Images larger than 128×128 pixels are downsampled before color quantization to improve performance. This doesn't affect the accuracy of the extracted palette because: - The downsampling preserves color proportions and distributions - Large images often have millions of unique colors that need quantization anyway - Processing fewer pixels makes the tool instant and responsive The original image dimensions are still displayed in the info panel. ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your work, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: Color Picker] ### Color Picker [Image: Pixel Art Tag Generator] ### Pixel Art Tag Generator [Image: Font Generator] ### Font Generator [Image: Unicode Converter] ### Unicode Converter [Image: UUID Generator] ### UUID Generator [Image: Minecraft Chibi Skin Maker] ### Minecraft Chibi Skin Maker [Image: Discord Timestamp Generator] ### Discord Timestamp Generator ### View all tools Back to Tools ### Export Palette #### Copy to Clipboard #### Download File Swatch size px --- # Free Online Tools & Utilities | Nogard URL: https://nogard.dev/tools/ # Tools & Utilities Useful web tools and utilities for developers and users. For feature requests or issues, please contact us. [Image: UUID Generator] ## UUID Generator [Image: Base Converter] ## Base Converter [Image: Color Picker] ## Color Picker [Image: Image Color Palette Extractor] ## Image Color Palette Extractor [Image: Discord Timestamp Generator] ## Discord Timestamp Generator [Image: Time Converter] ## Time Converter [Image: Mojavatar Maker] ## Mojavatar Maker [Image: Minecraft Skin Renderer] ## Minecraft Skin Renderer [Image: Unicode Converter] ## Unicode Converter [Image: Font Generator] ## Font Generator [Image: JSON Formatter] ## JSON Formatter [Image: Cron Generator] ## Cron Generator [Image: Pixel Art Tag Generator] ## Pixel Art Tag Generator [Image: Hytale Username Checker] ## Hytale Username Checker [Image: Hytale Skin Viewer] ## Hytale Skin Viewer [Image: Hytale Pack Manifest Generator] ## Hytale Pack Manifest Generator [Image: Minecraft pack.mcmeta Generator] ## Minecraft pack.mcmeta Generator [Image: Minecraft Pack Manifest Generator] ## Minecraft Pack Manifest Generator [Image: Minecraft Skin Downloader] ## Minecraft Skin Downloader [Image: Minecraft Chibi Skin Maker] ## Minecraft Chibi Skin Maker [Image: Minecraft Glyph Generator] ## Minecraft Glyph Generator [Image: Minecraft UUID Lookup] ## Minecraft UUID Lookup [Image: Minecraft Custom Model Data Converter] ## Minecraft Custom Model Data Converter [Image: Minecraft Time Calculator] ## Minecraft Time Calculator [Image: Minecraft Distance Calculator] ## Minecraft Distance Calculator [Image: QR Code Generator] ## QR Code Generator --> Back to Home --- # JSON Formatter & Validator - Free Online Tool | Nogard URL: https://nogard.dev/tools/json-formatter.html # JSON Formatter & Validator Format, validate, beautify and minify JSON data. Validate syntax, fix errors, and make JSON readable for development and debugging. Format Type: Beautify (Format) Minify (Compact) Validate Only Indent Size: 1 Space 2 Spaces 4 Spaces 8 Spaces Tab Input JSON: 1 Paste or type your JSON data above Formatted JSON: 1 Results will be displayed here ## Examples & Use Cases Common JSON Formatting Examples **Minified → Beautified:** Input: `{"name":"John","age":30,"city":"New York"}` Output: `{ "name": "John", "age": 30, "city": "New York" }` **Array formatting:** `[ { "id": 1, "name": "Product A" }, { "id": 2, "name": "Product B" } ]` JSON Validation Errors **Common Syntax Errors:** - **Missing quotes:** `{name: "John"}` → `{"name": "John"}` - **Trailing comma:** `{"name": "John",}` → `{"name": "John"}` - **Single quotes:** `{'name': 'John'}` → `{"name": "John"}` - **Unescaped strings:** `{"text": "He said "hello""}` → `{"text": "He said \"hello\""}` Common Use Cases - **API Development:** Format API responses for better readability - **Configuration Files:** Beautify config files like package.json, tsconfig.json - **Data Processing:** Validate JSON data before processing - **Debugging:** Format minified JSON for easier troubleshooting - **Code Review:** Make JSON files more readable for team review - **Minecraft Development:** Format JSON files for resource packs, data packs, and behavior packs Format Options Explained **Format Types:** - **Beautify:** Formats JSON with proper indentation and line breaks - **Minify:** Removes all unnecessary whitespace and line breaks - **Validate Only:** Checks syntax without changing formatting **Indent Options:** - **1 Space:** Minimal indentation for compact formatting - **2 Spaces:** Standard for most projects (default) - **4 Spaces:** Common in some coding standards - **8 Spaces:** Maximum indentation for deep nesting - **Tab:** 4 spaces (standard tab equivalent) ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your work, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: UUID Generator] ### UUID Generator [Image: Base Converter] ### Base Converter [Image: Unicode Converter] ### Unicode Converter [Image: Cron Generator] ### Cron Generator [Image: Time Converter] ### Time Converter [Image: Discord Timestamp Generator] ### Discord Timestamp Generator [Image: Font Generator] ### Font Generator ### View all tools Back to Tools --- # Minecraft Custom Model Data Converter - Free Online Tool | Nogard URL: https://nogard.dev/tools/minecraft-custom-model-data-converter.html # Minecraft Custom Model Data Converter Convert Minecraft resource pack item models between pre-1.21.4 format (`custom_model_data` overrides with `threshold`) and 1.21.4+ item definition format (`range_dispatch` on `custom_model_data` with `threshold` entries). Supports all item types including bows, crossbows, fishing rods, shields, clocks, and compasses. From: Pre-1.21.4 To: 1.21.4+ Input (Pre-1.21.4): 1 Output (1.21.4+): 1 [Image: Minecraft Custom Model Data Converter - converting pre-1.21.4 item model format to 1.21.4+ range_dispatch format] ## FAQ & Information What does this tool convert? This tool converts Minecraft resource pack item model files between two formats: - **Pre-1.21.4 format:** Uses `models/item/*.json` files with `overrides` array and `custom_model_data` predicates - **1.21.4+ format:** Uses `items/*.json` files with tree-based nodes (`range_dispatch`, `condition`, `select`) Which item types are supported? - **Single-state items:** Swords, tools, blocks, food, and all other regular items - **Bows:** Pulling animation states with use_duration thresholds - **Crossbows:** Pulling states, charged arrow, and charged rocket states - **Fishing rods:** Cast and uncast states - **Shields:** Blocking and non-blocking states - **Clocks:** Time-based animation with 64 display states - **Compasses:** Angle-based animation with 32 display states What changed in Minecraft 1.21.4? In Minecraft 1.21.4, Mojang replaced the old item model system with a new item definition system: - Item models moved from `models/item/` to `items/` - The `overrides` array with predicates was replaced by tree-based nodes - `custom_model_data` predicate became a `range_dispatch` property - State predicates (pulling, charged, cast, blocking) became `condition` and `select` nodes How to use this converter? - Select the item type from the dropdown, or leave on **Auto-detect** - Choose the conversion direction using the swap button - Paste your JSON into the left input area - Click **Convert** - Copy or download the result from the right output area For special items (bow, crossbow, fishing rod, shield, clock, compass), select the correct item type if auto-detection doesn't work. ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your work, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: Minecraft pack.mcmeta Generator] ### Minecraft pack.mcmeta Generator [Image: Minecraft Pack Manifest Generator] ### Minecraft Pack Manifest Generator [Image: Pixel Art Tag Generator] ### Pixel Art Tag Generator [Image: Minecraft Chibi Skin Maker] ### Minecraft Chibi Skin Maker [Image: Mojavatar Maker] ### Mojavatar Maker [Image: Minecraft Glyph Generator] ### Minecraft Glyph Generator [Image: Hytale Pack Manifest Generator] ### Hytale Pack Manifest Generator ### View all tools Back to Tools --- # Minecraft Distance Calculator - Nether Coordinates | Nogard URL: https://nogard.dev/tools/minecraft-distance-calculator.html # Minecraft Distance Calculator Convert coordinates between the Overworld and the Nether, and turn any distance into every unit Minecraft uses. Enter a position to get the matching coordinates in the other dimension plus a ready `/tp` command, or enter a distance to see it in blocks, Nether blocks, chunks, regions, meters, kilometers and miles. Everything runs locally in your browser, and the math matches the game exactly, including the fact that Y is never scaled. From: Overworld blocks Nether blocks Chunks Regions Meters Centimeters Kilometers Miles Feet Yards Inches To: Overworld blocks Nether blocks Chunks Regions Meters Centimeters Kilometers Miles Feet Yards Inches Enter a distance: Overworld blocks: the distance you walk Result: Enter a distance Nether blocks: 8 Overworld blocks to 1 ## Nether coordinates Converting a distance is one job, converting a position is another. Paste a coordinate triple and get the matching spot in the other dimension, plus a teleport command. X and Z are divided or multiplied by 8, Y is left alone. Direction: Overworld to Nether Nether to Overworld Enter coordinates: Paste X Y Z straight from the F3 screen. Commas and decimals are fine. Result: 12, 64, -25 Nether: X and Z divided by 8, Y unchanged Teleport command ## Every unit A block is one meter, a chunk is 16 blocks across, and a region file covers 512 blocks. One block of Nether travel covers 8 blocks of Overworld ground, which is why the Nether is the fastest road in the game. Enter a distance in Overworld blocks and every equivalent is below. Click any value to copy it. Distance in Overworld blocks: UnitValueWhat it is Overworld blocksThe distance you walk Nether blocksThe same trip through the Nether Chunks16 blocks each Regions512 blocks each, one mca file MetersOne block is one meter CentimetersReal world scale KilometersReal world scale MilesReal world scale FeetReal world scale YardsReal world scale InchesReal world scale ## FAQ How do I make a Nether portal link where I want it? Take the Overworld coordinates of the place you want to reach, divide X and Z by 8, and build a portal at those coordinates in the Nether. Leave Y alone. The calculator above does the division and hands you a `/tp` command so you can fly straight to the spot in creative mode. Links go wrong when a portal already exists near the destination, because the game reuses a nearby portal instead of making a new one. If a link keeps snapping to the wrong place, break the offending portal, or move your new one further away and try again. Why is the Y coordinate not divided by 8? Only the two horizontal axes are compressed. The Nether is one eighth the width and one eighth the depth of the Overworld, but it is the same height, so your Y stays exactly as it is when you step through. The calculator passes Y through untouched for that reason. The practical catch is the Nether roof at Y 128. An Overworld position at Y 200 has no Nether twin below the bedrock ceiling, so the number the tool shows is honest rather than useful. Pick a Y you can actually build at, usually somewhere between 32 and 120. Does the 8 to 1 ratio work the same in Bedrock? Yes. The coordinate ratio is 8 to 1 on both Java and Bedrock, and Y is unscaled on both, so every number this tool produces is correct on either edition. Nothing in the conversion itself differs between them. What does differ is how far the game looks for an existing portal once it has converted your position, which is why the same pair of portals can link differently on the two editions. If a link behaves oddly on one and not the other, that search behavior is the reason rather than the ratio. How many blocks is a chunk, and how big is a region? A chunk is 16 blocks by 16 blocks, and a region is 32 chunks by 32 chunks, which works out to 512 blocks square. Region size is the one that matters when you are pruning a world, because each region is a single `.mca` file on disk. Both appear in the table above, so you can enter a distance in blocks and read off how many chunks and regions it spans. Render distance is measured in chunks too, so a render distance of 12 is 192 blocks of loaded world in every direction. Is a Minecraft block really one meter? Yes, that is the scale Mojang has always used, and it is what the game's own distance statistics assume. Treating a block as a meter is what lets the table above give you kilometers and miles, so a thousand block walk is one kilometer, or about 0.62 miles. It is a convention rather than a physical law, and player height does not quite agree with it, but every distance figure in the game and its statistics screen is built on it. For timing a trip rather than measuring it, the Minecraft Time Calculator converts ticks and day cycles, and the Time Converter handles game ticks alongside ordinary units. ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your work, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: Time Converter] ### Time Converter [Image: Minecraft Time Calculator] ### Minecraft Time Calculator [Image: Minecraft UUID Lookup] ### Minecraft UUID Lookup [Image: Minecraft Skin Downloader] ### Minecraft Skin Downloader [Image: Minecraft Chibi Skin Maker] ### Minecraft Chibi Skin Maker [Image: Pixel Art Tag Generator] ### Pixel Art Tag Generator [Image: Minecraft Glyph Generator] ### Minecraft Glyph Generator ### View all tools Back to Tools --- # Minecraft Glyph Generator - Custom Font & Glyph Sheet Maker URL: https://nogard.dev/tools/minecraft-glyph-generator.html # Minecraft Glyph Generator Build and edit a custom Minecraft glyph sheet the easy way. Click a cell in the 16x16 grid of 256 cells to add an image (or drag one in on a computer), then export it as a packed Bedrock `glyph_E2.png` or as a ready-to-drop Java bitmap font resource pack. The Java pack gives every code point its own image by default, so each glyph keeps its own height and ascent. Click a filled cell to open its settings and adjust that glyph's alignment, code point and metrics for either edition, with a live preview of how it sits on a line of chat. Everything runs locally in your browser, and glyphs render at their native size unless you ask for a different one. Swipe the grid sideways to reach every column. No images yet. Cell size and sheet resolution update as you add images. ### Nice glyph! Every tool here is completely free, and a lot of work goes into building and maintaining them. If this one saved you time, a small donation helps keep them running, and the Discord is the best place to get help, request features, and share your fonts. Support Nogard Join Discord ### Export Bedrock Edition Keep spacing after each glyph Bedrock ends a glyph at its last visible pixel, so empty space on its right is dropped and the next character moves in. This marks the edge of the cell so your spacing survives. Off, glyphs sit tight against each other the way a proportional font does. Java Edition One image per unicode A bitmap provider carries one ascent and height for its whole file, so a unicode needs its own file to carry its own metrics. Off, every unicode is a full cell of one shared sheet, and height scales that whole cell. ### Settings Glyph page \uE200 - \uE2FF Default alignment Trim to content Crops imported glyphs to their pixels. Uploads stay as-is. Power-of-two sheet Sheet is sized to fit the largest glyph Java resource pack Font name Namespace Height Ascent pack_format ### Import glyph sheet Unicode size Keep original size Trim to content Power of two Keeps each unicode's whole cell. Drop a glyph sheet **.png** here, or click to choose Splits it into the 16×16 grid and replaces the current grid. ### Cell Image Row 1, Column 1 Alignment Code point Height / ascent Height / ascent 0 sits it on the line. In chat ## FAQ What is a Minecraft glyph sheet? A glyph sheet is a single image that packs 256 characters into a 16x16 grid. Minecraft reads each cell as one Unicode character (a code point like U+E200), so every glyph becomes a real character you can type or paste; the Unicode Converter converts text between characters and their escape, hex, decimal, and HTML-entity codes. Bedrock Edition uses glyph pages named like `glyph_E2.png`. Java Edition can read a sheet too, through a bitmap font provider, but it more usually gives each code point its own image, since a provider carries a single ascent and height for its whole file. This tool lets you fill each of the 256 cells with your own image, then exports for either edition: a packed sheet for Bedrock, and for Java one image per unicode by default, or the sheet if you untick that. Each image is placed at its native size, so pixel art stays crisp unless you ask for a different height (Java rescales as it draws; Bedrock has no height field, so the tool resamples the art with nearest neighbour); the final sheet is your largest image dimension times 16, and square, equally sized images give the cleanest grid. Can I import and edit an existing glyph sheet? Yes. Click **Import**, then drop or choose a glyph sheet `.png` with a transparent background (including one you exported here earlier). The tool splits it back into the 16x16 grid, so you can add, replace, or remove glyphs and export it again for either edition. Under **Unicode size** you choose how each glyph is loaded: **Keep original size** keeps every cell whole, so a square sheet comes back at its original resolution; **Trim to content** crops each glyph to its pixels for the tightest sheet; and **Power of two** trims, then rounds the sheet up to a power-of-two size. You can also switch trimming and power of two on and off at any time in **Settings**. Glyphs you upload one at a time are never auto-cropped, so any spacing you build into them is kept. How do I use the exported sheet in Bedrock Edition? Download the Bedrock PNG (named `glyph_E2.png` by default) and place it in the `font` folder of a resource pack, so the path is `font/glyph_E2.png`. Bedrock has no ascent field, but it does have an ascent. A glyph draws at **one pixel per text pixel**, so its size on screen comes from how many pixels are in its cell, and the bottom of the cell sits on the baseline. Where the art sits inside its cell is therefore its ascent: art resting on the bottom of the cell sits on the baseline, and transparent padding underneath the art lifts it, exactly as ascent does on Java. A cell taller than 8 px stands above its own chat line. Bedrock also ends a glyph at its last visible pixel, so empty space to its right is dropped and the next character moves in. By default a glyph takes exactly its own width, so it butts against the text either side the way a proportional font does. Tick **Keep spacing after each glyph** under Export to mark the edge of the cell with one almost invisible pixel instead, which pins every glyph to the full cell width. Space above, below and to the left of a glyph is kept either way. The 256 cells map to the code points U+E200 through U+E2FF in reading order (left to right, top to bottom). In game you show a glyph by typing or pasting the matching Private Use Area character. Change the page byte in the tool if you want a different range, for example `glyph_E3.png` for U+E300 to U+E3FF. How do I install the Java resource pack? Choose **Download for Java** to get a complete `.zip` resource pack, containing the font provider JSON at `assets/minecraft/font/default.json`, the textures, and a `pack.mcmeta`. By default **One image per unicode** is ticked, so each code point gets its own PNG under `assets/minecraft/textures/font/default/` and its own provider. Each file keeps the name you uploaded it with, because a glyph is not a unicode: the image is a thing with its own name, and the code point is only the address it answers to in the font JSON. A glyph split out of an imported sheet never had a name, so that one falls back to its code point. Each PNG is written at the size you drew it, not padded into the square cell, so the art renders one texture pixel per screen pixel and stays crisp. That is how real packs do it: a 46x7 rank tag ships as a 46x7 image at height 7 and comes out the same height as the text beside it, where padding it into a 46x46 cell would have the game squash the whole box and leave 7 px of art barely 1 px tall. Alignment therefore only shapes the shared sheet, where every glyph has to sit in one square cell. That is the standard layout for Java, because a bitmap provider carries a single ascent and height for its whole file: glyphs can only use different metrics if each one has its own file. Untick it to get a single sheet at `assets/minecraft/textures/font/default.png` instead, where every glyph is a full cell. Metrics are still per glyph: several providers can point at one texture, so the export emits one for each distinct height and ascent. Java has two hard rules about a bitmap glyph. A glyph may not exceed **256×256 px** (the texture may be any size, but each glyph inside it may not), and **ascent may not exceed height**, or the font fails to load. The summary line warns you if your cell passes 256. The second rule caps how high a glyph can sit only in appearance: set an ascent above the height and, with one image per unicode, the export pads that image underneath so the taller box carries the larger ascent legally. The art renders at exactly the same size, it just sits higher. A shared sheet cannot do this, since padding one glyph would move every other glyph on it. What a shared sheet does share is the cell: height scales the whole cell, not the art inside it, so a short glyph in a tall cell renders smaller than its own pixels. Drop the whole `.zip` into your `resourcepacks` folder and enable it, then paste the mapped U+E200 characters anywhere text appears: chat, signs, item and container names, titles, books. Nothing needs to be unzipped, and nothing needs a `font` field, because the glyphs go into `default`, the font the game already uses for everything. Providers merge across packs for the same font, so shipping your own `default.json` leaves normal text alone. If you would rather have a font that must be asked for by name, change **Font name** in Settings and reference it as `minecraft:` in a text component. Which characters do the glyphs map to, and which page should I use? By default the 256 cells map to the Unicode Private Use Area starting at U+E200 (page E2), which holds no real letters, so your glyphs never overwrite normal text. You can move the range with the page byte, for example E3 maps to U+E300 and up; the same mapping drives both the Bedrock filename and the Java font provider. For a custom pack the recommended range is pages **E2 to E9** (U+E200 to U+E9FF), which both Java and Bedrock leave unused. Pages like E0 and E1 overlap glyphs the game itself ships, so avoid them. Can I use these glyphs in chat, on signs, or in item names? Yes. Once the resource pack is active, paste the mapped Private Use Area characters anywhere text is shown: chat, signs, item and container names, titles, and books. This is exactly how many servers and plugins add custom icons and emojis. To design whole pixel-art nametags and titles for either edition, the Pixel Art Tag Generator is a natural companion. On Java you can also target the font explicitly with the `font` field in a raw JSON text component. ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your work, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: Pixel Art Tag Generator] ### Pixel Art Tag Generator [Image: Unicode Converter] ### Unicode Converter [Image: Mojavatar Maker] ### Mojavatar Maker [Image: Minecraft pack.mcmeta Generator] ### Minecraft pack.mcmeta Generator [Image: Minecraft Chibi Skin Maker] ### Minecraft Chibi Skin Maker [Image: Minecraft Custom Model Data Converter] ### Minecraft Custom Model Data Converter [Image: Minecraft Pack Manifest Generator] ### Minecraft Pack Manifest Generator ### View all tools Back to Tools --- # Minecraft Chibi Skin Maker - 2D Pixel-Art Avatar & GIF | Nogard URL: https://nogard.dev/tools/minecraft-chibi-skin-maker.html # Minecraft Chibi Skin Maker Turn your Minecraft skin into a chibi in a couple of clicks. Paste a Java username or drop in a skin PNG, and the Minecraft Chibi Skin Maker redraws it as a cute, big-headed 2D pixel-art character you can export as a transparent standing illustration or an animated chibi GIF, ready to drop in as a Discord icon, an avatar, or a YouTube thumbnail. Pick between two styles, the original **Classic** chibi or the chunkier **Minecraft Live** look, and either one draws all ten poses, ten camera angles and twenty-five animations. Everything runs locally in your browser, so your skin never leaves your computer, and the art stays crisp pixel art, sharpened by whole-number upscaling and never blurred. ### Preview Loading... Drop to load Skin PNG ### Actions Exports match the preview exactly. ### Settings ### Skin Style Resolution Minecraft Live is the chunkier, rounder look from the show. Every pose, camera, bust and animation works here too. Body type Load a skin Minecraft username Or upload a file Drop a skin PNG here or click to upload Default Pixelated texture 8px UV height (specialised skins) Presets Poses follow you into every camera angle, from the 3/4 views to profiles, top and bottom. Busts A crop, not a pose - it keeps your pose and works at any camera angle. Animations Animations play on the standing figure and export as looping GIF, APNG or WebM. Outline Thickness Outline each part Sharp corners Color from the art Color The outline is baked into PNG and GIF exports. Background Transparent Vignette Shading Shadow strength 53 Layer casts shadow Shade the far leg Material Soft Toy Glossy Toy Clay Plastic Matte Metallic Embossed Flat (Unlit) Barebones (flat colors) Color similarity 30 View Keys 0 to 9 do the same. Visibility Head Hat layer Body Body layer Right Arm Right Arm layer Left Arm Left Arm layer Right Leg Right Leg layer Left Leg Left Leg layer The eye shows or hides a part; layers toggle separately from their base part. at init, so `inert` on the page background cannot inert them. --> ### Export Still image Size Shape of the frame Profile picture (1:1) Classic (4:3) Wide (16:9) Post (4:5) Story (9:16) Fill the frame Exports at native pixels. Animation Speed 0.5x 0.75x 1x 1.5x 2x No animation selected. Spritesheet Every clip in one grid. ### Settings config Import Drop a config **.json** here or click to choose Export ### Clear everything? This clears the pose, the skin, every display setting, and the undo history. It cannot be undone. ## FAQ How do I load my Minecraft skin, and which skin sizes are supported? There are three ways to load a skin: - **Username** - Type your Minecraft Java Edition username and click **Load** (or press Enter) to fetch it automatically. - **File upload** - In the Skin tab, click the upload area ("Drop a skin PNG here or click to upload") and pick a file from your computer. - **Drag and drop** - Drop a skin PNG straight onto the preview, or onto that upload area. It lights up as a drop target. Standard 64x64, legacy 64x32, and HD skins at any power-of-two size: 128x128, 256x256, 512x512 and up. The rule is simply a 1:1 or 2:1 image whose width is a power of two. Sprite size depends on the style: the **Classic** chibi is always 24x33, and the **Minecraft Live** chibi is 36x42 at Native resolution. An HD skin is sampled at its native resolution rather than squashed down first, so a 128x128 skin's face lands pixel-for-pixel on the head. In the Live style an HD skin also renders larger: any skin above 64x64 is drawn at **High res**, where the whole sprite scales by the skin's HD factor and Native is greyed out for that skin. The Pixelated setting keeps the edges crisp. **Once a skin is loaded**, the Skin card lists it by name and size, with a button to download that skin sheet again as a PNG (handy for keeping a skin you fetched by username) and one to remove it and go back to the default Steve or Alex skin. **What is "8px UV height"?** Standard skins give the body, arms and legs 12 pixels of vertical texture space. Some specialised skins pack that detail into only 8 pixels instead. If yours is one of them, tick **8px UV height** in the **Skin** settings and the viewer remaps the UVs so the texture is not stretched. Leave it off for normal Minecraft skins. What's the difference between Steve and Alex? **Steve** has 4-pixel wide arms, **Alex** has 3-pixel wide arms. These are Minecraft's two default player models (the classic and slim body types), and using the wrong one makes the arm texture render incorrectly. You should not have to care. The switch sits at the top of the Skin card and is set to **Auto**, which reads the body type straight out of the skin: a slim skin leaves the wide-only strips of its texture empty, so the tool can simply look. Once a skin is loaded, Auto marks the type it picked with a dot under the Steve or Alex button. Pick **Steve** or **Alex** yourself and that choice is locked: loading another skin will not overrule you. Go back to Auto and it re-reads the skin you already have. Switching between the two keeps your pose and your skin. What's the difference between the Classic and Minecraft Live styles? **Style**, at the top of the **Skin** tab, picks which chibi gets drawn. - **Classic** - the original 24x33 pixel-art sprite this tool was built on. - **Minecraft Live** - the chunkier avatar look from the show: a 36x42 sprite with a much bigger head, rounder proportions and an inked line drawn around each part. Neither is a crop or a filter. They are two separate sprites built from the same skin, so switching redraws the figure and keeps everything else you have set. **Both styles draw the same surface**: all 10 poses, all 10 camera angles, all four bust crops and all 25 animations. Nothing is greyed out in one and not the other. **One control belongs to Live alone.** **Resolution** chooses between **Native**, the reference art's own chunky blocks where every skin renders at one size, and **High res**, one pixel per skin texel where an HD skin renders larger. A skin above 64x64 always renders High res, so Native is greyed out for it. Live also starts with a 1-pixel line where Classic starts at 0, with **Color from the art** already on where Classic starts with it off, and with **Outline each part** on where Classic rings the whole figure. Each style remembers its own outline width and its own answer to both switches. The style is saved in the settings config, so a Live setup comes back as Live. How do I pose the model? Open the **Pose** tab and pick a preset: Standing, Waving, Handshake, Zombie, T-Pose, Sitting, Dab, Crouching, All Fours or Pleading. That is one click and it is all there is to it. Poses follow the character into **every camera**: the 3/4 views, the front, back, side and back-3/4 angles, and even the top and bottom views. Below the presets, the **Busts** group crops the shot: **Full Body**, **Half Body** (waist up, so the arms and the whole gesture stay in frame), **Portrait** (head and shoulders, the profile picture crop) and **Head**. A crop is not a pose, so it keeps whichever pose you picked and works at any of the ten camera angles - a waving portrait from a side profile is one click each. The **Head** crop draws the head alone, so a pose has nothing left in frame to show. Poses and animations are exclusive: picking a pose switches off any running animation, and picking an animation puts the figure back to Standing, except for Prowl, Crawl, Gallop and Pounce, which are the All Fours clips and stand the figure on all fours instead. Either swap is a single undo step. Undo and redo (Ctrl+Z, Ctrl+Shift+Z) cover the pose and every other setting: materials, background, shading and visibility are all in the same history. The one exception is the preview's zoom and the character's placement inside a badge; double-click the preview to reset those. **Reset**, next to the pose presets, puts the avatar back to Standing. How do I change the look: materials, lighting and shadows? **Materials.** The **Look** settings hold the material options. A material is a tone pass over the finished sprite: it shifts the colors' saturation, contrast and brightness, and a couple of them add an edge treatment. The shading is the same for every material; only Flat (Unlit) switches it off. - **Soft Toy** - The colors as composed, a soft matte molded-plastic look (default). - **Glossy Toy** - Punchier saturation and contrast with a brightened top edge, like a vinyl figure catching a highlight. - **Clay** - Desaturated, soft and slightly brightened; a modeling-clay feel. - **Plastic** - More saturated with harder contrast. - **Matte** - Slightly desaturated and low-contrast, flat and calm. - **Metallic** - Colors drained almost to gray with the contrast pushed up, a cold pewter read. - **Embossed** - Darkens a one-pixel rim all the way around the silhouette so the sprite reads as pressed relief, the way Minecraft title art pops its block faces. It keeps the normal shading. - **Flat (Unlit)** - No shading at all; shows the texture colors as-is. **Barebones (flat colors).** Tick **Barebones** in the Look settings to flatten the skin's shading into flat colors, the look of the barebones resource pack. It merges each region's near-identical shades onto one color, so a shirt's light and dark teal become a single teal, while distinct colors and bold features (the mouth, the eyes) are kept. The **Color similarity** slider sets how aggressively similar colors merge: higher is flatter. It reprocesses whenever you change skin and works on any skin. **Outline.** **Thickness** in the Look settings traces the whole chibi with an outline, from 0 (off) up to 10 sprite pixels. **Color from the art** takes the line color from the pixels it borders, a darkened version of whatever it runs alongside, so hair inks darker than skin and a shirt inks in its own hue instead of everything sharing one flat outline. It works in both styles and is on by default in Minecraft Live, off in Classic; untick it and the color picker below applies instead. **Outline each part** decides where the line goes: on, every limb is inked separately, so a line runs between the arm and the body; off, one ring traces the whole figure. It starts on in Minecraft Live and off in Classic, the way the two styles have always drawn, and each style remembers its own answer. **Sharp corners** squares the ring's ends rather than rounding them, and applies wherever that ring is drawn - the whole-figure line in either style, and Classic's per-part line - but not to Live's per-part ink, which walks its own square rings. Live also starts at 1 pixel rather than 0. The outline is baked into PNG and GIF exports. **Background.** The Look settings also hold six preset colors, a custom color picker and an image tile: pick a picture and it fills the frame, cover-fitted. **Transparent** is ticked by default, which is why exported PNGs come out with no background; untick it (or pick a color or image) to fill it, and **Vignette** then darkens the edges. All of it bakes into the export. **Pixelated texture**, in the **Skin** settings, keeps the skin's pixels crisp when the preview scales the sprite up; turn it off for a softened preview. Exports stay crisp either way. **Lighting and shading.** The whole lighting model is the baked shading pass: the squished side faces render slightly darker than the fronts, and the shoulder line, arm crease and far leg pick up soft shadows, which is what gives the sprite its depth. The **Shadow strength** slider (default 53) sets how hard that pass darkens: 0 removes it completely, around 50 is the calibrated reference look, and 100 pushes every shaded area to black. **Layer casts shadow**, in the same Shading group, is off by default and adds a drop shadow from the skin's second layer onto the skin just below its edge - hair onto the face, a jacket hem onto the body - traced from that layer's own shape, so it follows whatever the skin author drew; it applies to the Classic style. **Shade the far leg**, just below it, is on by default and works in both styles: it dims the leg on the far side of the body so it reads as further away, and unticking it lights that leg like the near one. Every one of these is undoable, like everything else in the tool. How do I animate my chibi? Open the **Animation** tab and pick a clip. There are 25: Idle, Walk, Run, Skip, Jump, Wave, Nod, Head shake, Clap, Cheer, Sulk, Joy, Surprised, Bow, Bounce, Dance, Shiver, Turn around and Spin, then the newer ones at the end of the list: Stab, Death, and the four All Fours clips, Prowl, Crawl, Gallop and Pounce. The preview starts playing it right away. Animations and poses are exclusive, so picking a clip returns the figure to Standing, and **Reset** stops it. The **Speed** control in the export panel plays the clip back from 0.5x to 2x, and the preview follows it, so the canvas shows exactly what the animated export writes: an endless loop at your current camera view, framing and background. Three animated formats sit above it as tiles: **GIF**, which works everywhere; **APNG**, which is what Signal and LINE require for animated stickers and what Discord takes at 320 x 320, and which comes out several times smaller than the GIF with soft edges instead of jagged ones; and **WebM**, Telegram's video sticker, which appears only on browsers that can record transparency. Can I hide parts of the chibi? Yes. Open the **Parts** tab and click the eye next to any part to hide it: Head, Body, the two arms and the two legs, each with its own outer layer (hat, jacket, sleeves and trouser overlays) that toggles separately. Hide a base part but keep its layer to show just the clothing, or hide a layer to strip it off. **Show all parts** brings everything back, each toggle is undoable, and whatever you hide stays hidden in the exported PNG and GIF. How do I export the chibi as a PNG? **Pick the shot first.** The **Camera** settings choose the angle (the number keys 1 to 0 reach the ten standing views) and the **Pose** settings choose the stance. The dashed frame in the preview marks exactly what the file will contain. **Then press Export** in the Actions card. The export panel opens on three format tiles, each showing the exact pixel size it will write: - **Pixel art** - The character on its own, upscaled by a whole number so it is never resampled or blurred. The **Size** select has its true size (about 22 x 32 in Classic, larger in Minecraft Live and larger again for an HD skin) plus 2x, 4x, 8x, 16x and 32x upscales. - **Profile picture** - The chibi centered on a square canvas, 1:1 by default. It comes out transparent; untick **Transparent** in the Look settings to fill it with your background. - **Round avatar** - A circular badge with transparent corners, ready to upload as a Discord or YouTube picture. With a badge format selected, scroll or pinch on the preview to resize the character inside the frame and drag to place it; double-click resets. That composition bakes into the file. **Fill the frame**, the checkbox under the size, drops the default margin and scales the character to the largest whole-number size that fits, so it reaches the top and bottom edges instead of sitting inside them. It is what you want for a **Discord sticker**, where the art has only 320 pixels to work with. It locks the scale to reach the edge exactly, so on a sprite whose height does not divide the canvas some pixel columns come out a shade wider than others; that is the cost of touching the edge, and it applies only while the box is ticked. Unticking returns to whole-number, evenly scaled pixels. The same panel holds everything else: the aspect ratios (1:1, 4:3, 16:9, 4:5, 9:16), sizes from 128 to 4096 px including the 320 x 320 that Discord requires for a sticker and the 128 x 128 that custom emoji use (the Size select labels it, and only when the frame is square), **Copy PNG**, and the animated GIF with a **Speed** select from 0.5x to 2x. Every layout uses your current camera view, pose and background settings (the vignette bakes in too). **Download PNG** saves the file; **Copy PNG** puts the image straight on the clipboard. The animated **Download** button exports the animation picked in the Animation tab as an endless loop, at the same layout and framing, in whichever of GIF, APNG or WebM is selected, and the preview plays it at exactly that timing. Preview-only settings (the zoom, the pan and the Pixelated texture checkbox) are never baked in. Can I save my settings and load them again later? Yes. The gear button in the Actions card opens the settings config. Save copies or downloads a small .json file that captures your whole setup: the chibi style (Classic or Minecraft Live) and, for Live, its Resolution, plus the body type and skin, the material, background, outline, shading, part visibility, the camera view, the framing, the pose and the animation. Load reads a config back, either by dropping the .json file onto the panel or by clicking to choose it, and applies it in one step that a single undo reverses. The skin travels inside the file, so a saved config is self-contained and easy to share. ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your avatars, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: Pixel Art Tag Generator] ### Pixel Art Tag Generator [Image: Minecraft Glyph Generator] ### Minecraft Glyph Generator [Image: Minecraft Skin Downloader] ### Minecraft Skin Downloader [Image: Minecraft Skin Renderer] ### Minecraft Skin Renderer [Image: Minecraft Time Calculator] ### Minecraft Time Calculator [Image: Mojavatar Maker] ### Mojavatar Maker [Image: Minecraft Custom Model Data Converter] ### Minecraft Custom Model Data Converter ### View all tools Back to Tools --- # Minecraft Pack Manifest Generator - Free Online Tool | Nogard URL: https://nogard.dev/tools/minecraft-pack-manifest-generator.html # Minecraft Pack Manifest Generator Generate valid `manifest.json` files for Minecraft Bedrock resource packs, behavior packs, skin packs, and world templates. Fill in your pack details and get a properly formatted manifest ready to use. ### Pack Details Pack Type * Resource Pack Behavior Pack Skin Pack Persona Piece World Template Format Version 3 (New - Recommended) 2 (Most Common) 1 (Legacy) 0 (Legacy) Header Name * Description * UUID * Version Min Engine Version Pack Scope v2+ None World Global Any Base Game Version Allow Random Seed Lock Template Options Platform Locked Module Module UUID * Module Description Script Module Enable Script Module UUID * Entry Point * Language Script Module Description Dependencies Capabilities v2+ Chemistry Editor Extension Experimental Custom UI Script Eval Raytraced PBR Subpacks v3 Settings v3 Metadata v2+ Authors * Comma-separated list of authors (required in v3) License URL Product Type None Addon Set to "addon" to preserve achievements 1 ## Frequently Asked Questions What is a manifest.json file in Minecraft Bedrock? The `manifest.json` file is a required configuration file for every Minecraft Bedrock addon. It contains metadata that defines your pack's identity, version, type (resource, behavior, skin, or world template), and dependencies. The game uses this file to load and manage your pack correctly. What is the difference between pack types? **Resource Packs** (`resources`) contain textures, models, sounds, and UI modifications. **Behavior Packs** (`data`) contain game logic, entities, items, recipes, and can include scripts. **Skin Packs** (`skin_pack`) contain player skins for the marketplace or personal use. **World Templates** (`world_template`) are pre-built worlds that can include resource and behavior packs. **Script Modules** (`script`) add JavaScript-based game logic using the Script API. What are UUIDs and why are they important? UUIDs (Universally Unique Identifiers) are unique identifiers that distinguish your pack from others. Each manifest needs: - **Header UUID** - Identifies your pack (used in dependencies) - **Module UUID** - Identifies each content module (must be different from header UUID) UUIDs must be unique - never reuse them between different packs. Use the refresh button to generate new UUIDs. How do I add scripts to my behavior pack? To add scripting support: - Select "Behavior Pack" as the pack type - Enable "Include Script Module" in the Script Module section - Set the entry point (e.g., `scripts/main.js`) - Add script API dependencies like `@minecraft/server` - Enable "Script Eval" capability if you need `eval()` or `Function()` constructor What are subpacks used for? Subpacks allow you to provide different quality levels or variants of your pack based on device memory. Each subpack contains: - **Folder Name** - The subfolder containing the variant's files - **Name** - Display name shown to players - **Memory Tier** - Minimum RAM requirement (250MB per tier) Players can select which subpack to use based on their device capabilities. What is format version 3? Format version 3 is the current manifest format that adds support for pack settings. Settings allow players to customize your pack through toggles, sliders, and section labels. This enables features like: - **Labels** - Section headers to organize settings - **Toggles** - On/off switches for features - **Sliders** - Numeric values with min/max ranges Settings can be read in scripts via `world.getPackSettings()` from the Script API. Where do I put the manifest.json file? Place your `manifest.json` in the root folder of your pack. For development on Windows: - Resource Packs: `%localappdata%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\development_resource_packs\YourPack\` - Behavior Packs: `%localappdata%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\development_behavior_packs\YourPack\` For distribution, zip your pack folder and rename the extension to `.mcpack`. ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your work, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: Minecraft pack.mcmeta Generator] ### Minecraft pack.mcmeta Generator [Image: Minecraft Custom Model Data Converter] ### Minecraft Custom Model Data Converter [Image: Mojavatar Maker] ### Mojavatar Maker [Image: Pixel Art Tag Generator] ### Pixel Art Tag Generator [Image: Minecraft Glyph Generator] ### Minecraft Glyph Generator [Image: Hytale Pack Manifest Generator] ### Hytale Pack Manifest Generator [Image: Minecraft Chibi Skin Maker] ### Minecraft Chibi Skin Maker ### View all tools Back to Tools --- # Minecraft pack.mcmeta Generator - Nogard Tools URL: https://nogard.dev/tools/minecraft-pack-mcmeta-generator.html # Minecraft pack.mcmeta Generator Generate valid `pack.mcmeta` files for Minecraft resource packs and data packs. Fill in your pack details and get a properly formatted file ready to use. ### Pack Details Pack Type * Minecraft Version * pack_format: 48 Description * Use text component (colors & formatting) Text Color Custom hex gold Formatting **B** I U S ? Preview My awesome pack supported_formats (Optional) Enable backwards compatibility range min_inclusive max_inclusive Allow your pack to work with older/newer Minecraft versions min_format / max_format (Required for 1.21.9+) min_format max_format Specify the range of pack formats your pack supports Add pack_format for pre-1.21.9 compatibility Adds pack_format and supported_formats for older Minecraft versions Overlays Filters Custom Languages Experimental Features 1 ## Frequently Asked Questions What is a pack.mcmeta file? The `pack.mcmeta` file is required for every Minecraft resource pack and data pack. It tells the game the pack format version and provides a description shown in the pack selection screen. What is the difference between Resource Pack and Data Pack formats? Resource Packs and Data Packs use different `pack_format` numbers even for the same Minecraft version. For example: - **1.21.4** - Data Pack: 61, Resource Pack: 46 - **1.21** - Data Pack: 48, Resource Pack: 34 - **1.20.3** - Data Pack: 26, Resource Pack: 22 Always select the correct pack type before choosing your version. What are overlays? Overlays (introduced in 1.20.2) allow you to include version-specific assets in a single pack. Create subdirectories with overlay content, then specify which pack format range each overlay applies to. Example structure: - `assets/` - Base pack assets - `overlay_1_20/assets/` - Assets for 1.20.x - `overlay_1_19/assets/` - Assets for 1.19.x What is the filter section for? Filters let you exclude files from lower-priority packs (like vanilla Minecraft). Use regex patterns to match: - **namespace** - The namespace to filter (e.g., "minecraft") - **path** - Path pattern (e.g., "textures/entity/.*" to exclude all entity textures) What are experimental features? Feature flags enable experimental gameplay changes. Current experimental features: - `minecraft:trade_rebalance` - Overhauled villager trades - `minecraft:redstone_experiments` - Tweaks to redstone circuit behavior - `minecraft:minecart_improvements` - Faster and smoother minecart movement Note: Bundles were experimental but are now part of the base game in 1.21.2+. Where do I put the pack.mcmeta file? Place `pack.mcmeta` in the root folder of your pack: **Resource Pack:** `.minecraft/resourcepacks/MyPack/pack.mcmeta` **Data Pack:** `.minecraft/saves/WorldName/datapacks/MyPack/pack.mcmeta` What changed in 1.21.9+ pack format? Starting with Minecraft 1.21.9, the pack format structure changed: - **New required fields:** `min_format` and `max_format` (integers or `[major, minor]` arrays) - **pack_format:** Only needed for backwards compatibility with older versions **Backwards compatibility thresholds:** - Data packs: Add `pack_format` if min_format < 82 - Resource packs: Add `pack_format` if min_format < 65 How do I use text component descriptions? The description field supports Minecraft's text component format for rich formatting: - **Simple:** `{"text":"My Pack","color":"gold"}` - **With formatting:** `{"text":"Bold Pack","bold":true,"color":"red"}` - **Multiple parts:** `[{"text":"My ","color":"white"},{"text":"Pack","color":"gold"}]` Enable "Use text component" checkbox and enter valid JSON in the description field. ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your work, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: Minecraft Pack Manifest Generator] ### Minecraft Pack Manifest Generator [Image: Minecraft Custom Model Data Converter] ### Minecraft Custom Model Data Converter [Image: Pixel Art Tag Generator] ### Pixel Art Tag Generator [Image: Minecraft Chibi Skin Maker] ### Minecraft Chibi Skin Maker [Image: Mojavatar Maker] ### Mojavatar Maker [Image: Minecraft Glyph Generator] ### Minecraft Glyph Generator [Image: Hytale Pack Manifest Generator] ### Hytale Pack Manifest Generator ### View all tools Back to Tools --- # Minecraft Skin Renderer - 3D Skin Render Generator | Nogard URL: https://nogard.dev/tools/minecraft-skin-renderer.html # Minecraft Skin Renderer Turn any Minecraft skin into a **posed 3D render**. Type a Java username, upload a skin PNG, or drop one straight onto the model, then pick a pose, light it, restyle it, and export it as a PNG, an animated GIF, a GLB or OBJ 3D model, or a Blockbench BBModel. Renders are yours to use anywhere, including on a server store page or a thumbnail. This free, fan-made tool is not an official Mojang tool, it needs no account, and it renders entirely in your browser, so a skin you upload never leaves your computer and there is no server to go down. ### Preview Loading 3D model... Drag the light spheres Drop to load Skin PNG or .bbmodel ### Actions Exports match the preview exactly. ### Settings ### Skin Body type Edition Steve is the same in both editions. Load a skin Minecraft username Or upload a file Drop a skin PNG or .bbmodel here or click to upload Default Pixelated texture 8px UV height (specialised skins) Presets Or click any body part in the viewport to pose it by hand. Busts Aims the camera, keeping your pose and your angle. Orbit or pick an angle afterwards and the framing follows the camera. Material Soft Toy Glossy Toy Clay Plastic Matte Metallic Embossed Flat (Unlit) Smooth edges Barebones (flat colors) Color similarity 30 Background Transparent Vignette Outline Thickness Sharp corners Color The outline is baked into PNG and GIF exports. Shadows Shading Ground shadow Dissolve edges Shadow intensity 50% Lights Key 100% Fill 100% Ambient 100% Move lights in viewport Angle Numpad 0 to 9 do the same. Projection Orthographic Auto-rotate Lock rotation Azimuth 0° · Polar 0° Visibility Head Hat layer Body Body layer Right Arm Right Arm layer Left Arm Left Arm layer Right Leg Right Leg layer Left Leg Left Leg layer Click a part to pose it; the eye hides it. Clicking a part in the viewport works too. Editing the selected part. Click empty space to deselect. — Position X Y Z Rotation X Y Z Scale X Y Z at init, so `inert` on the page background cannot inert them. --> ### Export Image Resolution 512 1024 2048 4096 Aspect ratio Square (1:1) Classic (4:3) Wide (16:9) Post (4:5) Story (9:16) Exports at 1024 x 1024 px. GIF frame rate 10 FPS 15 FPS 20 FPS 30 FPS GIF length 1s 2s 3s 5s The GIF spins the model through a full turn. 3D model ### Controls DragOrbit the camera Scroll or pinchZoom Click a partSelect it, then edit it in the Selected part card Alt + clickSelect a single cube instead of the whole part (the Part / Cube switch does it for every click) Shift + clickAdd to the selection W / R / SPosition, Rotation, Scale Numpad 0 to 9Camera angles (5 toggles orthographic) Ctrl + ZUndo Ctrl + Shift + ZRedo Drop a PNGLoads it as the skin ### Settings config Import Drop a config **.json** here or click to choose Export ### Clear everything? This clears the pose, the skin, every display setting, and the undo history. It cannot be undone. ## FAQ How do I load my Minecraft skin, and which skin sizes are supported? There are three ways to load a skin: - **Username** - Type your Minecraft Java Edition username and click **Load** to fetch it automatically. - **File upload** - Use the **Or upload a file** drop zone in the Skin settings, or drag a PNG straight onto the model. - **Drag and drop** - Drop a skin PNG (or a .bbmodel) straight onto the model. The viewer lights up as a drop target. Standard 64x64, legacy 64x32, and HD skins at any power-of-two size: 128x128, 256x256, 512x512 and up. The rule is simply a 1:1 or 2:1 image whose width is a power of two. HD skins keep their full detail: the texture is used at its native resolution, and the Pixelated filter keeps the edges crisp. **What is "8px UV height"?** Standard skins give the body, arms and legs 12 pixels of vertical texture space. Some specialised skins pack that detail into only 8 pixels instead. If yours is one of them, tick **8px UV height** in the **Skin** settings and the viewer remaps the UVs so the texture is not stretched. Leave it off for normal Minecraft skins. What's the difference between Steve and Alex? **Steve** has 4-pixel wide arms, **Alex** has 3-pixel wide arms. These are Minecraft's two default player models (the classic and slim body types), and using the wrong one makes the arm texture render incorrectly. You should not have to care. The switch sits at the top of the Skin card and is set to **Auto**, which reads the body type straight out of the skin: a slim skin leaves the wide-only strips of its texture empty, so the tool can simply look. Auto always tells you what it chose by marking the type it picked with a dot. Pick **Steve** or **Alex** yourself and that choice is locked: loading another skin will not overrule you. Go back to Auto and it re-reads the skin you already have. Switching between the two keeps your pose and your skin. The **Edition** switch underneath picks which slim model Alex means. Bedrock's slim arms hang half a pixel lower than Java's, and that is the whole of the difference: the arms are still 3 pixels wide, the texture map is identical, and Steve is the same model in both editions, so the switch greys out while Steve is showing. Nothing in a skin file records which edition it came from, so Auto cannot work this one out and your choice always stands. Why is my Dinnerbone or Grumm skin upside down? Because that is how Minecraft renders it, and the tool matches the game. Accounts named **Dinnerbone** or **Grumm** are served a skin whose PNG is stored flipped top to bottom, so every texture region sits in the wrong place. A viewer that does not know this shows a blank face with the artwork down in the torso. The renderer un-flips the sheet so the regions line up again, then turns the finished model upside down. It works this out from the texture itself rather than from the username, so uploading one of those skins as a PNG, or a re-hosted copy of one, gets the same treatment. Everything else still works normally on it: posing, materials, lighting and every export. How do I pose the model? Open the **Pose** tab and pick a preset: T-pose, Waving, Walking, Running, Sitting, Cheering, Crouching, Aiming, Zombie or Mining. That is one click and it is usually all you need. Under the presets, the **Busts** group aims the camera at part of the figure: **Full Body**, **Half Body** (waist up, so the arms and the whole gesture stay in frame), **Portrait** (head and shoulders) and **Head**. It is framing rather than a pose, so it keeps whichever pose you picked and works from whatever angle you are orbited to. It moves the camera rather than cropping the picture, so orbiting or picking a new angle afterwards simply carries on from there. To pose by hand, click a body part in the viewport (it lights up as you hover it). The part highlights, and a Selected part editor with Position / Rotation / Scale appears above the option cards. There is no mode to turn on first. - **Tap** a body part to select it, then pick the Move, Rotate or Scale tool. - **Drag** a number field sideways to scrub it, or tap the minus and plus buttons either side. Tap the number itself to type an exact value. - **Shift+click** (desktop) selects several parts at once. - **Click empty space** to deselect. - **Part / Cube switch** - Above the position fields. In Part mode a click selects the whole part; in Cube mode it selects a single cube, so you can pick just the base arm mesh, or just its overlay layer, and pose them separately. On desktop, **Alt+click** picks a single cube without switching modes. Undo and redo (Ctrl+Z, Ctrl+Shift+Z) cover the pose and every other setting: materials, background, lights and visibility are all in the same history. The exceptions are the viewer's own controls, which change how the preview is drawn rather than what it contains: **Smooth edges** and the camera you drag with the mouse. **Reset**, next to the pose presets, puts every part back where it started. How do I change the look: materials, lighting and shadows? **Materials.** The **Look** settings hold the material options. Each one is a complete look: it sets the surface finish plus a matching lighting and tone style. - **Soft Toy** - Matte molded-plastic with soft, even lighting; a cute Kinder-egg toy look (default). - **Glossy Toy** - Shiny clearcoat finish with punchy product-shot lighting, like a vinyl figure. - **Clay** - Ultra-matte, soft and slightly pastel; a modeling-clay feel. - **Plastic** - Glossy clearcoat surface under a neutral studio light. - **Matte** - Flat, non-reflective surface. - **Metallic** - Shiny metallic appearance with strong reflections. - **Embossed** - Unlit with thin bevelled edges that catch the light: cube edges facing the key light glint, edges facing away fall into shadow, the way Minecraft title art pops its block faces. - **Flat (Unlit)** - No lighting or shading; shows the texture colors as-is. **Barebones (flat colors).** Tick **Barebones** in the Look settings to flatten the skin's shading into flat colors, the look of the barebones resource pack. It merges each region's near-identical shades onto one color, so a shirt's light and dark teal become a single teal, while distinct colors and bold features (the mouth, the eyes) are kept. The **Color similarity** slider sets how aggressively similar colors merge: higher is flatter. It reprocesses whenever you change skin and works on any skin. **Smooth edges**, on by default, supersamples the preview so the cube silhouettes are not jagged. **Pixelated texture** keeps the skin's pixels crisp; turn it off for a softened, filtered texture. **Lighting.** The **Lighting** settings have the Key, Fill and Ambient sliders, and **Move lights in viewport**, which puts two colored spheres into the 3D view: the **yellow sphere** is the key light (the main directional one) and the **blue sphere** is the fill light (the softer secondary one). Click a sphere to select it, then drag the gizmo arrows to move that light around the model. **Reset**, next to the Lights heading, puts them back. **What's the difference between Shading and Ground shadow?** **Shading** lets the model cast shadows onto itself, so the head darkens the torso and the arms darken the body. **Ground shadow**, which is on by default, drops a shadow onto the floor beneath the character, and its Intensity slider sets how dark it is. They are independent: use either, both, or neither. Every one of these is undoable, like every other setting in the tool. How do I frame the shot and export it as a PNG, GIF, GLB, OBJ or BBModel? **Camera controls.** Left-click drag orbits, right-click drag pans, and the scroll wheel zooms. The **Camera** settings hold the camera presets, and the number keys reach them too: 1 to 4 for Front, Back, Left and Right, 6 and 7 for Top and Bottom, 8 and 9 for the 45 degree views, and 0 to return to the default. **Key 5 toggles orthographic**: it removes perspective entirely, so the model reads as a flat, straight-on portrait. The tool starts in perspective, which suits a full-height figure, but orthographic is the better choice if you want the render to sit flat against a background. The same settings have **Auto-rotate**, which spins the model continuously, and **Lock rotation**, which freezes the orbit and shows the current azimuth and polar angles. **Export formats.** Press **Export** in the Actions card. - **PNG** - Still image at your chosen resolution, square by default or in 4:3, 16:9, 4:5 or 9:16. Supports transparent backgrounds. - **GIF** - Animated 360° rotation from the current camera angle. Customize FPS (10–30) and duration (1–5 seconds). - **GLB** - Binary glTF format, includes pose, textures, and materials. Best for importing into other 3D tools. - **OBJ** - Wavefront OBJ format, widely compatible but does not include textures. - **BBModel** - Blockbench project file, so the posed model opens straight in Blockbench for further editing. Can I save my settings and load them again later? Yes. The gear button in the Actions card opens the settings config. Save copies or downloads a small .json file that captures your whole setup: the body type and skin, the material, background, shadows, outline, lighting, part visibility, the camera angle and the full pose. Load reads a config back, either by dropping the .json file onto the panel or by clicking to choose it, and applies it in one step that a single undo reverses. The skin travels inside the file, so a saved config is self-contained and easy to share. ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your renders, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: Pixel Art Tag Generator] ### Pixel Art Tag Generator [Image: Minecraft Glyph Generator] ### Minecraft Glyph Generator [Image: Minecraft Skin Downloader] ### Minecraft Skin Downloader [Image: Minecraft Chibi Skin Maker] ### Minecraft Chibi Skin Maker [Image: Minecraft Time Calculator] ### Minecraft Time Calculator [Image: Mojavatar Maker] ### Mojavatar Maker [Image: Minecraft Custom Model Data Converter] ### Minecraft Custom Model Data Converter ### View all tools Back to Tools --- # Minecraft Skin Downloader - Skin Stealer for Any Player URL: https://nogard.dev/tools/minecraft-skin-stealer.html # Minecraft Skin Downloader Download any Minecraft Java Edition player's skin instantly. Enter a username or UUID to preview their skin and download the original PNG texture file. Works with any Java Edition account - the player doesn't need to be online. Enter username or UUID: Accepts Minecraft username or UUID (dashed or undashed) [Image: Nogard_YT's Minecraft skin] Username Nogard_YT Skin Model Wide (Steve) UUID (dashed) 1313700f-09ba-447d-b593-2fb0da9f2b11 UUID (undashed) 1313700f09ba447db5932fb0da9f2b11 Skin URL http://textures.minecraft.net/texture/46cb54619cf5e62248531dc40e4e95586e3529d924436c5fbd1f212d9abc277f Need just the UUID? Try the Minecraft UUID Lookup. ## FAQ Is it legal to steal Minecraft skins? This tool simply retrieves skin textures through Mojang's publicly accessible API endpoints - the same data that is transmitted to every player's game client during normal multiplayer gameplay. No authentication bypass, reverse engineering, or Terms of Service violation is involved. Under the Minecraft EULA, Mojang grants users the right to access and use game content, and skin textures are served without any access restrictions or authentication requirements. That said, individual skin designs may constitute original artwork. The creator of a custom skin may hold copyright or other intellectual property rights over that design. Downloading a skin for personal use (e.g., viewing, reference, or applying it to your own account) is generally considered acceptable, but redistributing, selling, or claiming someone else's skin design as your own could infringe on the creator's rights. If you are using a skin created by another player or artist, respect their work accordingly. This website solely provides access to publicly available data. This website shall not be held responsible or liable for any use, misuse, or redistribution of downloaded content by its users. Any liability arising from the use of downloaded skin files rests entirely with the end user. How do I use a stolen skin? Go to minecraft.net, navigate to your profile, and click change skin. Select the correct model type (slim or wide) to match the skin you downloaded, then upload the PNG file. Your new skin will appear in-game after relogging. What is the difference between slim and wide skins? Wide skins (Steve model) have **4-pixel wide arms** and slim skins (Alex model) have **3-pixel wide arms**. You must select the matching model type when uploading the skin or it will look distorted on the arms. This tool detects and displays the model type so you know which option to select when uploading. Does this work with Bedrock Edition? This tool downloads **Java Edition** skins, but the PNG file works on any edition. You can upload the downloaded skin on Bedrock Edition, console editions, or any platform that supports custom skins. Can I steal skins from any player? You can steal the skin from any **Java Edition** player. The player does not need to be online - skins are stored on Mojang's servers and are always accessible as long as you have their username or UUID. Why does the skin look different from in-game? The preview shows the raw skin texture file without any armor, capes, or cosmetic mods applied. What you see is the base skin exactly as it was uploaded to Mojang's servers. In-game, the skin may look different due to equipped armor, elytra, capes, or client-side cosmetic mods like OptiFine capes or Lunar Client cosmetics. ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your work, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: Minecraft UUID Lookup] ### Minecraft UUID Lookup [Image: Pixel Art Tag Generator] ### Pixel Art Tag Generator [Image: Color Picker] ### Color Picker [Image: Minecraft Skin Renderer] ### Minecraft Skin Renderer [Image: Mojavatar Maker] ### Mojavatar Maker [Image: Minecraft Chibi Skin Maker] ### Minecraft Chibi Skin Maker [Image: Minecraft Custom Model Data Converter] ### Minecraft Custom Model Data Converter ### View all tools Back to Tools --- # Minecraft Time Calculator - Ticks, Seconds & Day/Night Cycle | Nogard URL: https://nogard.dev/tools/minecraft-time-calculator.html # Minecraft Time Calculator Convert Minecraft ticks to seconds, Minecraft days to real days, and more. Quickly translate game ticks, redstone ticks, and real-time units to plan redstone circuit delays, time your farm cycles, or calculate Minecraft day length. One Minecraft day equals 24,000 game ticks (20 ticks per second = 1,200 seconds = 20 real-world minutes). Convert between Minecraft days and real days instantly - 1 real day = 72 Minecraft days. From: Game Ticks (20/sec) Redstone Ticks (10/sec) Seconds Minutes Hours Minecraft Days Real Days In-Game Clock (HH:MM) To: Game Ticks (20/sec) Redstone Ticks (10/sec) Seconds Minutes Hours Minecraft Days Real Days In-Game Clock (HH:MM) Enter a value: Minecraft Days: 1 MC day = 20 min real time (e.g., 3) Result: Enter a value Minutes: real-time minutes (e.g., 20) ## All Conversions Game Ticks - Redstone Ticks - Seconds - Minutes - Hours - Minecraft Days - Real Days - In-Game Clock - Enter a value above to see all conversions ## FAQ & References Key Times in a Minecraft Day - **06:00** (Tick 0) - Sunrise, day begins - **07:00** (Tick 1,000) - Full daylight, villagers wake - **12:00** (Tick 6,000) - Noon, sun at highest point - **15:00** (Tick 9,000) - Afternoon - **18:00** (Tick 12,000) - Sunset begins - **18:32** (Tick 12,542) - Hostile mobs start spawning - **19:00** (Tick 13,000) - Night, moon rising - **00:00** (Tick 18,000) - Midnight - **05:00** (Tick 23,000) - Dawn, hostile mobs burn - **05:27** (Tick 23,460) - Hostile mobs stop spawning - **06:00** (Tick 24,000/0) - New day starts Useful Time References **Day/Night Duration:** - **Full day-night cycle:** 24,000 ticks = 20 minutes real time - **Daytime:** ~10 minutes real time (ticks 0-12,000) - **Nighttime:** ~7 minutes real time (ticks 13,000-23,000) - **Sunrise/Sunset transitions:** ~1.5 minutes each **Scale Conversions:** - **1 Minecraft day** = 20 minutes real time - **1 real hour** = 3 Minecraft days - **1 real day** = 72 Minecraft days - **Bed skip threshold:** after tick 12,542 (18:32) - **Phantom spawning:** after 3+ in-game days without sleeping How many ticks are in a Minecraft day? A full Minecraft day-night cycle is 24,000 game ticks, equivalent to 20 real-world minutes. There are 20 game ticks per second and 10 redstone ticks per second (1 redstone tick = 2 game ticks). How do I convert Minecraft ticks to seconds? Divide the number of game ticks by 20 to get seconds (since Minecraft runs at 20 ticks per second). For example, 100 game ticks = 5 seconds, 1,000 ticks = 50 seconds, and 24,000 ticks (one full day) = 1,200 seconds (20 minutes). For redstone ticks, divide by 10 instead. Use the calculator above for instant conversions. What is the difference between game ticks and redstone ticks? Game ticks run at 20 per second and control all game mechanics (entity updates, block changes, physics). Redstone ticks run at 10 per second (half the rate) and specifically measure redstone component delays. A repeater set to 1 delay adds 1 redstone tick (2 game ticks = 0.1 seconds). How does the in-game clock work? The Minecraft clock displays time in a 24-hour HH:MM format, but the day starts at 06:00 (sunrise), not 00:00. Tick 0 corresponds to 06:00, tick 6,000 to 12:00 (noon), tick 12,000 to 18:00 (sunset), and tick 18,000 to 00:00 (midnight). When do hostile mobs spawn and despawn? Hostile mobs begin spawning at tick 12,542 (about 18:32) when the light level drops below 7. They continue spawning throughout the night until tick 23,460 (about 05:27). Undead mobs exposed to sunlight begin burning at sunrise. How long is a Minecraft day in real time? A complete day-night cycle takes exactly 20 real-world minutes. Daytime lasts about 10 minutes, sunset and sunrise transitions take about 1.5 minutes each, and nighttime lasts about 7 minutes. How many Minecraft days are in a real day? One real day (24 hours) equals 72 Minecraft days. Since each Minecraft day lasts 20 real minutes, you get 3 Minecraft days per real hour (60 ÷ 20 = 3) and 72 per real day (3 × 24 = 72). Use the converter above to translate any number of Minecraft days to real days and vice versa. What Minecraft commands use ticks? The `/time set` command uses ticks (e.g., `/time set 6000` for noon). The `/tick` command (added in 1.20.3) controls tick rate. Scheduled commands with `/schedule` use ticks for delay timing. ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your work, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: Time Converter] ### Time Converter [Image: Minecraft Glyph Generator] ### Minecraft Glyph Generator [Image: Minecraft UUID Lookup] ### Minecraft UUID Lookup [Image: Minecraft Distance Calculator] ### Minecraft Distance Calculator [Image: Mojavatar Maker] ### Mojavatar Maker [Image: Pixel Art Tag Generator] ### Pixel Art Tag Generator [Image: Minecraft Chibi Skin Maker] ### Minecraft Chibi Skin Maker ### View all tools Back to Tools --- # Minecraft UUID Lookup - Username to UUID & UUID to Username URL: https://nogard.dev/tools/minecraft-uuid-lookup.html # Minecraft UUID Lookup Convert any Minecraft Java Edition username to a UUID, or look up a username from a UUID. Enter a player name or UUID below to instantly get both dashed and undashed UUID formats. Works with any Java Edition account. Enter username or UUID: Accepts Minecraft username or UUID (dashed or undashed) Username: - UUID: - - Looking for a player's skin? Try the Minecraft Skin Downloader. ## FAQ What is a Minecraft UUID? A UUID (Universally Unique Identifier) is a permanent ID assigned to every Minecraft Java Edition account. Unlike usernames which can be changed, a UUID stays the same forever. Servers and Mojang use UUIDs internally to identify players regardless of name changes. For example, **Notch**'s UUID is `069a79f4-44e9-4726-a5be-fca90e38aaf5` - this never changes even if the username is changed. Dashed vs undashed UUID Both formats represent the same UUID: - **Dashed:** `069a79f4-44e9-4726-a5be-fca90e38aaf5` - standard display format - **Undashed:** `069a79f444e94726a5befca90e38aaf5` - used in Minecraft commands and some APIs Mojang's API typically returns the undashed version. Most server plugins and commands accept both formats. Does this work with Bedrock Edition? This tool is designed for **Minecraft Java Edition** accounts. Bedrock Edition uses Xbox Live GamerTags and XUIDs instead of Mojang UUIDs - these are separate systems. However, if a player has linked their Java and Bedrock accounts through a Microsoft account, you can look up their Java username here and the UUID will be valid across both editions on servers that support cross-play. How accurate is this data? This tool queries live data from Mojang's servers through trusted proxy APIs. Results reflect the current state of the player's account. If a player recently changed their username, the new name should appear within a few minutes. Why do Minecraft servers need UUIDs? Minecraft servers use UUIDs to track player data like inventories, permissions, bans, and stats. Since Mojang allows username changes every 30 days, relying on usernames would break all player data whenever someone changes their name. Server plugins like EssentialsX, LuckPerms, and Vault all use UUIDs internally. If you're a server admin, you'll need a player's UUID to manage bans, permissions, or whitelist entries - especially when their current username is unknown. Can I change my Minecraft UUID? No - your UUID is permanently assigned to your Minecraft account by Mojang and cannot be changed. It's tied to your account, not your username. Even if you change your username, your UUID stays the same forever. The only way to get a different UUID is to purchase a new Minecraft account. How do I use a UUID in Minecraft commands? Most Minecraft commands and server plugins accept UUIDs wherever a player name is expected. Common uses include: - `/ban 069a79f4-44e9-4726-a5be-fca90e38aaf5` - ban a player by UUID - `/whitelist add 069a79f4-44e9-4726-a5be-fca90e38aaf5` - whitelist by UUID - Editing `server/banned-players.json` or `whitelist.json` directly Some commands require the dashed format, while APIs and config files often use the undashed version. This tool provides both formats so you can copy whichever you need. ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your work, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: UUID Generator] ### UUID Generator [Image: Minecraft Skin Downloader] ### Minecraft Skin Downloader [Image: Minecraft Skin Renderer] ### Minecraft Skin Renderer [Image: Pixel Art Tag Generator] ### Pixel Art Tag Generator [Image: Minecraft Distance Calculator] ### Minecraft Distance Calculator [Image: Minecraft Chibi Skin Maker] ### Minecraft Chibi Skin Maker [Image: Minecraft Time Calculator] ### Minecraft Time Calculator ### View all tools Back to Tools --- # Mojavatar Maker - Chibi Minecraft 3D Avatar Generator | Nogard URL: https://nogard.dev/tools/mojavatar-maker.html # Mojavatar Maker A **Mojavatar** is the chibi, big-headed 3D avatar that Mojang uses for its own staff portraits. This free, fan-made Minecraft chibi skin renderer (not an official Mojang tool) builds one from any skin: type a Java username, upload a skin PNG, or drop one straight onto the model. Pose it, light it, restyle it, and export it as a PNG, an animated GIF, or a GLB or OBJ 3D model. It needs no account, and it runs entirely in your browser: a skin you upload never leaves your computer. ### Preview Loading 3D model... Drag the light spheres Drop to load Skin PNG or .bbmodel ### Actions Exports match the preview exactly. ### Settings ### Skin Body type Load a skin Minecraft username Or upload a file Drop a skin PNG or .bbmodel here or click to upload Default Pixelated texture 8px UV height (specialised skins) Presets Or click any body part in the viewport to pose it by hand. Busts Aims the camera, keeping your pose and your angle. Orbit or pick an angle afterwards and the framing follows the camera. Material Soft Toy Glossy Toy Clay Plastic Matte Metallic Embossed Flat (Unlit) Smooth edges Barebones (flat colors) Color similarity 30 Background Transparent Vignette Outline Thickness Sharp corners Color The outline is baked into PNG and GIF exports. Shadows Shading Ground shadow Dissolve edges Shadow intensity 50% Lights Key 100% Fill 100% Ambient 100% Move lights in viewport Angle Numpad 0 to 9 do the same. Projection Orthographic Auto-rotate Lock rotation Azimuth 0° · Polar 0° Visibility Head Hat layer Body Body layer Right Arm Right Arm layer Left Arm Left Arm layer Right Leg Right Leg layer Left Leg Left Leg layer Click a part to pose it; the eye hides it. Clicking a part in the viewport works too. Editing the selected part. Click empty space to deselect. — Position X Y Z Rotation X Y Z Scale X Y Z at init, so `inert` on the page background cannot inert them. --> ### Export Image Resolution 512 1024 2048 4096 Aspect ratio Square (1:1) Classic (4:3) Wide (16:9) Post (4:5) Story (9:16) Exports at 1024 x 1024 px. GIF frame rate 10 FPS 15 FPS 20 FPS 30 FPS GIF length 1s 2s 3s 5s The GIF spins the model through a full turn. 3D model ### Controls DragOrbit the camera Scroll or pinchZoom Click a partSelect it, then edit it in the Selected part card Alt + clickSelect a single cube instead of the whole part (the Part / Cube switch does it for every click) Shift + clickAdd to the selection W / R / SPosition, Rotation, Scale Numpad 0 to 9Camera angles (5 toggles orthographic) Ctrl + ZUndo Ctrl + Shift + ZRedo Drop a PNGLoads it as the skin ### Settings config Import Drop a config **.json** here or click to choose Export ### Clear everything? This clears the pose, the skin, every display setting, and the undo history. It cannot be undone. ## FAQ How do I load my Minecraft skin, and which skin sizes are supported? There are three ways to load a skin: - **Username** - Type your Minecraft Java Edition username and click "Load Skin" to fetch it automatically. - **File upload** - Press the **Skin PNG** tile in the Skin card and pick a file from your computer. - **Drag and drop** - Drop a skin PNG (or a .bbmodel) straight onto the model. The viewer lights up as a drop target. Standard 64x64, legacy 64x32, and HD skins at any power-of-two size: 128x128, 256x256, 512x512 and up. The rule is simply a 1:1 or 2:1 image whose width is a power of two. HD skins keep their full detail: the texture is used at its native resolution, and the Pixelated filter keeps the edges crisp. **What is "8px UV height"?** Standard skins give the body, arms and legs 12 pixels of vertical texture space. Some specialised skins pack that detail into only 8 pixels instead. If yours is one of them, tick **8px UV height** in the **Skin** settings and the viewer remaps the UVs so the texture is not stretched. Leave it off for normal Minecraft skins. What's the difference between Steve and Alex? **Steve** has 4-pixel wide arms, **Alex** has 3-pixel wide arms. These are Minecraft's two default player models (the classic and slim body types), and using the wrong one makes the arm texture render incorrectly. You should not have to care. The switch sits at the top of the Skin card and is set to **Auto**, which reads the body type straight out of the skin: a slim skin leaves the wide-only strips of its texture empty, so the tool can simply look. Auto always tells you what it chose: on a desktop the type it picked is marked with a dot, and on a phone, where the switch is a dropdown, it reads "Auto (Alex)". Pick **Steve** or **Alex** yourself and that choice is locked: loading another skin will not overrule you. Go back to Auto and it re-reads the skin you already have. Switching between the two keeps your pose and your skin. Why is my Dinnerbone or Grumm skin upside down? Because that is how Minecraft renders it, and the tool matches the game. Accounts named **Dinnerbone** or **Grumm** are served a skin whose PNG is stored flipped top to bottom, so every texture region sits in the wrong place. A viewer that does not know this shows a blank face with the artwork down in the torso. Mojavatar un-flips the sheet so the regions line up again, then turns the finished avatar upside down. It works this out from the texture itself rather than from the username, so uploading one of those skins as a PNG, or a re-hosted copy of one, gets the same treatment. Everything else still works normally on it: posing, materials, lighting and every export. How do I pose the model? Open the **Pose** tab and pick a preset: T-pose, Waving, Walking, Running, Sitting, Cheering, Crouching, Aiming, Zombie or Mining. That is one click and it is usually all you need. Under the presets, the **Busts** group aims the camera at part of the figure: **Full Body**, **Half Body** (waist up, so the arms and the whole gesture stay in frame), **Portrait** (head and shoulders) and **Head**. It is framing rather than a pose, so it keeps whichever pose you picked and works from whatever angle you are orbited to. It moves the camera rather than cropping the picture, so orbiting or picking a new angle afterwards simply carries on from there. To pose by hand, click a body part in the viewport (it lights up as you hover it). The part highlights, and a Selected part editor with Position / Rotation / Scale appears above the option cards. There is no mode to turn on first. - **Tap** a body part to select it, then pick the Move, Rotate or Scale tool. - **Drag** a number field sideways to scrub it, or tap the minus and plus buttons either side. Tap the number itself to type an exact value. - **Shift+click** (desktop) selects several parts at once. - **Click empty space** to deselect. - **Part / Cube switch** - Above the position fields. In Part mode a click selects the whole part; in Cube mode it selects a single cube, so you can pick just the base arm mesh, or just its overlay layer, and pose them separately. On desktop, **Alt+click** picks a single cube without switching modes. Undo and redo (Ctrl+Z, Ctrl+Shift+Z) cover the pose and every other setting: materials, background, lights and visibility are all in the same history. The exceptions are the viewer's own controls, which change how the preview is drawn rather than what it contains: **Smooth edges** and the camera you drag with the mouse. **Reset**, next to the pose presets, puts every part back where it started. How do I change the look: materials, lighting and shadows? **Materials.** The **Look** settings hold the material options. Each one is a complete look: it sets the surface finish plus a matching lighting and tone style. - **Soft Toy** - Matte molded-plastic with soft, even lighting; a cute Kinder-egg toy look (default). - **Glossy Toy** - Shiny clearcoat finish with punchy product-shot lighting, like a vinyl figure. - **Clay** - Ultra-matte, soft and slightly pastel; a modeling-clay feel. - **Plastic** - Glossy clearcoat surface under a neutral studio light. - **Matte** - Flat, non-reflective surface. - **Metallic** - Shiny metallic appearance with strong reflections. - **Embossed** - Unlit with thin bevelled edges that catch the light: cube edges facing the key light glint, edges facing away fall into shadow, the way Minecraft title art pops its block faces. - **Flat (Unlit)** - No lighting or shading; shows the texture colors as-is. **Barebones (flat colors).** Tick **Barebones** in the Look settings to flatten the skin's shading into flat colors, the look of the barebones resource pack. It merges each region's near-identical shades onto one color, so a shirt's light and dark teal become a single teal, while distinct colors and bold features (the mouth, the eyes) are kept. The **Color similarity** slider sets how aggressively similar colors merge: higher is flatter. It reprocesses whenever you change skin and works on any skin. **Smooth edges**, on by default, supersamples the preview so the cube silhouettes are not jagged. **Pixelated texture** keeps the skin's pixels crisp; turn it off for a softened, filtered texture. **Lighting.** The **Lighting** settings have the Key, Fill and Ambient sliders, and **Move lights in viewport**, which puts two colored spheres into the 3D view: the **yellow sphere** is the key light (the main directional one) and the **blue sphere** is the fill light (the softer secondary one). Click a sphere to select it, then drag the gizmo arrows to move that light around the model. **Reset**, next to the Lights heading, puts them back. **What's the difference between Shading and Ground shadow?** **Shading** lets the model cast shadows onto itself, so the head darkens the torso and the arms darken the body. **Ground shadow**, which is on by default, drops a shadow onto the floor beneath the character, and its Intensity slider sets how dark it is. They are independent: use either, both, or neither. Every one of these is undoable, like every other setting in the tool. How do I frame the shot and export it as a PNG, GIF, GLB or OBJ? **Camera controls.** Left-click drag orbits, right-click drag pans, and the scroll wheel zooms. The **Camera** settings hold the camera presets, and the number keys reach them too: 1 to 4 for Front, Back, Left and Right, 6 and 7 for Top and Bottom, 8 and 9 for the 45 degree views, and 0 to return to the default. **Key 5 toggles orthographic**, which is the projection this tool starts in: it removes perspective, so the avatar reads as a clean flat portrait. The same settings have **Auto-rotate**, which spins the model continuously, and **Lock rotation**, which freezes the orbit and shows the current azimuth and polar angles. **Export formats.** Press **Export** in the Actions card. - **PNG** - Square image at your chosen resolution. Supports transparent backgrounds. - **GIF** - Animated 360° rotation from the current camera angle. Customize FPS (10–30) and duration (1–5 seconds). - **GLB** - Binary glTF format, includes pose, textures, and materials. Best for importing into other 3D tools. - **OBJ** - Wavefront OBJ format, widely compatible but does not include textures. Can I save my settings and load them again later? Yes. The gear button in the Actions card opens the settings config. Save copies or downloads a small .json file that captures your whole setup: the body type and skin, the material, background, shadows, outline, lighting, part visibility, the camera angle and the full pose. Load reads a config back, either by dropping the .json file onto the panel or by clicking to choose it, and applies it in one step that a single undo reverses. The skin travels inside the file, so a saved config is self-contained and easy to share. ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your avatars, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: Pixel Art Tag Generator] ### Pixel Art Tag Generator [Image: Minecraft Glyph Generator] ### Minecraft Glyph Generator [Image: Minecraft Skin Downloader] ### Minecraft Skin Downloader [Image: Minecraft Chibi Skin Maker] ### Minecraft Chibi Skin Maker [Image: Minecraft Time Calculator] ### Minecraft Time Calculator [Image: Minecraft Skin Renderer] ### Minecraft Skin Renderer [Image: Minecraft Custom Model Data Converter] ### Minecraft Custom Model Data Converter ### View all tools Back to Tools --- # Minecraft Rank Tags Generator - Custom Server Rank Badges & Icons URL: https://nogard.dev/tools/pixel-art-tag-generator.html # Pixel Art Tag Generator Create custom rank tags, chat prefixes and badges for Minecraft servers. Design professional staff ranks, player roles, and donor badges with pixel art styling, gradients, and shadows. ### Preview ### Actions Text Input Text NOGARD Font Mono 5x5 Mono Square 5x5 Medium 4x5 Compact 3x5 Minecraft 5x7 GNU Unifont 16x16 Bold Text Layout Letter Spacing Align Center Left Right Text Colors Amount Color 1 Transparency 0% Direction Horizontal Vertical 45° Diagonal -45° Diagonal Radial (Center Out) Hard colors (no gradient) Text Shadow Position Disabled Right Below Below-Right Above Left Color Transparency 50% Distance Length Text Outline Thickness Outline wraps the shadow Outline Color Transparency 0% Output Resolution 1× 2× 4× 8× 16× 32× Scale effects with resolution Background Padding Horizontal Vertical Top Right Bottom Left Asymmetric Background Colors Amount Color 1 Transparency 0% Direction Horizontal Vertical 45° Diagonal -45° Diagonal Radial (Center Out) Hard colors (no gradient) Background Shadow Position Disabled Right Below Below-Right Above Left Overlay Transparency 0% Match background (darker) Distance Length Background Outline Thickness Top Right Bottom Left Asymmetric Placement Inside the box Around the tag Outline wraps the shadow Color per side Color Transparency 50% Top Transparency 50% Right Transparency 50% Bottom Transparency 50% Left Transparency 50% Corner color transition Background Emboss Thickness Top Right Bottom Left Asymmetric Placement Inside the box Around the tag Custom colors Top Transparency 0% Right Transparency 0% Bottom Transparency 0% Left Transparency 0% Corner color transition Background Shape Corner Radius Top-Left Top-Right Bottom-Left Bottom-Right Asymmetric Chamfer (45°) Edge Notch Top Right Bottom Left ### Icons Layout Icon Spacing Standalone Icon Islands Compact Icon Padding Drop icons here or click to upload ### Uploaded Icons ### Presets Load a ready-made rank tag, then customize it. ## Usage & Information How to Use Generated Tags **Using Your Pixel Art Tags:** - Copy or save your generated tag as a PNG image - **Java:** Place image in resource pack's `textures` folder, reference in font JSON file, use unicode in-game. **Keep the image within 256×256 px** — Java Edition's unicode font glyph textures max out at that size, so watch the resolution readout under the preview and lower the render resolution (or shorten the text) if the width or height goes over 256 - **Bedrock:** Place in `font` folder glyph file, use unicode based on image position - Use unicode converter tool for character codes - Can be used in LuckPerms roles (Java plugin) with assigned unicodes **Best Practices:** - Keep text short for better readability at small sizes - Use high contrast between text and background colors - Test your tags in-game at different GUI scales - Consider using shadows for better text visibility on complex backgrounds Font Information **About the Pixel Fonts:** This tool offers 6 pixel font families (each with a bold weight). Mono, Mono Square, Medium and Compact are original pixel fonts, each glyph was designed manually at pixel level. Due to the simple geometric nature of pixel letterforms, these basic letter patterns are not subject to copyright protection. The fifth, Minecraft (5x7), is a taller, game-accurate recreation of the Minecraft typeface. The sixth, GNU Unifont 16x16, is the same font Minecraft itself falls back to for languages its own typeface does not cover, so it is the only family here that can set Cyrillic, Greek, Arabic, Hebrew, Thai, Hangul, CJK and the rest. It also shapes them properly: right-to-left for Hebrew and Arabic, joined Arabic letterforms, and combining marks that sit on their letter instead of beside it. The Indic scripts are the exception: vowels are placed correctly, but consonant conjuncts cannot fuse, because Unicode gives them no codepoints for a bitmap font to draw (see the legal note below). **Available Font Types:** - **Mono (5x5):** Standard monospace font, best readability - **Mono Square (5x5):** Bolder, blockier variant of Mono with square corners instead of rounded ones - **Medium (4x5):** Slightly narrower, good balance of size and clarity - **Compact (3x5):** Smallest option, ideal for longer text or tight spaces - **Minecraft (5x7):** Taller, game-accurate recreation of the classic Minecraft font, with proportional letter widths and authentic spacing - **Bold toggle:** Switch any family to a heavier weight with thickened vertical strokes for extra impact **Language Support:** - **Latin (A–Z):** Full English alphabet, numbers, and common symbols - **Cyrillic (А–Я):** Russian alphabet plus extensions for Ukrainian (Є І Ї Ґ), Belarusian (Ў), Serbian (Ђ Ј Љ Њ Ћ Џ), and Bulgarian - **Greek (Α–Ω):** Full 24-letter Greek alphabet plus modern monotonic accented capitals (Ά Έ Ή Ί Ό Ύ Ώ Ϊ Ϋ) - **Japanese Katakana (ア–ン):** Full 46-character katakana set - **Western European:** French (À Â Ç É È Ê Ë Î Ï Ô Ù Û Ÿ Œ Æ), Spanish/Portuguese/Italian (Á Í Ó Ú Ý Ñ Ã Õ Ò Ì ¿ ¡), German (Ü, ß→SS), Dutch (IJ), Catalan - **Nordic:** Swedish/Finnish/Norwegian/Danish (Å Ä Ö Ø Æ), Icelandic (Þ Ð), Estonian - **Slavic (Latin):** Czech (Č Ď Ě Ň Ř Š Ť Ů Ž), Slovak (Ĺ Ľ Ŕ), Polish (Ą Ć Ę Ł Ń Ó Ś Ź Ż), Slovenian/Croatian (Č Š Ž Đ), Hungarian (Á É Í Ó Ö Ő Ú Ü Ű), Romanian (Ă Â Î Ș Ț) - **Baltic:** Latvian (Ā Č Ē Ģ Ī Ķ Ļ Ņ Š Ū Ž), Lithuanian (Ą Č Ę Ė Į Š Ų Ū Ž), Estonian (Š Ž Õ Ä Ö Ü) - **Punctuation & symbols:** ¿ ¡ „ “ ” ‚ ‘ ’ « » ‹ › – — … © ® ™ ° № - **Currency:** € £ ¥ ₽ ₴ ₪ **Technical Details:** - **Style:** Bitmap pixel fonts (Mono, Medium and Compact are monospaced; the Minecraft family uses proportional letter widths) - **Usage:** Programmatically generated images only - **Compatibility:** Perfect for pixel art projects and retro interfaces **Legal Note:** The Mono, Mono Square, Medium and Compact fonts are original hand-crafted designs. Due to the simple geometric nature of pixel letterforms, these basic patterns are not subject to copyright protection. The **GNU Unifont 16x16** family is GNU Unifont (version 17.0.05), used under the SIL Open Font License 1.1. This is the very font Minecraft uses for its own Unicode glyph pages, and we take it from upstream rather than from the game. Copyright © 1998-2026 Roman Czyborra, Paul Hardy, Qianqian Fang, Andrew Miller, Johnnie Weaver, David Corbett, Ælla Chiana Moskopp, Rebecca Bettencourt, Ho-Seok Ee, et al. The full copyright notice and licence text ship with this site: GNU Unifont licence. No Reserved Font Name is claimed, and the Unifont authors do not endorse this tool. The **Minecraft (5x7)** family reproduces the letterforms of the Minecraft typeface. "Minecraft" is a trademark of Mojang Studios / Microsoft, and this tool is not affiliated with, endorsed by, or sponsored by them. If you hold the rights and want this face taken down, contact us and it goes. Advanced Features **Presets:** - **One-click starting points:** The Presets strip under the grid loads a complete ready-made tag — its text, colors, effects, shape, and any icon — in a single click, so you can start from a finished design and tweak it instead of building from scratch. It covers rank tags (Owner, Admin, Mod, VIP+, MVP+, Booster and more), platform tags (YouTube, Twitch), and script showcases (Japanese, Greek, Cyrillic). **Text Features:** - **6 Font Families:** Mono (5x5), Mono Square (5x5), Medium (4x5), Compact (3x5), Minecraft (5x7), and GNU Unifont 16x16 (165 writing systems, 77,866 glyphs) pixel fonts, each with an optional bold weight - **Multi-line Text:** Press Enter in the text field to add a new line. Each line renders independently with 1px spacing between lines, and the background expands to fit. - **Text Alignment:** Align text center (default), left, or right. Alignment is applied per line, so multi-line tags can be flush-left, flush-right, or centered. - **Letter Spacing:** Adjust the gap between characters — 0 means letters touch, 1 is the default single-pixel gap, and negative values let glyphs overlap. - **Gradient Colors:** Add multiple colors with per-color transparency and draggable gradient stop positions for precise control - **Hard Colors Mode:** Sharp color transitions instead of smooth gradient interpolation - **Direction Control:** Horizontal, vertical, 45° diagonal, -45° diagonal, and radial (center out) gradients - **Text Shadow:** 5 shadow positions (right, below, below-right, above, left) with custom color, transparency, an adjustable offset distance, and a length that extrudes the shadow into a solid trail (flat-design long-shadow effect) — both handy at higher resolution multipliers where a 1px drop looks too subtle - **Text Outline:** Adjustable outline thickness (0-5 pixels) with custom color and transparency, plus per-side asymmetric thickness (top/right/bottom/left) for banner-style effects - **Character Support:** Latin (A–Z), Cyrillic (А–Я + Ukrainian/Belarusian/Serbian/Bulgarian extensions), Greek (Α–Ω + monotonic accents), Japanese Katakana (ア–ン), full Western European (French, Spanish, Portuguese, Italian, German, Dutch, Catalan), Nordic (Swedish, Norwegian, Danish, Finnish, Icelandic), Slavic Latin (Czech, Slovak, Polish, Slovenian, Croatian, Hungarian, Romanian), Baltic (Latvian, Lithuanian, Estonian), punctuation (¿ ¡ „ " " « » – — …), currency (€ £ ¥ ₽ ₴ ₪), and symbols (© ® ™ ° №) **Background Options:** - **Gradient Backgrounds:** Multiple colors with per-color transparency, draggable gradient stops, and hard color mode - **Background Shadow:** 5 shadow positions with custom color and transparency, an adjustable offset distance and length (a solid long-shadow trail; both grow the exported canvas to fit), plus a "match background" mode for color-matched darker shadows - **Padding Control:** Symmetric (horizontal/vertical) or asymmetric (top/right/bottom/left) padding, 0-10 pixels per side - **Rounded Corners:** Pixel-perfect rounded corners (0-10 pixels), with optional per-corner asymmetric mode (top-left/top-right/bottom-left/bottom-right) for unique tag shapes - **Background Outline:** Adjustable outline thickness with custom color and transparency, plus optional per-side asymmetric thickness (top/right/bottom/left). In asymmetric mode, a "Color per side" option exposes individual color and transparency pickers for each edge (top, right, bottom, left), with a corner color transition option that blends adjacent side colors at the corners instead of meeting in a sharp miter. A **Placement** option controls where the outline sits: "Inside the box" carves it into the background's edge (default), or "Around the tag" wraps it around the outside so the tag grows by the outline's thickness on each side — an outer border rather than an inset one. - **Background Emboss:** A bevel effect applied to the background edge, giving a raised or inset look. Auto mode derives highlight (top/left) and shadow (bottom/right) colors directly from the background, so it always fits. Enabling Custom colors exposes per-side color pickers (top, right, bottom, left) with individual transparency sliders, and a corner color transition option that blends adjacent side colors at corners instead of cutting sharply. An Asymmetric toggle gives each side its own thickness (0 = that side off), so you can make a top/bottom-only bevel; at rounded corners the active side wraps the curve cleanly with its own color. A **Placement** dropdown (mirroring the Background Outline's) controls where the bevel sits: Inside the box (default — the bevel is carved into the inner edge of the background) or Around the tag (the bevel wraps around the outside, growing the tag by the emboss thickness for a raised-3D-button look). Because the outline and emboss each have their own placement, you can freely combine them: outline outside + emboss inside gives a framed border with an inner bevel; emboss outside + outline inside wraps a bevel around an inset outline; both outside stacks them around the tag. Combine with asymmetric thickness and per-side colors for layered effects. **Icon Features:** - **Upload Custom Icons:** Drag and drop or click to upload pixel art icons in any resolution, multiple files at once - **Flexible Positioning:** Place icons before, after, above, or below text - **Pixel-Perfect Nudging:** Arrow buttons to adjust icon position pixel-by-pixel with a reset button - **Icon Shadows:** Per-icon shadow toggle, fully independent of text shadow. When the text shadow is enabled, the icon checkbox auto-ticks so the icon inherits the same direction/color/opacity. You can uncheck any icon to opt out, or enable an icon's shadow even when text shadow is off (uses the saved direction). - **Icon Outline:** Per-icon outline toggle that mirrors the shadow behavior - auto-ticks when text outline turns on, can be enabled/disabled per-icon at any time, and inherits text outline thickness, color, and opacity. - **Standalone Icon Islands:** Optional toggle that carves the background into separate islands (icon island + main island) with transparent gaps between them, controlled by the Icon Spacing value. Each island is treated as a standalone shape - its own rounded corners, its own outline, all four perimeter sides drawn. - **Compact Icon Padding:** Optional toggle (paired with Standalone Icon Islands) that uses 1px padding around the icon island instead of inheriting the bigger background padding - gives icons a tight "badge" look while the main island keeps its breathing room. - **Render Order:** Toggle icons to render in front of or behind text for layering control - **Icon Transparency:** Per-icon transparency slider (0-100%) - **Icon Spacing:** Adjust space between icons and text (-10 to 10 pixels, supports negative values for overlapping effects) - **Layer Management:** Reorder icons to control stacking order **Preview & Export:** - **Live Preview:** Real-time canvas preview with pinnable mode that stays visible while scrolling - **Pinnable Floating Preview:** Pin the preview with the top-right button to detach it into a floating panel you can **drag** (top-left grip) and **resize** (bottom-right handle) anywhere on screen. It keeps its size and position as you scroll (it won't reset when you return to the top). To put it back, drag it onto its home slot — which lights up as a drop zone — or double-click a grip / the pin button to snap it back to its docked place. The tag always keeps its true pixel size (never upscaled) and stays centered on the pane. - **Render Resolution:** Render and export at 1×, 2×, 4×, 8×, 16×, or 32× for smoother gradients, crisper rounded corners, and larger, more detailed output. The on-screen preview keeps its size; the multiplier raises the exported image's resolution. - **Scale Effects with Resolution:** On by default — at higher resolution the whole design (text, icons, border, padding, emboss, corners, outlines, shadows) scales up together. Turn it off to keep the effects and icons at a fixed fine pixel size, so raising the resolution buys finer detail (hairline borders, tighter spacing) instead of a bigger copy of the same design. - **Resolution Readout:** The exact pixel size of the exported image (`width × height px`) is shown right below the preview and updates live as you edit text, padding, effects, or the render multiplier — so you always know the true output dimensions before copying or saving. Handy for staying inside **Minecraft Java's 256×256 px** unicode glyph texture limit — if either dimension climbs above 256, drop the render resolution or shorten the text before adding the tag as a Java unicode glyph (Bedrock and general image use aren't bound by this). - **Copy to Clipboard:** One-click copy as PNG image - **Save as PNG:** Download with automatic naming (`[text]-tag-[timestamp].png`) Saving & Sharing Your Design Yes. You can save, reuse, and share your exact design. Open the **Settings config** panel with the settings (gear) button in the top-right corner of the **Actions** card: - **Export:** Copy the design to your clipboard as JSON, or download it as a `.json` file. The config captures everything: text and font, gradient colors and stops, text and background shadows, outlines, emboss, padding, rounded corners, uploaded icons, and render-resolution options. - **Import:** Drop a `.json` file onto the panel (or click to browse) to instantly restore that design. Handy for reusing a look across several tags or sharing one with a teammate. - **Forward-compatible:** Older or partial configs keep working; any settings a file doesn't include simply fall back to their defaults, so nothing breaks. ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your tags, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: Unicode Converter] ### Unicode Converter [Image: Minecraft Glyph Generator] ### Minecraft Glyph Generator [Image: Font Generator] ### Font Generator [Image: Mojavatar Maker] ### Mojavatar Maker [Image: Image Color Palette Extractor] ### Image Color Palette Extractor [Image: Minecraft Chibi Skin Maker] ### Minecraft Chibi Skin Maker [Image: Minecraft Custom Model Data Converter] ### Minecraft Custom Model Data Converter ### View all tools Back to Tools --- # Time Converter - Hours, Minutes, Seconds, Minecraft & Hytale Ticks | Nogard URL: https://nogard.dev/tools/time-converter.html # Time Converter Convert time between different formats and units. Convert hh:mm:ss to decimal hours, calculate seconds, minutes, hours, days, weeks, and more. Also includes Minecraft-specific conversions: game ticks, redstone ticks, and world time for redstone engineering and automation, plus Hytale game ticks at 30 TPS for server tuning. Works as a minecraft clock calculator for timing day-night cycles. From: Time Format (hh:mm:ss) Decimal Hours Milliseconds Seconds Minutes Hours Days Weeks Game Ticks (Minecraft) Redstone Ticks (Minecraft) World Time (Minecraft) Game Ticks (Hytale) To: Time Format (hh:mm:ss) Decimal Hours Milliseconds Seconds Minutes Hours Days Weeks Game Ticks (Minecraft) Redstone Ticks (Minecraft) World Time (Minecraft) Game Ticks (Hytale) Enter a value: Time Format: Enter as hh:mm:ss (e.g., 1:30:45) Result: Enter a value Decimal Hours: Result as decimal number (e.g., 1.5125) ## Examples & Use Cases Time Format Examples **Time to Decimal Hours:** - **1:30:00** → 1.5 hours - **2:15:30** → 2.258333 hours - **0:45:00** → 0.75 hours **Decimal to Time:** - **1.5** → 1:30:00 - **2.75** → 2:45:00 - **0.25** → 0:15:00 Unit Conversion Examples **Common Conversions:** - **72 hours** → 3 days - **1 day** → 24 hours → 86,400 seconds - **1 week** → 7 days → 168 hours - **90 minutes** → 1.5 hours → 5,400 seconds **Minecraft Conversions:** - **20 minutes real time (1 MC day)** → 24,000 game ticks - **1 second real time** → 20 game ticks → 10 redstone ticks - **100 game ticks** → 5 seconds → 50 redstone ticks - **12:00 world time (noon)** → 5 minutes elapsed real time - **5 minutes real time** → 12:00 world time (noon) - **18:00 world time (sunset)** → 10 minutes elapsed real time - **02:00 world time (late night)** → 16.67 minutes elapsed real time **Hytale Conversions:** - **1 second real time** → 30 game ticks - **100 game ticks** → 3.333 seconds - **15 minutes real time (default day-night cycle)** → 27,000 game ticks - **600 seconds (default DaytimeDurationSeconds)** → 18,000 game ticks Supported Input Formats **Time Format (hh:mm:ss):** - **Full format:** 1:30:45, 12:00:00 - **Without seconds:** 1:30, 12:00 - **Single digits:** 1:5:30, 0:45 - **Hours only:** 2 (interpreted as 2:00:00) **Decimal Numbers:** - **Whole numbers:** 2, 24, 72 - **Decimals:** 1.5, 2.75, 0.25 - **Large numbers:** 86400 (seconds), 1440 (minutes) Minecraft Time System **Game Ticks (20 ticks/second):** - **Day-Night Cycle:** 24,000 ticks = 20 minutes real time - **Key Times:** Sunrise (0 = 06:00), Morning (1,000 = 07:00), Noon (6,000 = 12:00), Sunset (12,000 = 18:00), Midnight (18,000 = 00:00), Late Night (20,000 = 02:00) - **Mob Spawning:** Hostile mobs spawn when light level ≤ 7 (around tick 13,000-23,000) - **Crop Growth:** Most crops have random tick updates every few game ticks **World Time (24-hour format):** - **Format:** HH:MM (e.g., 06:00, 12:30, 18:45) - **Day Start:** 06:00 = tick 0 (sunrise) = 0 minutes elapsed - **Time Mapping:** 12:00 (noon) = 5 minutes elapsed, 18:00 (sunset) = 10 minutes elapsed, 00:00 (midnight) = 15 minutes elapsed, 02:00 (late night) = 16.67 minutes elapsed - **Real Time:** Converts to actual elapsed time since day start (useful for planning) - **Input:** Accepts both time format (12:00) or direct game ticks (6000) **Redstone Ticks (10 ticks/second):** - **Redstone Delay:** Each redstone component adds 1-2 redstone ticks of delay - **Repeater Delay:** 1-4 redstone ticks depending on setting - **Clock Circuits:** Timing based on redstone tick intervals - **Piston Speed:** Extends/retracts in 1.5 redstone ticks (3 game ticks) Hytale Time System **Game Ticks (30 ticks/second):** - **Tick Rate:** Hytale servers tick at 30 TPS, or 33.33 ms per tick. Minecraft runs at 20 TPS, so Hytale tick counts are 1.5x higher for the same real time - **Conversions:** 1 second → 30 ticks, 1 minute → 1,800 ticks, 15 minutes → 27,000 ticks - **Performance:** Dropping below 25 TPS causes noticeable movement rubber-banding **Day-Night Cycle (server configurable):** - **Not a fixed constant:** unlike Minecraft's 24,000 ticks per day, Hytale's cycle length is a per-world setting, so there is no single tick count for a Hytale day - **Defaults:** 600 seconds of daytime and 300 seconds of nighttime, a 15 minute cycle, which is 27,000 ticks at 30 TPS - **Where to change it:** `DaytimeDurationSeconds` and `NighttimeDurationSeconds` under `GameplayConfig` in `/hytale/universe/worlds//config.json` - **Units:** both keys are in seconds, not ticks **Time Commands:** - **/time set :** also accepts the period shortcuts Dawn, Midday, Dusk and Midnight - **/time pause:** freezes the cycle, aliased as `stop` - **/time dilation :** speeds up or slows down time. Defaults to 1.0, and values of 0.01 or below, or above 4.0, are rejected Common Use Cases - **Payroll:** Convert time sheets (8:30) to decimal hours (8.5) - **Project Management:** Calculate total hours from time logs - **Programming:** Convert between milliseconds and human-readable time - **Exercise/Sports:** Convert workout times to different units - **Cooking:** Convert recipe times between minutes and hours - **Minecraft:** Design redstone circuits, calculate farm timings, plan day-night activities - **Hytale:** Convert server tick counts to real time, size up day-night cycle settings before editing config.json ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your work, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: Discord Timestamp Generator] ### Discord Timestamp Generator [Image: Minecraft Distance Calculator] ### Minecraft Distance Calculator [Image: Base Converter] ### Base Converter [Image: UUID Generator] ### UUID Generator [Image: JSON Formatter] ### JSON Formatter [Image: Minecraft UUID Lookup] ### Minecraft UUID Lookup [Image: Font Generator] ### Font Generator ### View all tools Back to Tools --- # Unicode Converter - Free Online Tool | Nogard URL: https://nogard.dev/tools/unicode-converter.html # Unicode Converter Convert characters between different Unicode formats including HTML entities, hex codes, decimal codes, JavaScript escapes, and more. From: Characters (text) HTML Entities Unicodes (hex) Decimal Codes Unicode Escape Sequences CSS Escapes URL Encoding UTF-8 Bytes UTF-16 Code Units UTF-32 Code Points Binary Octal To: Characters (text) HTML Entities Unicodes (hex) Decimal Codes Unicode Escape Sequences CSS Escapes URL Encoding UTF-8 Bytes UTF-16 Code Units UTF-32 Code Points Binary Octal Enter text: Unicode Escape Sequences: Unicode escape sequences (\uE200, \u00A9) Result: Characters: Enter any text or characters ## Examples & Use Cases Whitespace Preservation **How whitespace is handled:** This converter preserves all whitespace characters (spaces, tabs, line breaks, carriage returns) when converting between formats. This means: - **Spaces** → Remain as actual spaces in the output - **Line breaks (\n)** → Remain as actual line breaks in the output - **Tabs (\t)** → Remain as actual tabs in the output - **Carriage returns (\r)** → Remain as actual carriage returns in the output **Note:** While URL encoding will encode newlines as %0A and spaces as %20, these are preserved as actual whitespace characters when swapping formats, maintaining the original text structure. HTML Entity Examples **Common HTML Entities:** - **"Hello World"** → "Hello World" - **
** →
- **& symbol** → & symbol - **© 2024** → © 2024 Unicode Code Examples **Character to Code Conversions:** - **A** → U+0041 (hex) → 65 (decimal) - **€** → U+20AC (hex) → 8364 (decimal) - **😀** → U+1F600 (hex) → 128512 (decimal) - **中** → U+4E2D (hex) → 20013 (decimal) Unicode Escape Sequence Examples **Unicode Escape Sequences (JavaScript/Minecraft):** - **"Hello"** → \"Hello\" - **New line** → \n - **Tab** → \t - **©** → \u00A9 - **€** → \u20AC - **♥** → \u2665 - **Minecraft Private Use** → \uE200 Common Use Cases - **Web Development:** Convert special characters to HTML entities for safe display - **Programming:** Escape strings for JavaScript, CSS, or other languages - **Minecraft Resource Packs:** Convert \uE200 format from resource packs to characters for use in chat - **Minecraft Testing:** Use this command with converted characters: `/tellraw @a {"text":"SYMBOL_IN_UNICODE","font":"FONT"}` Updates with your conversion (default font): `/tellraw @a {"text":"\uE000","font":"minecraft:default"}` - **URL Encoding:** Encode text for safe use in URLs and query parameters - **Data Processing:** Convert between different text encodings for data import/export - **Debugging:** Inspect Unicode code points and byte sequences ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your work, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: Minecraft Glyph Generator] ### Minecraft Glyph Generator [Image: Font Generator] ### Font Generator [Image: Pixel Art Tag Generator] ### Pixel Art Tag Generator [Image: Base Converter] ### Base Converter [Image: UUID Generator] ### UUID Generator [Image: Discord Timestamp Generator] ### Discord Timestamp Generator [Image: JSON Formatter] ### JSON Formatter ### View all tools Back to Tools --- # UUID Generator - Free Online Tool | Nogard URL: https://nogard.dev/tools/uuid-generator.html # UUID Generator Generate unique identifiers for your applications, databases, and APIs. --> Click Generate to create a UUID ## Advanced Options UUID Version: Version 4 (Random) - Recommended Version 1 (Timestamp + MAC) Version 3 (MD5 Hash) Version 5 (SHA-1 Hash) Version 6 (Reordered Timestamp) Version 7 (Unix Timestamp) ## Bulk Generation Number of UUIDs: 1 5 10 25 50 100 500 1000 ## Examples & References Common Use Cases - **Database Primary Keys:** Unique identifiers for records across distributed systems - **API Request IDs:** Tracking requests for debugging and logging - **File Names:** Generating unique filenames to prevent conflicts - **Session IDs:** Identifying user sessions securely - **Message IDs:** Unique identifiers for messages in queuing systems - **Minecraft Bedrock Packs:** Pack/module identification in manifest.json for resource packs, skin packs, and behavior packs Version Comparison - **Version 1:** Based on MAC address + timestamp. Predictable but traceable. - **Version 4:** Completely random. Most secure and widely used. - **Version 5:** Based on SHA-1 hash of namespace + name. Deterministic. - **Version 6:** Reordered timestamp for better database sorting. - **Version 7:** Unix timestamp-based for time-ordered sequences. - **Special Types:** Null UUID (00000000-0000-0000-0000-000000000000), Max UUID (FFFFFFFF-FFFF-FFFF-FFFF-FFFFFFFFFFFF) for testing and placeholders. **Recommendation:** Use Version 4 for most applications unless you need specific timestamp ordering. ### Enjoying this tool? Every tool here is completely free. If it saved you time, a small donation helps keep them running and growing. Support Nogard ### Join the community Get help, request features, share your work, and hear about new tools first on the Discord server. Join Discord ## More Tools [Image: Minecraft Pack Manifest Generator] ### Minecraft Pack Manifest Generator [Image: Minecraft UUID Lookup] ### Minecraft UUID Lookup [Image: Base Converter] ### Base Converter [Image: Time Converter] ### Time Converter [Image: Cron Generator] ### Cron Generator [Image: JSON Formatter] ### JSON Formatter [Image: Discord Timestamp Generator] ### Discord Timestamp Generator ### View all tools Back to Tools --- # Minecraft Bedrock Content - Addons & Maps | Nogard URL: https://nogard.dev/minecraft/bedrock/ # Minecraft Bedrock Content [Image: Hoplite RP - Bedrock Port] Resource Pack ## Hoplite RP Worked on since: 2025 [Image: Minecraft Movie Skin Pack] Skin Pack ## Minecraft Movie Skin Pack Published: Sep 7, 2024 [Image: Minecraft Movie Skin Pack] Skin Pack ## Toilets vs TVs & Cameras Published: Jun 4, 2024 [Image: World Utilities Addon] Addon ## World Utilities Addon Published: Mar 19, 2024 [Image: X-Ray Hacker Base Addon] Addon ## X-Ray Hacker Base Addon Published: Dec 26, 2023 [Image: Hacks Speed Bridge Addon] Addon ## Hacks Speed Bridge Addon Published: Dec 5, 2023 [Image: FIFA Football Minigame] World ## FIFA Football Minigame Published: Dec 18, 2022 [Image: Craftable Chainmail Armor BP] Behavior Pack ## Craftable Chainmail Armor BP Published: Jun 6, 2022 [Image: Furniture Modern Makeover Addon] Addon ## Furniture Modern Makeover Addon Published: Mar 2, 2021 [Image: Cyberpunk 2077 Addon] Addon ## Cyberpunk 2077 Addon Published: Dec 13, 2020 [Image: Minecraft Live 2020 Addon] Addon ## Minecraft Live 2020 Addon Published: Nov 13, 2020 [Image: Strider Addon] Addon ## Strider Addon Published: Apr 16, 2020 [Image: Fornite GUI RP] Resource Pack ## Fornite GUI RP Published: Mar 25, 2020 [Image: Coca Cola Truck Addon] Addon ## Coca Cola Truck Addon Published: Feb 2, 2020 [Image: Mech Car Addon] Addon ## Mech Car Addon Published: Dec 15, 2019 [Image: Trophies Addon] Addon ## Trophies Addon Published: Aug 26, 2019 [Image: Ice Hockey Minigame V2] World ## Ice Hockey Minigame V2 Published: May 22, 2019 [Image: Vanilla Backpacks Addon] Addon ## Vanilla Backpacks Addon Published: Apr 21, 2019 [Image: Hoverboard Addon] Addon ## Hoverboard Addon Published: Feb 17, 2019 [Image: Futsal Minigame] World ## Futsal Minigame Published: Nov 6, 2018 [Image: Fox Addon] Addon ## Fox Addon Published: Sep 30, 2018 [Image: Unicycle Addon] Addon ## Unicycle Addon Published: Aug 31, 2018 [Image: Kart Addon] Addon ## Kart Addon Published: Aug 18, 2018 [Image: Sofa Car Addon] Addon ## Sofa Car Addon Published: Aug 4, 2018 [Image: Shopping Cart Addon] Addon ## Shopping Cart Addon Published: Jul 15, 2018 [Image: Butterfly Addon] Addon ## Butterfly Addon Published: Jul 4, 2018 [Image: Bike Addon] Addon ## Bike Addon Published: Jun 6, 2018 [Image: Floorball Minigame] Addon ## Floorball Minigame Published: Nov 5, 2017 [Image: Ping Pong Minigame] World ## Ping Pong Minigame Published: Sep 2, 2017 [Image: Ice Hockey Minigame V1] Minigame ## Ice Hockey Minigame V1 Published: Jul 1, 2017 [Image: GTA Street Wars Addon] Addon ## GTA Street Wars Addon Published: Feb 6, 2017 [Image: YouTuber Blocks RP] Resource Pack ## YouTuber Blocks RP Published: Jan 14, 2017 [Image: YouTube Villagers Addon] Addon ## YouTube Villagers Addon Published: Nov 6, 2016 Back to Minecraft --- # Minecraft Java Content - Resource Packs & Plugins | Nogard URL: https://nogard.dev/minecraft/java/ # Minecraft Java Content [Image: Hoplite RP] Resource Pack ## Hoplite RP Worked on since: 2023 [Image: Fadecloud RP] Resource Pack ## Fadecloud RP Worked on: 2024 - 2025 [Image: PlayFuse RP] Resource Pack ## PlayFuse RP Worked on: 2021 - 2025 [Image: MEGAnim Plugin] Plugin ## MEGAnim Plugin Published: Oct 11, 2025 [Image: Mace 3D RP] Resource Pack ## Mace 3D RP Published: Mar 26, 2024 Back to Minecraft --- # Bike Addon - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/bike-addon/ # Bike Addon Published: Jun 6, 2018 This add-on implements a fully working BMX bike in **Minecraft Bedrock Edition**. The bike can jump and move in all directions just like a real BMX. [Image: Bike Addon] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL) ## About The bike comes in **11 different colors**. Each color has its own resource pack, so choose the one you like most. Designed for a single rider, this bike is easy to hop on and control, making it great for getting around quickly or leaping over obstacles. [Image: Bike Addon colors] ## How Does It Work? The bike replaces the Witch mob. Find it in swamps or spawn it with a Witch spawn egg and ride it like a horse. - **iOS / Android:** Long press the bike and tap ride - **Windows 10:** Right-click the bike ## License Terms All rights reserved. By downloading this content, you agree to these terms. No part of this work may be reproduced or transmitted without the author's permission. Anyone with permission must share the content only using official download links and credit the author. You are permitted to record videos using this work, provided that proper credit is given to the work in the video description. This work is intended for individual end users and may not be reused, resold, or distributed in any other form. Illegal distribution of this work through apps, websites, or YouTube videos, as well as profiting from Nogard's ownership, will be subject to legal action. For other methods of sharing or editing the source code, you must contact the author. Contact Nogard All registered names and trademarks mentioned in this content are used for identification purposes only and are the property of their respective owners. (Minecraft) ## Installation Download one of the color packs below and open the **.mcaddon** file with Minecraft. After the game imports the pack, activate it in your world settings. ## Downloads Red Bike.mcaddon Blue Bike.mcaddon Green Bike.mcaddon Yellow Bike.mcaddon Lime Bike.mcaddon Light Blue Bike.mcaddon Cyan Bike.mcaddon Orange Bike.mcaddon Purple Bike.mcaddon Black Bike.mcaddon White Bike.mcaddon All Colors.zip Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Butterfly Addon - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/butterfly-addon/ # Butterfly Addon Published: Jul 4, 2018 It's summer and for some of us that also means butterflies! The Butterfly Addon replaces the well-known cave dweller known as the bat with a beautiful butterfly. There are 11 different colors you can choose between to install and once installed you will also notice that this new mob serves more purposes than its predecessor. [Image: Butterfly Addon] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL) ## About There are 11 different colors and the add-on supports four languages (English - US, English - GB, Czech and German). [Image: Butterfly Addon colors] ## How Does It Work? These butterflies are a little bit different than those you would find in real life. First off, they are quite a bit larger than an ordinary insect. And secondly, they will only naturally spawn in caves as they replace bats. Either way, they are much more useful than bats as they actually serve a purpose for the player. By hitting a butterfly it will instantly drop dead and drop an Elytra on the ground. For those who don't know, the Elytra is an armor item which can be used by players to glide (or fly indefinitely if you're in creative mode). - **iOS / Android:** Long press the butterfly and tap ride - **Windows 10:** Right-click the butterfly [Image: Butterfly Addon] ## License Terms All rights reserved. By downloading this content, you agree to these terms. No part of this work may be reproduced or transmitted without the author's permission. Anyone with permission must share the content only using official download links and credit the author. You are permitted to record videos using this work, provided that proper credit is given to the work in the video description. This work is intended for individual end users and may not be reused, resold, or distributed in any other form. Illegal distribution of this work through apps, websites, or YouTube videos, as well as profiting from Nogard's ownership, will be subject to legal action. For other methods of sharing or editing the source code, you must contact the author. Contact Nogard All registered names and trademarks mentioned in this content are used for identification purposes only and are the property of their respective owners. (Minecraft) ## Installation Download one of the color packs below and open the **.mcaddon** file with Minecraft. After the game imports the pack, activate the resource pack and behavior pack in your world settings. ## Downloads Red Butterfly.mcaddon Orange Butterfly.mcaddon Pink Butterfly.mcaddon Purple Butterfly.mcaddon Yellow Butterfly.mcaddon White Butterfly.mcaddon Lime Butterfly.mcaddon Green Butterfly.mcaddon Blue Butterfly.mcaddon Cyan Butterfly.mcaddon Light Blue Butterfly.mcaddon All Colors.zip Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Coca Cola Truck Addon - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/coca-cola-truck-addon/ # Coca Cola Truck Addon Published: Feb 2, 2020 (Updated: Mar 7, 2020) The Coca-Cola Truck finally gets to Bedrock Edition of Minecraft! Introducing fully functional, drivable (4 seats) truck with semi-trailer. The original Cola-Cola Christmas Truck advertisement comes from 1995, up to date this ad has literally gone around the world and today it is quite hard to find someone, who doesn't know about it. So, if you've ever dreamed of getting into the vehicle or driving the truck, this is chance for your dream to come true, through Minecraft. [Image: Coca Cola Truck Addon] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL) ## About I am always very busy at the end of the year and when it was before Christmas 2018, I just couldn't release it in time (see tweet). So, then I had same objective for 2019, but it also didn't really work out. I really apologize for such a delay. It's more than two months after Christmas now and I have finally prepared the addon for release. But better late, than never, right? ## Features Coca Cola Truck Addon adds two new vehicles (entities) in the game: Coca-Cola Truck and Coca-Cola Semitrailer. [Image: Coca Cola Truck Addon Image 0] You can attach semitrailer to your truck, when you get near to its hit box (gray circle/shadow). The connection will be made automatically. If you want to disconnect the trailer, you have to kill it (35 lives = 5 hits with diamond sword). Because I wanted the trailer to react to steering, the hit box of the semitrailer has to be only in the front part of the model. So, if you want to kill it, you have to hit it there. Same applies, when you want to open inventory of the semitrailer (27 slots). The vehicles are currently not obtainable in survival mode without cheating. You do not have to enable experimental gameplay. [Image: Coca Cola Truck Addon Image 1] All features of Coca Cola Truck and Coca Cola Semitrailer can be found in the picture below. [Image: Coca Cola Truck Addon Image 2] Both vehicles have movement animations, sounds and inventories etc. There is a lot to discover! The addon was also translated in all 29 Minecraft supported languages to make it easy to understand for all the people on the world. All registered names and trademarks mentioned in Minecraft Addon and Trailer are used only for identification and are the property of their respective owners. (Coca-Cola) ## License Terms All rights reserved. By downloading of this Minecraft addon you agree with these terms. No part of this work may be reproduced or transmitted without author's permission. The person with permission must share the addon only with official download links and credits to author. Illegal distribution of this addon in apps, websites and YouTube videos and earning money from Nogard's ownership will be punished by law. For other ways of sharing and editing the source code, you must contact the author. Contact Nogard ## Trailer ## Downloads Coca Cola Truck Addon.mcaddon Coca Cola Truck Addon.zip Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Craftable Chainmail Armor BP - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/craftable-chainmail-armor-bp/ # Craftable Chainmail Armor BP Published: Jun 6, 2022 Do you also keep asking yourself why every armor in Minecraft can be crafted but **Chainmail Armor** cannot? This behavior pack finally lets you craft Chainmail Armor using **chains**. [Image: Craftable Chainmail Armor BP] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL) ## About To craft Chainmail Armor you first need chains. Each chain is crafted from **1 iron ingot** and **2 iron nuggets**. Iron nuggets can be found in shipwreck or ruined nether portal chests. You can also craft 9 nuggets from 1 ingot, then use them for chains. [Image: Chain crafting recipe] Because chains require iron ingots, crafting a full chainmail set is actually more expensive than iron armor. Chainmail armor gives **6/10** armor points compared to **7.5/10** for iron armor. You might find chains in mineshafts or bastion remnants. Remember to mine chains only with a pickaxe to obtain them. **Caution:** using a behavior pack disables achievements. ## Crafting Recipes **Chainmail Helmet** crafting recipe [Image: Chainmail Helmet recipe] **Chainmail Chestplate** crafting recipe [Image: Chainmail Chestplate recipe] **Chainmail Leggings** crafting recipe [Image: Chainmail Leggings recipe] **Chainmail Boots** crafting recipe [Image: Chainmail Boots recipe] Every Minecraft Bedrock version starting from **1.16.100.54 Beta** is supported. ## License Terms All rights reserved. By downloading this content, you agree to these terms. No part of this work may be reproduced or transmitted without the author's permission. Anyone with permission must share the content only using official download links and credit the author. You are permitted to record videos using this work, provided that proper credit is given to the work in the video description. This work is intended for individual end users and may not be reused, resold, or distributed in any other form. Illegal distribution of this work through apps, websites, or YouTube videos, as well as profiting from Nogard's ownership, will be subject to legal action. For other methods of sharing or editing the source code, you must contact the author. Contact Nogard All registered names and trademarks mentioned in this content are used for identification purposes only and are the property of their respective owners. (Minecraft) ## Installation After downloading the pack as a **.mcpack**, open the file with Minecraft and it will import automatically. Then open your world settings, find **Behavior Packs** under **Add-Ons**, select Craftable Chainmail Armor BP in **My Packs** and click **Activate**. If you prefer the .zip archive, extract it manually into your behavior_packs folder. [Image: Pack installation] ## Downloads Craftable Chainmail Armor BP.mcpack Craftable Chainmail Armor BP.zip Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Cyberpunk 2077 Addon - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/cyberpunk-2077-addon/ # Cyberpunk 2077 Addon Published: Dec 13, 2020 The most anticipated game of the year is finally here! With this opportunity, I am releasing the Cyberpunk 2077 Addon for Minecraft Bedrock. Cyberpunk 2077 from the creators of successful Witcher Game Series - CD Project Red. This add-on implements Cyberpunk 2077 into Minecraft! Drive a car, van, shoot with weapons or talk with Johnny Silverhand, V Male/V Female, Jackie Welles or Judy Alvarez. [Image: Cyberpunk 2077 Addon] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL) ## Vehicles ### Quadra V-Tech The Quadra V-Tech is probably the most iconic and best known car when it comes to the Cyberpunk 2077. When creating this car, I created it with amazing attention to detail. The number of parts in this model eventually stopped at astronomical 816 cubes. In total, I spent over 46 hours creating the model and the texture for this car. **Game context:** V-Tech is an improved version of Quadra Turbo R introduced 8 years after it. Featuring an improved exhaust system and suspension, it quickly earned the status of cult muscle car. #### Key features - 2 seats for players - Fast speed (value 0.45) - Incredibly detailed model - 5 slots inventory - Custom animations - Glowing texture - No fall damage and more [Image: CP77 Addon Image 0] [Image: CP77 Addon Image 1] [Image: CP77 Addon Image 2] ### Van Another vehicle in this addon is the Van. It is intended to represent a Cyberpunk vehicle called the VILLEFORT COLUMBUS V340-F FREIGHT. However, the model of this van will probably be replaced in the future by a completely accurate model. #### Key features - 3 seats for players - Speed value of 0.36 - Really detailed model (613 cubes) - 27 slots inventory - Custom animations - Glowing texture - No fall damage and more. [Image: CP77 Addon Image 3] ## NPCs The addon currently contains 5 entities. All of these NPCs have an accurate skin to the original characters. Some of the skins were created by MatFy with my requests and minor adjustments (Johnny Silverhand, V Male, V Female and Jackie Welles). I personally created the skin for Judy Alvarez. When the entity is spawned, it will write you a message. Otherwise, it will run around your world in an uncoordinated way. However, deeper functionality is still missing. Please note that I am in a time rush. The individual entities are shown in the figures below. ### Johnny Silverhand **Game context:** This is a character played by the famous fan-loved Keanu Reeves. In the game he is an ex-US military veteran and the lead singer of the band Samurai before the breakup in 2008. He will welcome you with a message: "Wake the f*** up, Samurai! We have a city to burn." [Image: CP77 Addon Image 4] ### V Male/V Female **Game context:** V, alias for Vincent/Valerie (by gender), is the player-controlled protagonist of the Cyberpunk 2077 video game, that's why I implemented V Male and V Female. [Image: CP77 Addon Image 5] [Image: CP77 Addon Image 6] ### Jackie Welles **Game context:** Game context: He is one of the first V's contact points as well as the player's company during several missions. He speaks Spanish and doesn't like Scavengers. This character will later buy the Quadra V-Tech. [Image: CP77 Addon Image 7] All of these skins are also available for download as a Cyberpunk 2077 Skin Pack (Check Downloads section). [Image: CP77 Addon Image 8] ## Weapons ### Melee Weapons At the moment, Addon contains only 2 melee weapons, namely ARASAKA THERMAL KATANA and ELECTRIC BATON BETA. ARASAKA THERMAL KATANA in Minecraft replaces Netherite Sword and ELECTRIC BATON BETA replaces Stone Sword. There is going to be more in the future, I promise. My goal is to implement them as custom 3D items. [Image: CP77 Addon Image 9] ### Ranged Weapons The addon also contains 2 ranged weapons. Specifically, a shotgun called BUDGET ARMS CARNAGE and a M-10AF LEXINGTON pistol. The pistol replaces the bow and the shotgun replaces the crossbow. Again, I have to note that they will be implemented as custom items with 3D models in the future. [Image: CP77 Addon Image 10] [Image: CP77 Addon Image 11] ## Future Looking ahead to the future, the creator of this addon, Nogard, is committed to updating and expanding the content based on player feedback and new releases from Cyberpunk 2077. This means you can expect even more vehicles, NPCs, weapons, and features to be added in future updates, further enhancing your Cyberpunk 2077 experience in Minecraft. [Image: CP77 Addon Image 12] All registered names and trademarks mentioned in Minecraft Addon are used only for identification and are the property of their respective owners. (CD Project Red, Porsche) ## License Terms All rights reserved. By downloading of this Minecraft addon you agree with these terms. No part of this work may be reproduced or transmitted without author's permission. The person with permission must share the addon only with official download links and credits to author. Illegal distribution of this addon in apps, websites and YouTube videos and earning money from Nogard's ownership will be punished by law. For other ways of sharing and editing the source code, you must contact the author. Contact Nogard ## Trailer To get a glimpse of what the Cyberpunk 2077 Addon has to offer, you can watch the official trailer. ## Downloads Cyberpunk 2077 Addon.mcaddon Cyberpunk 2077 Addon.zip Cyberpunk 2077 Skin Pack.mcpack Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # FIFA Football Minigame - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/fifa-football-minigame/ # FIFA Football Minigame Published: Dec 18, 2022 (Updated: Jan 19, 2023) Me (Nogard) in cooperation with Karlos Game CZ we have already created 5 sports minigames: Ice Hockey (Addon) [Minigame], Ping Pong [Minigame], Floorball [Minigame], Futsal [Minigame] and Ice Hockey Minigame V2. But to this day we're still missing one very popular sport from the series, of course the football/soccer. And when else to release this minigame than on the occasion of the 2022 FIFA World Cup. 😊 [Image: FIFA Football Minigame] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL), **Karlos Game CZ** (Twitter) ## Introduction The map contains **2 stadium variants**, so 2 matches can be played at the same time. Both stadiums have an opening roof along with other enhancements. The larger stadium has a fully functional automatic in-map scoreboard system. They are decorated with national flags of the qualified teams and special posters to promote the creators. [Image: FIFA Football Minigame Image 0] The transition between stadiums is decorated with a fountain and a parking lot. In the parking lot you will find the newest version of the Mech Car Addon and yet unreleased Mech Van Addon. The Mech Van is in a very special variant – TV Van (television broadcast van). [Image: FIFA Football Minigame Image 1] The Mech TV Van has in total 3 sitting positions. 2 being in the front and the 3rd one is in the back of the van – where the studio gear is. The van is fully animated - wheels (while driving and turning), steering wheel, dashboard dials and smoke particles. The same goes for the Mech Car (2 seats). Also, speed and other properties have been changed to make them more controllable. Both can be removed with 2 hits when sneaking with your bare hand (you can remove them in one hit with the sword - Football boots). They will drop the corresponding spawn items (eggs) to retrieve them. Engine and damage sounds are now also present. Thanks to MatFy for the satellite design idea. [Image: FIFA Football Minigame Image 2] Besides that, trophies from Trophies Addon can't of course be missing in this map. Again, this is the latest version of the trophies (normal and football ones only) that you will find. They are now implemented using custom 3D blocks (Trophies, Hockey Trophies and Ball Trophies). All trophies are available in 5 different variants (emerald, diamond, gold, silver/iron, bronze). [Image: FIFA Football Minigame Image 3] The addon includes 7 stylish types of balls to play with. You can easily shoot just by hitting the ball, if you want to shoot at longer distances, use Football Boots with Knockback 1 or 2. Boots can be found along with other equipment such as custom dresses, food, balls, vehicles in chests around the map. Get the cool skin on the picture below: Cyberpunk 2077 Addon + Skinpack. [Image: FIFA Football Minigame Image 4] There's a lot more that hasn't been talked about yet, imagine a time and weather machine, walls opening with redstone and command blocks, goal effects and sounds, team changing rooms, a bar, a museum, a maze, a tv studio, a doctor and staff rooms, even a bowling alley and translations into English (US and GB), Czech and Slovak. This and much more can be found in this map. Enjoy! We will be glad for any tips and ideas for the future. Thank you for playing. 💙 [Image: FIFA Football Minigame Image 5] ## Update V1.1 **Changes to the smaller stadium built of white and blue glass:** - The goal nets have been redesigned so you can't accidentally activate the scoreboard + better ball clearance - Spawn point is now properly set in the middle of the two stadiums - The world game mode is now set to survival - Scoreboard is now fully functional [Image: FIFA Football Minigame Image 6] **Addon fixes:** - Mech Van TV Van now has the proper seating positions for 3 players - Mech Cars now have the correct seating positions for 2 players - Fixed pack icon loading for [FIFA] Football (Soccer) Addon - Updated UUIDs to ensure no duplicates are detected - Fixed multiplayer connection dependencies - Small changes to the ball physics [Image: FIFA Football Minigame Image 7] ## License Terms All rights reserved. By downloading of this Minecraft addon you agree with these terms. No part of this work may be reproduced or transmitted without author's permission. The person with permission must share the addon only with official download links and credits to author. Illegal distribution of this addon in apps, websites and YouTube videos and earning money from Nogard's ownership will be punished by law. For other ways of sharing and editing the source code, you must contact the author. Contact Nogard ## Downloads [FIFA] Football / Soccer Minigame V1.1.mcworld Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Floorball Minigame - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/floorball-minigame/ # Floorball Minigame Published: Nov 5, 2017 This minigame lets you play **floorball** in **Minecraft Bedrock Edition**. The map comes with an add-on providing custom sticks, ball and other features. [Image: Floorball Minigame Image 0] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL), **Lolman_CZ** (Twitter), **Karlos Game CZ** (Twitter) ## How to Play? In the center of the floorball rink you will find a small ball. Wait for everyone to join before hitting it. Use the floorball stick to hit the ball into the goal to score. When a team scores, a notification text will appear on the screen. You can play by your own rules or follow official floorball rule books. [Image: Floorball Minigame Image 1] It's a fun minigame for arranging tournaments and other types of games with friends. [Image: Floorball Minigame Image 2] ## License Terms All rights reserved. By downloading of this Minecraft minigame you agree with these terms. No part of this work may be reproduced or transmitted without author's permission. The person with permission must share the minigame only with official download links and credits to author. Illegal distribution of this minigame in apps, websites and YouTube videos and earning money from Nogard's ownership will be punished by law. For other ways of sharing and editing the source code, you must contact the author. Contact Nogard ## Trailer ## Downloads Floorball Minigame.mcworld Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Fortnite GUI RP - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/fortnite-gui-rp/ # Fortnite GUI RP Published: Mar 25, 2020 I am really proud to introduce Fortnite GUI Resource Pack, which we were working on last 3 months. This also reveals a brand new project that I work on. The pack reshapes existing Minecraft Bedrock vanilla graphics user interface to Fortnite styled GUI. Fortnite is still one of the most played games these times. Despite strong competition in the form of PlayerUnknown's Battlegrounds (PUBG), Call of Duty: Warzone, Apex Legends, Battlefield V Firestorm and more, it is one of the best battle royale games of all time. [Image: Fornite GUI RP] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL), **AgentMindStorm** (Twitter, YouTube) ## About I am really proud to introduce Fortnite GUI Resource Pack, which we were working on last 3 months. This also reveals a brand new project that I work on. The pack reshapes existing Minecraft Bedrock vanilla graphics user interface to Fortnite styled GUI. Fortnite is still one of the most played games these times. Despite strong competition in the form of PlayerUnknown's Battlegrounds (PUBG), Call of Duty: Warzone, Apex Legends, Battlefield V Firestorm and more, it is one of the best battle royale games of all time. ## Features The pack does not change just the colors and shape of the start (title) screen, but it also replaces actual UI bars like hearts (health), golden bars (shields), hunger bar, xp bar and more to Fortnite styled ones. Look at the picture below, it shows look of a mobile user interface. [Image: Fortnite GUI RP Image 1] The design of the Fortnite styled pause screen. Absolutely everything was recolored and a lot of elements were completely redesigned. [Image: Fortnite GUI RP Image 2] ## License Terms All rights reserved. By downloading of this Minecraft resource pack you agree with these terms. No part of this work may be reproduced or transmitted without author's permission. The person with permission must share the resource pack only with official download links and credits to author. Illegal distribution of this resource pack in apps, websites and YouTube videos and earning money from Nogard's ownership will be punished by law. For other ways of sharing and editing the source code, you must contact the author. Contact Nogard ## Downloads Fornite GUI RP.mcpack Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Fox Addon - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/fox-addon/ # Fox Addon (Minecon 2018) Published: Sep 30, 2018 During Minecon Earth 2018, Mojang revealed many new features. That year featured a biome vote instead of a mob vote - and the Taiga biome won. As a result, foxes, campfires, and sweet berries were selected for future updates. This addon brings foxes to Minecraft: Bedrock Edition much earlier than Mojang's official release, allowing you to enjoy them in your world right now. ## About Foxes in this addon have a big appetite - they'll eat almost anything! You can feed them meat, bread, cake, cookies, apples, carrots, fish, pumpkin pie, and more. To tame a fox, use raw chicken. Once tamed, it will loyally follow you. Tamed or wild, foxes will attack several mobs, including: chickens, rabbits, sheep, pigs, cows, villagers, silverfish, endermites, ocelots, cod, pufferfish, parrots, and salmon. The addon includes 9 language files: English (UK), English (US), German (DE), French (FR & CA), Polish (PL), Czech, and Slovak. Custom sounds are also included to enhance the experience. [Image: Fox Addon Screenshot 1] [Image: Fox Addon Screenshot 2] ## Downloads Download .mcaddon Download .zip Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Furniture: Modern Makeover Addon - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/furniture-modern-makeover-addon/ # Furniture: Modern Makeover Addon Published: Mar 2, 2021 I was commissioned by one of **Waypoint Studios**' partners to implement all of the models for this addon, taking them from initial concept to fully working entities in **Minecraft: Bedrock Edition**. After my work was finished (Jul 29, 2020), the addon was published on Minecraft Marketplace through Waypoint Studios, the publisher, on March 2, 2021. The screenshots below are from the Marketplace page and are © Waypoint Studios. [Image: Furniture Modern Makeover] ## Official Description Modern furniture is back! Decorate your world with colorful furniture for any room you want. Use brushes to paint with 16 different colors. Become an interior designer in this modern world! - Modern neighborhood - Plenty of homes to decorate - Paintable furniture - 50+ furniture pieces ## License Terms All rights reserved. The screenshots are from Minecraft Marketplace and are © Waypoint Studios. This project was commissioned work and later released by Waypoint Studios. Redistribution without permission is prohibited. All registered names and trademarks mentioned in this content are used for identification purposes only and are the property of their respective owners. (Minecraft) ## Download Minecraft Marketplace Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Futsal Minigame - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/futsal-minigame/ # Futsal Minigame Published: Nov 6, 2018 This minigame brings the world-famous sport of **futsal** to **Minecraft**. It is a variant of soccer but with fewer players on the field. The map includes an add-on that implements balls, football boots, jerseys, new food items, posters and a whole lot more things! The add-on is available in nine languages: English (GB), English (UK), German (DE), French (CA), French (FR), Polish (PL), Czech and Slovak. [Image: Futsal Minigame Image 0] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL) ## How to Play? The stadium includes a scoreboard system and cool features such as the ability to open or close the ceiling. Everything has been made with powerful command blocks and there are many places to explore such as shops, a museum and a restaurant. You can find football boots, jerseys, food items and balls in chests scattered around the stadium. It is recommended for at least two players and each time your team scores you will see it on the screen. The scoreboard goes up to four goals and after every goal a new ball spawns in the center of the stadium. Here is a list of replaced items. - Hamburgers (Beef / Porkchop) - Ice Creams (Pumpkin Pie, Carrots) - Money (Emeralds) - New Paintings - Football Boots (Swords with knockback enchantments) - Jerseys (Armor) [Image: Futsal Minigame Image 1] [Image: Futsal Minigame Image 2] [Image: Futsal Minigame Image 3] [Image: Futsal Minigame Image 4] ## Credits - Map made by Karlos Game CZ and mastered by Nogard - Addon (balls, football boots...) made by Nogard ## Trailer ## License Terms All rights reserved. By downloading this Minecraft minigame you agree with these terms. No part of this work may be reproduced or transmitted without the author's permission. Persons with permission must share the addon only with official download links and credits to the author. Illegal distribution of this addon in apps, websites and YouTube videos and earning money from Nogard's and Karlos Game's ownership will be punished by law. For other ways of sharing and editing the source code, you must contact the author. Nogard **Contacts:** - Email: nogmcpe@gmail.com - Twitter: @Nogard_YT ## Downloads Futsal Minigame.mcworld Futsal Minigame.zip Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # GTA Street Wars Addon - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/gta-street-wars-addon/ # GTA Street Wars Addon Published: Feb 6, 2017 This is an addon which brings some of the gangs in GTA San Andreas (and V) to Minecraft Pocket Edition. All of the gangs are hostile toward one another and will participate in turfwars if they get across each other. If you've ever played GTA (which I have a little too much in the past) then you will most likely enjoy this addon as well! [Image: GTA Street Wars Addon Image 0] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL) ## Weapons Some of the weapons have been replaced by two melee weapons and one assault rifle. All of them are weapons which you can get in at least one of the GTA games. - Mp5 = Bow - Knife = Sword - Chainsaw = Axe [Image: GTA Street Wars Addon Image 1] ## Gangs Villagers have been replaced by the Grove Street gang (green). They are neutral by default. This means that they will only attack if they are being attacked by another gang. It would be really cool if it was possible to somehow hire Grove Street members to become a part of your own gang. Currently this isn't a feature but maybe that's something for the future! [Image: GTA Street Wars Addon Image 2] The husk has been replaced by the Ballas gang. However, the skin is wrong! It looks like Jizzy B. and he's actually not actually part of a gang. He has a complete other line of work... hopefully that can be fixed in a future update. The Ballas gang will attack all other gangs. [Image: GTA Street Wars Addon Image 3] Zombie pigmen have been replaced by cops. They are neutral mobs which will only attack if they are being attacked first. In some way they are actually dirty (also known as corrupt) since they will look away if they see something illegal going down and only go to attack if they themselves are in danger. [Image: GTA Street Wars Addon Image 4] Skeletons have been replaced by the Vagos gang. They are one of the most dangerous gangs as they are equipped with Mp5's and will shoot anyone they see. [Image: GTA Street Wars Addon Image 5] Thankfully there are cops out there which will try to kill them, at least if they themselves they attacked. [Image: GTA Street Wars Addon Image 6] ## Installation Download and apply to your world. ## Downloads GTA Street Wars RP.mcpack GTA Street Wars BP.mcpack GTA Street Wars Addon.zip Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Hacks: Speed Bridge Addon - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/hacks-speed-bridge-addon/ # Hacks: Speed Bridge Addon Published: Dec 5, 2023 I created this addon during my university internship at **5 Frame Studios**. The main feature is a speed bridge hack that automatically places blocks from your hotbar. To make the map more fun, I added a helicopter, a small soccer field with goal effects, filled chests with hacks and hid many easter eggs across the world. The screenshots below are from the Marketplace page and are © 5 Frame Studios. [Image: Hacks Speed Bridge Addon] ## Official Description Speed Bridge Hack lets you automatically place blocks ahead of you. Explore a custom world with a helicopter, soccer mini-game and hidden easter eggs! - Custom soccer game included! - Fly with a helicopter - The hack is not available outside of the provided map. [Image: Speed Bridge screenshot 1] [Image: Speed Bridge screenshot 2] [Image: Speed Bridge screenshot 3] [Image: Speed Bridge screenshot 4] [Image: Speed Bridge screenshot 5] ## License Terms All rights reserved. The screenshots are from Minecraft Marketplace and are © 5 Frame Studios. This project was created during my internship at 5 Frame Studios. Redistribution without permission is prohibited. All registered names and trademarks mentioned in this content are used for identification purposes only and are the property of their respective owners. (Minecraft) ## Download Minecraft Marketplace Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Hoplite RP - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/hoplite-rp/ # Hoplite RP (Bedrock) Worked on since: 2025 Hoplite is one of the most-played Minecraft servers globally, known for its intense battle-royale and duels, proximity voice chat, and high-quality custom visuals. The server was launched by YouTuber SpeedSilver, who has around **4 million subscribers**. In 2025, I led the effort to bring the **Hoplite** experience to **Minecraft Bedrock Edition** players. ## Scale As of late 2025, the Hoplite resource pack comprises thousands of assets - and continues to grow. Converting this volume required handling a wide variety of content types: - **2D items** requiring Bedrock-specific attachable definitions - **3D items** with display property mirroring to match Java rendering, including per-state differences (e.g., bow, crossbow, shields) - **Animated textures** with multiple animation layers working correctly - **Multi-state items** like bows, crossbows, shields, and fishing rods with dynamic visual changes - **ModelEngine models** - converting complex entity models and their associated textures - **Custom armor** - porting armor visuals to Bedrock's attachable system - **Unicode elements and GUI components** - converting all assets and providing documentation, specifications, and implementation guidance to the JSON UI developer for buttons, progress bars, and other interactive elements - **Vanilla texture replacements** - ensuring all modified default textures carried over correctly to Bedrock's format and file structure [Image: Hoplite Bedrock] ## The Challenge Porting a resource pack of this scale to Bedrock is not a simple file conversion. Bedrock Edition uses an entirely different resource pack format, different JSON schemas, different rendering behavior, and different client-side requirements. Achieving visual parity while maintaining performance across mobile, console, and PC clients required deep knowledge of both editions. [Image: Hoplite Bedrock challenge showcase] ## My Role: Bedrock Port Lead & Infrastructure Architect I was responsible for the complete Bedrock port - not only the pack itself, but also the deployment pipeline and delivery infrastructure needed to serve it to players. #### Resource Pack Conversion - Developed custom conversion scripts to transform Java assets into Bedrock-compatible formats - Ensured visual parity across hundreds of custom items, weapons, and UI elements - Adapted textures and models to work within Bedrock's rendering constraints #### Infrastructure & Deployment - Designed CDN-based distribution to handle pack delivery at scale - serving thousands of players daily from around the world, with primary focus on USA and Europe - Identified and configured the specific HTTP headers required for Minecraft Bedrock clients to accept externally hosted packs - Built CI/CD pipelines for automated deployment, handling Bedrock-specific requirements and enabling rapid iteration with no manual downloads required - Advised on server-side setup and integration #### Plugin & Extension Development - Forked and modified multiple Java plugins and Geyser Extensions to support our Bedrock implementation - Contributed improvements back to upstream open-source repositories where possible, reducing long-term maintenance burden #### Team Coordination - Sourced and onboarded a specialist for complex Bedrock JSON UI work after evaluating dozens of candidates - Managed cross-team communication within my scope - resource pack, deployment pipeline, and plugin modifications - to ensure visual parity with the Java version [Image: Hoplite Bedrock port showcase] ## Long-Term Planning Pays Off When I started working on the Java resource pack in 2023, I made deliberate design choices with a potential Bedrock port in mind. File structures, naming conventions, and asset organization were all built to allow for easier cross-platform conversion. When the time came to execute the Bedrock port, that foresight made a multi-month development venture achievable within a tight timeline. [Image: Hoplite Bedrock long-term planning] ## Ongoing Maintenance I continue to maintain the Bedrock pack - keeping it compatible with new Minecraft versions and in sync with the Java pack as new content is added. [Image: Hoplite Bedrock ongoing maintenance] ## Account Linking If you play on both Java and Bedrock, you can link your accounts so your progress, cosmetics, and items are shared across platforms. - **Link your accounts:** link.geysermc.org/start - **Unlink if needed:** geysermc.org/wiki/floodgate/linking Without linking, your Bedrock account will have a `.` prefix and be treated as a separate account. Note that after linking, you cannot play on both platforms simultaneously, but you can always unlink later if needed. ## How to Play **Server Address:** `hoplite.gg` **Bedrock Port:** `19132` Both Java and Bedrock players connect to the same address. Bedrock players use port 19132 (the default). [Image: Nogard Minecraft Skin] ### Hire Nogard Looking for Minecraft expertise? Let's get in touch. Contact ## Gallery [Image: Hoplite Bedrock screenshot 1] [Image: Hoplite Bedrock screenshot 2] [Image: Hoplite Bedrock screenshot 3] [Image: Hoplite Bedrock screenshot 4] [Image: Hoplite Bedrock screenshot 5] [Image: Hoplite Bedrock screenshot 6] [Image: Hoplite Bedrock screenshot 7] [Image: Hoplite Bedrock screenshot 8] [Image: Hoplite Bedrock screenshot 9] [Image: Hoplite Bedrock screenshot 10] [Image: Hoplite Bedrock screenshot 11] ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Hoverboard Addon - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/hoverboard-addon/ # Hoverboard Addon Published: Feb 17, 2019 Travel faster with the new **Hoverboard** in Minecraft! Hoverboard is a popular vehicle for quick transportation. The main purpose of this add-on is to make **Minecraft: Bedrock** more fun. It's highly recommended for multiplayer racing or similar activities. [Image: Hoverboard Addon] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL) ## About There are two versions of the addon available. First for Minecraft Bedrock 1.8+ and second for Minecraft 1.2 - 1.7. [Image: Hoverboard Versions] ## Hoverboard Addon for MC 1.8+ This version uses new features introduced in Minecraft 1.8. The hoverboard is a brand-new entity. ### Features: - Rideable (really fast) - Colorable - New added entity - Custom sounds - Animated wheels - Available in all Minecraft supported languages. ## Hoverboard Addon for MC 1.2 - 1.7 There are still players who use older versions of Minecraft and I didn't forget about them. ### Features: - Rideable (really fast) - Colorable - Replaced sheep - Custom sounds - Animated wheels - Available in all Minecraft supported languages. ## License Terms All rights reserved. By downloading this Minecraft addon you agree with these terms. No part of this work may be reproduced or transmitted without the author's permission. The person with permission must share the addon only through official download links and credit the author. Illegal distribution of this addon in apps, websites and YouTube videos and earning money from Nogard's ownership will be punished by law. For other ways of sharing and editing the source code, you must contact the author. **Contacts:** Email: nogmcpe@gmail.com Twitter: @Nogard_YT ## Trailer Trailer was inspired by Fortnite Hoverboard Trailer. ## Downloads Hoverboard Addon for MC 1.2-1.7.mcaddon Hoverboard Addon for MC 1.8+.mcaddon Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Ice Hockey Minigame V1 - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/ice-hockey-minigame-v1/ # Ice Hockey Minigame V1 Published: Jul 1, 2017 This minigame has been built during a period of two months and the end result is a fully functional (and for the most part automatic) Ice Hockey minigame. To make some of these things possible an add-on is included which replaces the rabbit with a puck, swords with hockey sticks and so on. It's a really well made minigame which is best played together with friends. If you like ice hockey, or just sports in general, then give it a try! [Image: Ice Hockey Minigame V1] [Image: Ice Hockey Minigame Image 0] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL) ## How to Play? As there are two different teams in ice hockey this map is recommended for minimum two players. Find the locker room and select a team by putting on the gear of that team. Each hockey stick has a different knockback effect so it's best if you decide beforehand which type to use. If you're more than two players who will play then one of you can be the referee. His task is to make sure no one cheats. And if they do, punish their team for it. [Image: Ice Hockey Minigame Image 1] Go out on the ice rink once you are ready and meet up the other team in the center. There should be a puck on the ice by default. But if for some reason isn't then you'll need to spawn one using the Puck Spawn Egg. Initiate a countdown from 10 (preferably by using the text chat) and then let the game begin! [Image: Ice Hockey Minigame Image 2] You can hit the puck with your ice hockey stick. [Image: Ice Hockey Minigame Image 3] The ultimate objective for each team is to score goals (and making sure the opposite team doesn't score). You'll be notified if a team scored. There is no automatic score counting system currently so you will need to keep track of the score yourself. [Image: Ice Hockey Minigame Image 4] The puck is automatically processed by the redstone system and then returned to the center of the ice hockey arena. Just hit the minecart once it gets there. [Image: Ice Hockey Minigame Image 5] Place the puck in the center of the arena. You'll need to walk towards it and push it to do so. [Image: Ice Hockey Minigame Image 6] Players are never allowed to hit anyone of the opposite team. If anyone is seen doing that (intentionally) then he or she needs to be placed in a penalty box and stay there for 1 minute. [Image: Ice Hockey Minigame Image 7] Have fun out on the ice! [Image: Ice Hockey Minigame Image 8] ## License Terms All rights reserved. By downloading of this Minecraft minigame you agree with these terms. No part of this work may be reproduced or transmitted without author's permission. The person with permission must share the minigame only with official download links and credits to author. Illegal distribution of this minigame in apps, websites and YouTube videos and earning money from Nogard's ownership will be punished by law. For other ways of sharing and editing the source code, you must contact the author. Contact Nogard ## Trailer [Image: Ice Hockey Minigame Image 9] ## Downloads The minigame was updated to new Minecraft standards. Ice Hockey Minigame V2 for Minecraft 1.12+ Ice Hockey Minigame V1.mcworld Ice Hockey Minigame V1.zip Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Ice Hockey Minigame V2 - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/ice-hockey-minigame-v2/ # Ice Hockey Minigame V2 Published: May 22, 2019 (Updated: May 24, 2024) This minigame has been built during a period of two months and the end result is a fully functional (and for the most part automatic) Ice Hockey minigame. To make some of these things possible an add-on is included which adds a puck, hockey sticks, trophies and much more. The V2 update was created according to the IIHF World Cup. The map is now updated for this year's IIHF 2022 in Finland, Tampere and Helsinki. It's a really well made minigame which is best played together with friends. If you like ice hockey, or just sports in general, then give it a try! [Image: Ice Hockey Minigame] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL), **Karlos Game CZ** (Twitter) ## Introduction Ice Hockey Minigame V2 is the successor to Ice Hockey Minigame released back in 2017. Stadium got roof and it was almost completely redesigned. The map also has a lever for opening and closing the roof. With Karlos Games CZ we also created new fully automated and functional in-map scoreboard system. We've also completely redesigned the system, which returns the puck back to the center of the arena. It's now done using command blocks. [Image: Ice Hockey Minigame Image 0] [Image: Ice Hockey Minigame Image 1] In the V2.3 update, the Ice Hockey Addon now includes custom 3D blocks for trophies (trophies, hockey trophies, puck trophies and IIHF trophy). All the trophies are available in 5 different variants (emerald, diamond, gold, silver/iron, bronze). The puck got a complete overhaul as well (new model, texture and collision box). From the first version there are still hockey sticks, jerseys, meal, etc. The entire add-on has been translated into all languages supported by Minecraft (29 languages). And I could go on (new posters, intro, rooms). [Image: Ice Hockey Minigame Image 2] [Image: Ice Hockey Minigame Image 3] A special type of trophy was added to the Ice Hockey Addon - the IIHF Trophy on the occasion of the final match of this year's Ice Hockey World Championship. [Image: Ice Hockey Minigame Image 4] The Ice Hockey Minigame V2.4 update adds 2 new trophies to complete the IIHF trophy series. These trophies were then placed throughout the map to further decorate it. The puck now has slightly different behavior, it will slide much better than before. The map also received various new features and bug fixes: added new effects (fireworks, goal horn, new titles) for goal signalization, a new button for clearing all pucks from the field, fixed redstone gate, corrected typo in the introduction, etc. [Image: Ice Hockey Minigame Image 5] In the picture below you can see an aerial view of the huge ice hockey stadium with a folded roof. You will spawn in the building, which is visible in the lower left corner. The hallway in front of you is the introductory part that you should take on the minecart. If you're playing with friends, only one of you should take the cart, because otherwise there would be too many command block activations and the text displayed on the screen would not be arranged correctly. Once you walk through the introductory corridor, you will have the opportunity to get all the necessary equipment before you get to the rink. But before you start playing intensively, we recommend that you take a tour of the stadium to feel the details and the hard work we put into it. Thank you for playing! [Image: Ice Hockey Minigame Image 6] This project is actually getting overwhelmingly complex, there are command blocks all the way under the stadium. It is the most complex map we have ever made. [Image: Ice Hockey Minigame Image 7] Ice Hockey Minigame V2.5 update was created on the occasion of this year's IIHF. You can find there a new IIHF 2022 trophy, new posters, it's now also fully compatible with the current Minecraft version (1.18) and more. [Image: Ice Hockey Minigame Image 10] [Image: Ice Hockey Minigame Image 11] ## About IIHF Before you immerse yourself into playing ice hockey in Minecraft, you have the opportunity to discover the origins of the IIHF. The Ice Hockey World Championships are annual international men’s ice hockey tournaments. The term IIHF stands for International Ice Hockey Federation. The IIHF was formed in 1908. The first IIHF officially took place for the first time at the 1920 Summer Olympics. From 1920 to 1968, the Olympic hockey tournament was also considered the World Championship for that year. The first World Championship that was held as an individual event was in 1930 in which twelve nations participated. This year's IIHF World Championship is hosted by Latvia in Riga. [Image: Ice Hockey Minigame Image 9] All registered names and trademarks mentioned in Minecraft Addon and Trailer are used only for identification and are the property of their respective owners. (IIHF) ## License Terms All rights reserved. By downloading of this Minecraft minigame you agree with these terms. No part of this work may be reproduced or transmitted without author's permission. The person with permission must share the minigame only with official download links and credits to author. Illegal distribution of this minigame in apps, websites and YouTube videos and earning money from Nogard's ownership will be punished by law. For other ways of sharing and editing the source code, you must contact the author. Contact Nogard ## Trailer ## Downloads Ice Hockey Minigame.mcworld Ice Hockey Minigame.zip Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Kart Addon - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/kart-addon/ # Kart Addon Published: Aug 18, 2018 The Kart Addon implements gokarts which can be used for racing in Minecraft and is inspired by the Mario Kart games. Each kart holds one player and features custom sounds for a cool driving experience. The detailed model comes in **12 different colors** and replaces spiders. The add-on is available in English US, English GB, German, Czech and Slovak. [Image: Kart Addon] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL) ## About This addon adds gokarts in 12 vibrant colors for thrilling races with friends. Each kart has sounds and smooth controls. [Image: Kart Addon Colors] ## How Does It Work? The karts replace Spiders and Cave Spiders, so you'll mostly find them in caves. You can also use Kart spawn eggs for quicker access. - **iOS / Android:** Long press on the vehicle and press Drive - **Windows 10:** Right-click on the vehicle to drive it They are very fast and perfect for racing! ## License Terms All rights reserved. By downloading of this Minecraft addon you agree with these terms. No part of this work may be reproduced or transmitted without author's permission. The person with permission must share the addon only with official download links and credits to author. Illegal distribution of this addon in apps, websites and YouTube videos and earning money from Nogard's ownership will be punished by law. For other ways of sharing and editing the source code, you must contact the author. Contact Nogard ## Installation Download one of the color packs below and open the **.mcaddon** file with Minecraft. After the game imports the pack, activate it in your world settings and create the world. ## Downloads Red & Blue Kart.mcaddon Yellow & Lime Kart.mcaddon Black & White Kart.mcaddon Orange & Green.mcaddon Light Blue & Silver Kart.mcaddon Pink & Purple Kart.mcaddon All Colors.zip Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Mace 3D RP - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/mace-3d-rp/ # Mace 3D RP Published: Mar 26, 2024 (Updated: Mar 25, 2025) This resource pack enhances the Mace by giving it a 3D model! The Mace is a new weapon added to Minecraft Bedrock in Beta & Preview - 1.20.80.22 Update. For consistency reasons, Mojang decided to make the Mace a 2D item. However, many people wish it had a 3D model instead. Which is the reason why I created this resource pack. And I made it for both Minecraft universes - Bedrock and Java! [Image: Mace 3D RP Key Art] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL) ## A New Weapon - the Mace Mace is a truly high-risk, high-reward weapon. It can deal crazy amounts of damage, but only if you time things perfectly. For example, you need to land from a height of 100 blocks to kill Warden on a single hit. And that's not all; if you manage to actually hit the mob before landing, you won't take any fall damage. Doesn't that sound completely insane already? Well, guess what, you can kill Wither and Ender Dragon on a single hit too! But ummm, don't forget to bring some totems of undying for the missed attempts, hehe. [Image: Mace 3D RP Ender Dragon] Mace was introduced to Minecraft Bedrock in Beta & Preview - 1.20.80.22, and in Snapshot 24W11A to Minecraft Java, both released on March 14th, 2024. Therefore, it's essential to be on either of these versions or higher to be able to use this resource pack. Additionally, don't forget to turn on experiments for your world. In Minecraft Bedrock, these experiments, which enable the new features introduced in Minecraft Live 2023, are labeled as "Update 1.21". In Minecraft Java you can enable them under "More" tab when creating a world. Then under "Experiments" button, where you can toggle "Update 1.21" on. On April 23rd, mace moved from Preview to Stable with version 1.20.80, but still under the experimental toggle. [Image: Mace 3D RP Camera View] ## Why Is It Not 3D by Default? There undoubtedly are some technical constraints, which might have led Mojang to make the Mace a 2D item instead of creating a 3D model for it. One of these might be the player swiping animation on Bedrock, as it requires changes in player animation files to make it look like an actual weapon. But mainly, I believe it's because all the weapons in Minecraft have always been 2D, so it wouldn't make much sense to make the new weapon 3D. And I do agree with Mojang on this. Despite that, I personally find it look way better when it's 3D, and I'm sure that many players will agree with me as well. [Image: Mace 3D RP 2D to 3D] The Bedrock version of the resource pack is available in two types. The first option, in order, doesn't edit player.json or any other vanilla files, making it compatible with any other addon. Meanwhile, the second version (player animations) does edit these files. Specifically, the second version overrides player.entity.json and other vanilla files to make the 3D Mace attack/swipe animation look like an actual weapon. If you intend to use this pack alongside other add-ons, it's advisable to download the first version (recommended). ## License Terms You're allowed to record videos and take screenshots of this work. You may share this work with others, but only with the original download link. You're allowed to use this work in your Minecraft worlds and servers without any limitations. However, redistribution without author's consent in applications, websites, and other media, as well as earning money from it, will be punished by law. **Nogard** Contacts: Email: nogmcpe@gmail.com Discord: Nogard#9634 (nogard_yt) Twitter: @Nogard_YT ## Installation - Download the resource pack. - Make sure that the downloaded file has a .mcpack extension. - Open the downloaded file with Minecraft. - Minecraft will automatically import the resource pack. - Enable the Mace 3D RP in the world or global settings. - Enjoy! ## Downloads Mace 3D RP (recommended) Mace 3D RP (player animations) Minecraft Java Version Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Mech Car Addon - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/mech-car-addon/ # Mech Car Addon Published: Dec 15, 2019 Mech Car Addon is remake of cars from most advanced vehicles mod - Mech Mod. It was originally released in 2015 for Minecraft Pocket Edition. Time has passed and many things have changed. For the original mod you needed third part app - BlockLauncher, to run the mod. Now you can import and play it in just vanilla version of Minecraft Bedrock. Let's experience the nostalgia together. [Image: Mech Car Addon] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL) ## Story behind I remember, when I was in elementary school and for the first time I just downloaded Mech Mod from MCPEDL. You can't imagine how happy I was when I added vehicles to Minecraft. I have really great memories of this mod. The idea of remaking this mod to new standards for Minecraft has dragged me **since 2017**. This was also the year I made the Old Mech Car model. Unfortunately, I had a very bad technique and had no conditions to finish this addon. I have finished the idea this year, in 2019. But better late, than never, right? Let's feel the nostalgia of these times together. ## Features Mech Car Addon adds two new cars to the game: Mech Car and Old Mech Car. [Image: Mech Car Addon Image 0] [Image: Mech Car Addon Image 1] All features and comparison between these new cars are on the picture. [Image: Mech Car Addon Image 2] Both cars have animations (wheels, dashboard and smoke), sounds etc. There is a lot to discover! The Addon was also translated into all 29 languages to make it easy to understand for all the people on the world. ## License Terms All rights reserved. By downloading of this Minecraft addon you agree with these terms. No part of this work may be reproduced or transmitted without author's permission. The person with permission must share the addon only with official download links and credits to author. Illegal distribution of this addon in apps, websites and YouTube videos and earning money from Nogard's ownership will be punished by law. For other ways of sharing and editing the source code, you must contact the author. Contact Nogard ## Trailer ## Downloads Mech Car Addon.mcaddon Mech Car Addon.zip Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Minecraft Live 2020 Addon - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/minecraft-live-2020-addon/ # Minecraft Live 2020 Addon Published: Nov 13, 2020 (Updated: Dec 14, 2021) Are you really satisfied with Minecraft Live 2020 Mob Vote result? Did you also vote for Iceologer or Moobloom? Of course, you did! The results are quite unfortunate this year, don't you think so? It's already decided that Glow Squid will be added to Minecraft. It looks like you have no way to change that. However, this is not entirely true, as with this addon you can add all these 3 mobs to the game. [Image: Minecraft Live 2020 Addon] **Creator: Nogard**(Twitter, YouTube, Reddit, Facebook) ## Don't you seek another challenge? Imagine yourself exploring desolate mountains covered with snow. Nobody anywhere. You are completely alone, lost in the middle of pointed peaks. Oh, and it's snowing! Suddenly a villager dressed in blue appears in your view (isn't it a rhyme?). What, the blue villager? He doesn't really look like a wandering trader, this one is different. I've never seen him before! Your last chance for a rescue? Maybe, but what you know for sure is that you have to follow him to find out who he really is. So, you are slowly approaching him. You are still looking at him from a far distance. You see his dark gray eyebrows and his red eyes. Hmm, he doesn't look as friendly as you first thought. In fact, he looks pretty scary. Nevertheless, you will try to get even closer to him. At the moment, he suddenly spot you. Silence. Just you and a strange blue little man in the middle of desolate mountains. Suddenly, he begins to raise his hands, as if he is casting a spell. What is happening? Above yourself, you see a huge cloud of ice. You have no chance to get out from under the ice cloud. The ice cloud is falling on you. You lost two and a half hearts + another half a heart by falling. What are you going to do now? Wait, are you just dreaming? No! With Minecraft Live 2020 you can make this adventure real. Download the add-on and complete your story! ## Glow Squid Glow Squid won this year's Mob Vote, so this shiny entity originally from Minecraft Earth will be added to Minecraft - probably in version 1.17. This addon gives you the chance to try this entity out today! Glow Squid is interesting mainly because of it's shimmering texture. In all other cases, however, this entity is identical to the original Squid, which was added really long time ago - in Minecraft Pocket Edition 0.11.0. The positive thing is that in Minecraft 1.17 we get snowier snow and glowier oceans, but honestly I'm waiting for dirtier dirt! Haha, I'm just kidding, of course. If we don't get new material and a render controller for animated textures with this entity, I'll be seriously disappointed. [Image: Glow Squid] ## Iceologer Iceologer is a brand new mob from Minecraft Dungeons. Yes, if you read the story at the beginning, you already know that it is a hostile entity. Iceologer would be a great specialty of the otherwise desolate snowy mountains that will come to us in the Minecraft 1.17 Update. It is an entity with a completely new attacking technique. Iceologer throws clouds of ice to players, snowgolems, iron golems, wandering traders and villagers. Glow Squid won by only 5.4 % in the final vote over Iceologer. People were apparently affected due to the 2018 vote, when Phantom won. That's pretty much why they didn't vote for another hostile mob - Iceologer. [Image: Iceologer] ## Moobloom Moobloom is a new type of cow originally from Minecraft Earth. It is a peaceful mob living in flower fields. Like Mooshroom, you can shear this cow to get the flowers that grow on it. Like other types of cows, this one also gives milk. The developers also mentioned mysterious interaction with bees, unfortunately we didn't receive further information. This entity was eliminated in the first round of voting, finishing 6.5 % behind Iceologer, who was only 2.1 % behind Glow Squid in the first round. [Image: Moobloom] ## Features The addon contains all 3 already mentioned mobs. All these mobs have fully implemented functionality, animations, sounds, compatibility with all 29 Minecraft supported languages, custom particles, spawn rules, loot tables and much more! The mobs design, textures and sounds used in the Minecraft Addon are the property of their respective owners. (Mojang) Please keep the official download link, when you share the addon. The Minecraft Live 2020 Addon is protected by copyright law. ## Update Since the squid glow has already been added to the game in update 1.17, I decided to create a version without it. So the addon contains only mobs that have not been added and will probably never be added to the game: Iceologer and Moobloom. This version is created at the request of the community, thank you for the tip. The original version remains the same and is still available for download. ## Changelog Iceologer is now hunched over, even if he doesn't attack an entity, thank you for this suggestion. Added suport for Minecraft Bedrock 1.18 Caves and Cliffs part 2 Update. Edited manifest.json: - Edited description - Added new UUIDS (no duplication with older version) ## License Terms All rights reserved. By downloading this content, you agree to these terms. No part of this work may be reproduced or transmitted without the author's permission. Anyone with permission must share the content only using official download links and credit the author. You are permitted to record videos using this work, provided that proper credit is given to the work in the video description. This work is intended for individual end users and may not be reused, resold, or distributed in any other form. Illegal distribution of this work through apps, websites, or YouTube videos, as well as profiting from Nogard's ownership, will be subject to legal action. For other methods of sharing or editing the source code, you must contact the author. Contact Nogard All registered names and trademarks mentioned in this content are used for identification purposes only and are the property of their respective owners. (Minecraft) ## Installation Download Minecraft Live 2020 Addon.mcaddon, click on the file in a file explorer to import into Minecraft. Importing will occur automatically. Once it is finished, choose a world, go to Add-Ons section and enable resource and behavior pack for the world. When you import one of the packs, the second one should be enabled automatically, thanks to defined dependencies in manifest.json. Now you can download a version that adds Iceologer and Moobloom only (without Glow Squid): Iceologer, Moobloom Addon V1.1.mcaddon If you prefer to download the addon in .zip file, then you have to unzip it. Inside of this package you will find Minecraft Live 2020 RP.mcpack and Minecraft Live 2020 BP.mcpack. Import one after another of packs to Minecraft and then do the same procedure for your world as listed above. Now you can download a version that adds Iceologer and Moobloom only (without Glow Squid): Iceologer, Moobloom Addon V1.1.zip ## Trailer You will find all the important information in the trailer! ## Downloads Download Iceologer, Moobloom Addon V1.1.mcpack Download Iceologer, Moobloom Addon V1.1.zip Download Minecraft Live 2020 Addon V1.1.mcaddon Download Minecraft Live 2020 Addon V1.1.zip Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Minecraft Movie Skin Pack - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/minecraft-movie-skin-pack/ # Minecraft Movie Skin Pack Published: Sep 7, 2024 (Updated: Mar 21, 2025) The highly anticipated, although controversial, **Minecraft Movie** is scheduled to **hit theaters on April 4, 2025** after years of development delays. The plot follows four misfits who are sucked into the world of Minecraft and must team up with **Steve** (played by Jack Black) to find their way home, facing dangerous Minecraft mobs like **Zombies** and **Piglins** along the way. [Image: Minecraft Movie Skin Pack Key Art] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL) ## About Jason Momoa stars as **Garrett** ("The Garbage Man"), leading the group, with Emma Myers as **Natalie**, Danielle Brooks as **Dawn**, and Sebastian Eugene Hansen as **Henry**. V1.1 of this skin pack also adds Jennifer Coolidge as **VP Marlene**, a new character introduced in the recent movie trailer. The movie will be **live-action**, offering a unique twist to the beloved pixelated world, and aims to appeal to both Minecraft fans and general audiences alike. [Image: Minecraft Movie Skins] To celebrate the movie, we're releasing an exclusive **skin pack** featuring characters from the film! Get ready to play as Steve, Garrett, and more, bringing the action from the screen straight into your game. It includes a total of 12 skins: the first 6 feature advanced shading, while the remaining 6 have sleek shading. Dive into the cinematic Minecraft universe and show off your new skins while waiting for the **big screen adventure**! [Image: Minecraft Movie Skin Pack in the game] ## License Terms All rights reserved. By downloading this content, you agree to these terms. No part of this work may be reproduced or transmitted without the author's permission. Anyone with permission must share the content only using official download links and credit the author. You are permitted to record videos using this work, provided that proper credit is given to the work in the video description. This work is intended for individual end users and may not be reused, resold, or distributed in any other form. Illegal distribution of this work through apps, websites, or YouTube videos, as well as profiting from Nogard's ownership, will be subject to legal action. For other methods of sharing or editing the source code, you must contact the author. Contact Nogard All registered names and trademarks mentioned in this content are used for identification purposes only and are the property of their respective owners. (Minecraft, Warner Bros.) ## Java Compatibility For Minecraft Java Edition, download **Minecraft Movie Skins v1.1.zip** and extract the files. You will find all 12 skins inside. Then, manually apply the skins through the Minecraft Launcher as you normally would. ## Installation Download the **Minecraft Movie Skin Pack v1.1.mcpack** file, designed for **Minecraft Bedrock** Edition. Locate the file in your file explorer and open it with Minecraft. The import process will start automatically. Once the import is complete, you can find it under the Skin Editor in the Classic Skins section. ## Downloads Minecraft Movie Skin Pack v1.1.mcpack Minecraft Movie Skins v1.1.zip Get Toilets vs TVs & Cameras Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Ping Pong Minigame - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/ping-pong-minigame/ # Ping Pong Minigame Published: Sep 2, 2017 This minigame brings the world-famous sport of **ping pong** (table tennis) to **Minecraft Bedrock Edition**. It includes rackets, ping pong balls and a cool table tennis table so you can enjoy matches with friends. [Image: Ping Pong Minigame Image 0] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL) ## How to Play? Take a racket and some ping pong balls (and optionally food) from the chest, then head to the table tennis table. [Image: Ping Pong Minigame Image 1] Stand on each side of the table, place a ball on it and hit it with your racket to start the game. The ball must hit the other side of the table at least once. If it falls outside the table, the other team scores. If it lands on the table and then on the floor, you score. Play to 11 or 21 points and keep track of the score yourselves. Up to four players (two per team) can play. ## Replaced Items - Hamburgers (Beef / Porkchop) - Ice Cream (Pumpkin Pie) - Money (Emeralds) - New Paintings (Flag Icons) - Rackets (Swords with knockback enchantments) ## License Terms All rights reserved. By downloading of this Minecraft minigame you agree with these terms. No part of this work may be reproduced or transmitted without author's permission. The person with permission must share the minigame only with official download links and credits to author. Illegal distribution of this minigame in apps, websites and YouTube videos and earning money from Nogard's ownership will be punished by law. For other ways of sharing and editing the source code, you must contact the author. Contact Nogard ## Trailer ## Downloads Ping Pong Minigame.mcworld Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Shopping Cart Addon - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/shopping-cart-addon/ # Shopping Cart Addon Published: Jul 15, 2018 This add-on adds the famous Shopping Carts from Fortnite to **Minecraft Bedrock Edition**. You can ride them and they provide a 27-slot storage for your items. It may look unusual, but it offers a faster way to travel while carrying more supplies. [Image: Shopping Cart Addon] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL) ## About The bike comes in **11 different colors**. Each color has its own resource pack, so choose the one you like most. Designed for a single rider, this bike is easy to hop on and control, making it great for getting around quickly or leaping over obstacles. [Image: Shopping Cart Addon colors] ## How Does It Work? The Shopping Carts replace the Spider and the Cave Spider. Spawn them with spawn eggs or find them where spiders spawn, like caves or at night. You can ride the cart and store items in its 27-slot inventory. - **iOS / Android:** Long press the vehicle and press ride - **Windows 10:** Right-click the cart To open the inventory, sneak and interact with the cart or open it while riding. **General Features** - Rideable - 27 inventory slots - Replaces Spider & Cave Spider - Custom sounds - Available in 4 different languages: English (US, GB), German, Czech - 10 different colors - Doesn't float on water ## License Terms All rights reserved. By downloading of this Minecraft addon you agree with these terms. No part of this work may be reproduced or transmitted without author's permission. Person with permission must share the addon only with official download links and credits to author. Illegal distribution of this addon in apps, websites and YouTube videos and earning money from Nogard's ownership will be punished by law. For other ways of sharing and editing the source code, you must contact the author. ## Installation 1. Choose your preferred color from the download links below. 2. Activate the resource pack and behavior pack for a world in-game. ## Downloads Red & Blue Shopping Cart.mcaddon Silver & White Shopping Cart.mcaddon Yellow & Lime Shopping Cart.mcaddon Orange & Green Shopping Cart.mcaddon Light Blue & Purple Shopping Cart.mcaddon All Colors.mcaddon Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Sofa Car Addon - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/sofa-car-addon/ # Sofa Car Addon Published: Aug 4, 2018 This add-on adds the Sofa Car to your game. It is the perfect vehicle for the (lazy) Minecrafter as it puts a sofa on wheels. The Sofa Car is a convenient and fast way to travel. It is driveable by one person and you can dye it into any of the 16 different colors using dyes. The add-on is available in four languages: English (GB and US), German and Czech. It was inspired by the flying sofas in the film Wall‑E, but wheels were added to make it practical. [Image: Sofa Car Addon Image 0] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL) ## How Does It Work? Feeling lazy today? It's OK! Now you can be a lazy couch potato while playing Minecraft. The Sofa Car is really a dream come true for most of us. - **iOS / Android:** Long press on the vehicle and tap Drive - **Windows 10:** Right-click on the vehicle to drive it You can dye the Sofa Car using any of the 16 different dyes in‑game! ## General Features - Replaces Sheep - Driveable by 1 person - Can be colored with any dye (only the textile material, not the button/wheels) - Custom sounds [Image: Sofa Car Addon Image 1] ## License Terms All rights reserved. By downloading this Minecraft addon you agree with these terms. No part of this work may be reproduced or transmitted without the author's permission. Anyone with permission must share the addon only with official download links and credit to the author. Illegal distribution of this addon in apps, websites and YouTube videos and earning money from Nogard's ownership will be punished by law. For other ways of sharing and editing the source code, you must contact the author. Contact Nogard Contacts: Email: nogmcpe@gmail.com, Twitter: @Nogard_YT ## Installation Download the pack below and open the **.mcaddon** or **.zip** file with Minecraft. After the game imports the pack, activate it in your world settings. ## Downloads Sofa Car Addon.mcaddon Sofa Car Addon.zip Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Strider Addon - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/strider-addon/ # Strider Addon Published: Apr 16, 2020 The strider is a mob introduced in the 20w13b snapshot of Minecraft Java Edition. Often called a "lava boat", it lets players travel across lava lakes with ease. [Image: Strider Addon Image 0] **Creator: Nogard** (Twitter, YouTube, Facebook) ## Story Behind At the end of March I created the first concept of the Strider Addon for Minecraft Bedrock. It began as a simple prototype without the full functionality of the Java Edition mob. I kept expanding it, and the behavior file eventually grew to more than 400 lines of JSON code. On April 15th, 2020 the official strider was added to the 1.16.0.57 beta of Bedrock, so this concept might still be useful for players who prefer the stable release. ## Features This addon introduces two custom entities: the strider itself and warped fungus. It also includes the food items warped fungus and warped fungus on a stick. Enable experimental gameplay to unlock these items. If experimental gameplay is disabled, you can still control and feed the strider with a carrot and carrot on a stick. Nearly all strider features are implemented—you can saddle it, ride it and control it just like a pig. The strider hates water and will take damage from it. When killed it drops 1–5 strings, plus the saddle if it was equipped. In lava the strider is happiest: on land it turns gray and shivers, but in lava it appears red. Animations, original sounds, strider babies and translations for all supported languages are included. [Image: Strider Addon Image 1] [Image: Strider Addon Image 2] [Image: Strider Addon Image 3] [Image: Strider Addon Image 4] [Image: Strider Addon Image 5] The strider design, textures and sounds are the property of their respective owners (Mojang). Please keep the official download link when sharing the addon. The Strider Addon is protected by copyright law. ## Installation Download **Strider Addon.mcaddon**, then open the file to import it into Minecraft. After import, enable both the resource and behavior packs for your world. Experimental gameplay is required for all features. ## License Terms All rights reserved. By downloading this Minecraft addon you agree to these terms. No part of this work may be reproduced or transmitted without the author's permission. Anyone with permission must share the addon only using the official download links and credit the author. Illegal distribution of this addon in apps, websites or YouTube videos and earning money from Nogard's ownership will be punished by law. For other ways of sharing or editing the source code, you must contact the author. Contact Nogard All registered names and trademarks mentioned in this content are used for identification purposes only and are the property of their respective owners. (Minecraft) ## Downloads Strider Addon.mcaddon Strider Addon.zip Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Toilets vs TVs & Cameras Skin Pack - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/toilets-vs-tvs-and-cameras/ # Toilets vs TVs & Cameras Skin Pack Published: Jun 4, 2024 A collaboration between **Nogard** and **RareLoot** featuring 25 unique skins (including one free!). Each was carefully crafted with quality, creativity, and a healthy dose of absurdity in mind, whether it's a cat lounging in a toilet, a throne equipped with rocket boosters and lasers, or one defying physics with gravity waves for flight. Dozens of hours went into perfecting every ridiculous detail. Enjoy! [Image: Toilets vs TVs & Cameras Skin Pack] ## Official Description Join the alliance on the way to defeat your enemies. Roleplay as one of the crew titans or as the boss of the scary toilets. Choose your side and pick your hero to fight with in this epic meme battle. Boom! - Helicopter, UFO, jetpack toilet - TV heads - Cameraman, woman - Speaker people - 25 HD skins, 1 free! Get ready to flush out the competition! ## Gallery [Image: Toilets vs TVs & Cameras screenshot] ## Showcase The first video was created entirely by Nogard, while the second was directed by Nogard. As part of the marketing strategy, these showcase videos were published as YouTube Shorts and cross-posted to TikTok (video 1, video 2) and other short-form platforms to maximize reach and drive customers to the Minecraft Marketplace. ## License Terms All rights reserved. The screenshots are from Minecraft Marketplace and are © RareLoot and © Nogard. This project was created as a collaboration with RareLoot. Redistribution without permission is prohibited. All registered names and trademarks mentioned in this content are used for identification purposes only and are the property of their respective owners. (Minecraft) ## Download Minecraft Marketplace ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Trophies Addon - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/trophies-addon/ # Trophies Addon Published: Aug 26, 2019 (Updated: Oct 31, 2019) This addon introduces thirty different trophies you can place around your builds. Each trophy comes in emerald, diamond, gold, silver and bronze variants to match the Minecraft style. The pack is translated into all 29 languages so everyone can enjoy it. [Image: Trophies Addon] **Creator: Nogard**(Twitter, YouTube, Facebook) ## About Trophies act as small entities available from the spawn egg menu. They were originally designed for Nogard's own minigame maps such as Ice Hockey, Ping Pong, Floorball and Futsal, but they are also perfect for decorating any creation. [Image: Trophy examples] When you decorate one of your worlds feel free to share screenshots with @Nogard_YT. Made with love, by Nogard. [Image: More trophies] [Image: Trophy display] [Image: 5 new trophies] ## License Terms All rights reserved. By downloading this Minecraft addon you agree with these terms. No part of this work may be reproduced or transmitted without the author's permission. Anyone with permission must share the addon only using official download links and give proper credit. Illegal distribution of this addon in apps, websites or YouTube videos and earning money from Nogard's ownership will be punished by law. For other ways of sharing or editing the source code, you must contact the author. Contacts: Email: nogmcpe@gmail.com – Twitter: @Nogard_YT ## Changelog Select version for changelog: 1.0.1 Trophies Addon V1.1 adds five new Ball Trophies (emerald, diamond, gold, silver and bronze). They are easier to remove – just three hand hits are enough. ## Installation Download the **.mcaddon** file below and open it with Minecraft. Once imported choose a world, head to Add-Ons and enable both the resource and behavior packs. If you prefer a .zip file, unzip it to obtain Trophies RP.mcpack and Trophies BP.mcpack and then import them one by one before activating them in your world. ## Downloads Trophies Addon V1.1.mcaddon Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Unicycle Addon - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/unicycle-addon/ # Unicycle Addon Published: Aug 31, 2018 The Unicycle Addon adds a new and unique vehicle to the game called a unicycle. You may recognize this bike from the real world or browser games like Happy Wheels. The main purpose of this add-on is to make Minecraft Bedrock more fun. It is highly recommended to use it in multiplayer for racing or similar activities. [Image: Unicycle Addon] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL) ## How Does It Work? The Unicycle spawns in meadows, forests and other grassy areas because it replaces the Sheep. You can dye the bike with any of the sixteen dyes. In this example Lapis Lazuli was used to change the unicycle to blue. [Image: Dyeing the Unicycle] You can ride the Unicycle much like a horse. Hold the jump key and release to leap. [Image: Riding the Unicycle] Try doing some fun stunts with the Unicycle and you are halfway to becoming a professional circus performer! ## Features - Rideable - Can jump - Color with dyes - Custom sounds - Floats on water - Animated wheel - Available in 9 languages: English (GB), English (US), German (DE), French (CA), French (FR), Polish (PL), Czech and Slovak ## License Terms All rights reserved. By downloading this Minecraft addon you agree to these terms. No part of this work may be reproduced or transmitted without the author's permission. Anyone with permission must share the addon only using the official download links and credit the author. Illegal distribution of this addon in apps, websites or YouTube videos and earning money from Nogard's ownership will be punished by law. For other ways of sharing or editing the source code, you must contact the author. Contact Nogard All registered names and trademarks mentioned in this content are used for identification purposes only and are the property of their respective owners. (Minecraft) ## Installation Download the pack below and open the **.mcaddon** file with Minecraft. After the game imports the pack, activate it in your world settings. ## Downloads Unicycle Addon.mcaddon Unicycle Addon.zip Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # Vanilla Backpacks Addon - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/vanilla-backpacks-addon/ # Vanilla Backpacks Addon Published: Apr 21, 2019 This add-on introduces functional backpacks to **Minecraft Bedrock Edition**. Each backpack works like a mobile chest that you can wear while exploring. Dye it in your favorite color, lock it from other players and carry extra items wherever you go. [Image: Vanilla Backpacks Addon] **Creator: Nogard** (Twitter) ## How Does It Work? The backpack has a low spawn rate in the world. Claim it by using an Emerald on the backpack. - **Android / iOS:** Hold an Emerald and tap the Claim Backpack button. - **Windows 10:** Hold an Emerald and right-click the backpack. Once claimed, dye the backpack with any dye to unlock its storage. Walk near it to automatically equip it on your back. Sneak to place it down and open its inventory. [Image: Backpack on player] Backpacks can be locked with a tripwire hook to prevent other players from opening them. If a tamed backpack falls off, it will follow you. [Image: Backpack inventory] ## Features - Wearable and functional storage - Dyeable in any color - Can be locked and unlocked - Tamed backpacks follow the owner [Image: Backpack colors] ## Changelog - Backpacks can be expanded with feathers to hold 15 slots instead of 12. - Spawn rate decreased from 10% to 7%. - Backpacks can now be re-dyed and opened before taming. ## Installation Download the pack below and open the **.mcaddon** file with Minecraft. Enable Experimental Gameplay in your world settings before creating the world. ## Downloads Vanilla Backpacks Addon V6.mcaddon Vanilla Backpacks Addon V6.zip Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # World Utilities Add-On - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/world-utilities-addon/ # World Utilities Add-On Published: Mar 19, 2024 It's very likely that my previous work during my internship at **5 Frame Studios** (Hacks Speed Bridge Addon, X-Ray Hacker Base Addon) led me to this project for Gamefam. I implemented assets from the artist into the game, working on both the resource pack and behavior pack. World Utilities Add-On later launched as **one of the first 19 addons on the Minecraft Marketplace**. I was far from the only person on the team, and I'm grateful for the experience. These days I no longer collaborate with Gamefam and instead focus on my university studies and creating addons under my own studio name. [Image: World Utilities Add-On] ## Official Description Roam around your world and activate must-have abilities like Vein Miner and Tree Capitator! Use tools like the End Frame Breaker to move end portals to your base and the Harvester Hoe to automatically replant broken crops! - 31 useful items and abilities - Omni Tool, Spawner Wrench, Disenchanter, Chunk Borders, and more - Add this Add-On to existing worlds By Gamefam ## Gallery [Image: World Utilities screenshot 1] [Image: World Utilities screenshot 2] [Image: World Utilities screenshot 3] [Image: World Utilities screenshot 4] [Image: World Utilities screenshot 5] ## License Terms All rights reserved. The screenshots are from Minecraft Marketplace and are © Gamefam. This project was commissioned work for Gamefam. Redistribution without permission is prohibited. All registered names and trademarks mentioned in this content are used for identification purposes only and are the property of their respective owners. (Minecraft) ## Download Minecraft Marketplace Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # X-ray Hacker Base - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/xray-hacker-base-addon/ # X-ray Hacker Base Published: Dec 26, 2023 I created this addon during my university internship at **5 Frame Studios** (Minerealm Studios LLC). My daily tasks were such as designing the concept, ensuring multiplayer compatibility and developing automation scripts in Python to create the commands needed for the addon. Hundreds of commands replace stone, ore and other blocks with transparent variants so players can easily locate resources. Python was used to semi-automate the generation of these commands. [Image: X-ray Hacker Base] ## Official Description Welcome to the ultimate hacker base! Equipped with powerful xray vision you will be sure to find ores quickly and efficiently. Plus, with a sleek modern design and all the amenities you need to survive, you'll feel right at home in this hacker's paradise. - Xray technology for easy ore finding - Modern base design - Multiplayer-friendly Only works in the world provided. ## Gallery [Image: Base Interior] [Image: X-ray View] [Image: Mining with X-ray] [Image: Exterior] [Image: Night View] ## License Terms All rights reserved. The screenshots are from Minecraft Marketplace and are © 5 Frame Studios. This project was created as part of a university internship. Redistribution without permission is prohibited. All registered names and trademarks mentioned in this content are used for identification purposes only and are the property of their respective owners. (Minecraft) ## Download Minecraft Marketplace Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # YouTube Villagers Addon - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/youtube-villagers-addon/ # YouTube Villagers Addon Published: Nov 6, 2016 (Updated: Nov 26, 2016) This resource pack replaces all villager skins with skins of well known YouTubers from the Minecraft PE community. They still behave exactly like regular villagers. [Image: YouTube Villagers Addon] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL) ## About This pack gives villagers the appearance of the following YouTubers: - AdventureGamingHQ - EckoSoldier - JackFrostMiner - FuzionDroid - RageElixir [Image: YouTube Villagers Addon] ## License Terms All rights reserved. By downloading this content, you agree to these terms. No part of this work may be reproduced or transmitted without the author's permission. Anyone with permission must share the content only using official download links and credit the author. You are permitted to record videos using this work, provided that proper credit is given to the work in the video description. This work is intended for individual end users and may not be reused, resold, or distributed in any other form. Illegal distribution of this work through apps, websites, or YouTube videos, as well as profiting from Nogard's ownership, will be subject to legal action. For other methods of sharing or editing the source code, you must contact the author. Contact Nogard All registered names and trademarks mentioned in this content are used for identification purposes only and are the property of their respective owners. (Minecraft) ## Installation - Download the resource pack using the link below. - Download the behavior pack if you wish to use it. - Open the downloaded files with Minecraft to import them, then activate the pack in your world settings. ## Downloads YouTube Villagers RP.mcpack YouTube Villagers BP.mcpack Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # YouTuber Blocks RP - Minecraft Bedrock Edition | Nogard URL: https://nogard.dev/minecraft/bedrock/youtuber-blocks-rp/ # YouTuber Blocks RP Published: Jan 14, 2017 (Updated: Jan 21, 2017) Add a personal touch to your worlds by decorating them with the faces of your favorite YouTubers. Keep in mind that this pack is limited to just 14 different YouTubers due to block limits. Even if your favorite isn't included, I'm sure that you will recognize most of them. [Image: YouTuber Blocks RP Image 0] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL) **Updated:** 22 January, 2017 (bug fixes, AdventureGamingHQ block fixed, splashes added) ## How Does It Work? There's really no other use for the blocks than to use them as decorations. Each side of a wool block displays the face of a YouTuber. You can find a full list of the included names and channel links below. [Image: YouTuber Blocks RP Image 1] Design your own YouTuber carpet! ## Included YouTubers - EckoSoldier - AA12 - AceCraftGaming - iJevin - AdventureGamingHQ - MrWilliamo - MrPogz Zamora - RageElixir - MCPE DL (our website, thank you!) - YouTube - Nogard (creator of this pack) - DanTDM - FuzionDroid - MCPEMike - Glowific - JackFrostMiner ## Installation - Download the pack using the link below. - Open Minecraft PE. - Settings > Global resources > apply the resource pack, or apply per world as needed. ## Download YouTuber Blocks RP.mcpack Back to Minecraft Bedrock --> ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Bedrock Content [Image: Hoplite RP] Resource Pack Hoplite RP [Image: Minecraft Movie Skin Pack] Skin Pack Minecraft Movie [Image: Toilets vs TVs & Cameras] Skin Pack Toilets vs TVs [Image: Mace 3D Resource Pack] Resource Pack Mace 3D RP [Image: World Utilities Addon] Addon World Utilities [Image: X-Ray Hacker Base Addon] Addon X-Ray Hack [Image: Hacks Speed Bridge Addon] Addon Speed Bridge [Image: Fifa Football Minigame] World Football/Soccer [Image: Craftable Chainmail Armor BP] Behavior Pack Craftable Chainmail [Image: Furniture Modern Makeover Addon] Addon Furniture Addon [Image: Cyberpunk 2077 Addon] Addon Cyberpunk 2077 [Image: Minecraft Live 2020] Addon Minecraft Live 2020 [Image: Strider Addon] Addon Strider Addon View All Back to Minecraft Bedrock --- # FadeCloud RP - Minecraft Java Edition | Nogard URL: https://nogard.dev/minecraft/java/fadecloud-rp/ # FadeCloud RP Worked on: February 2024 - October 2025 FadeCloud is a popular Minecraft server network offering multiple competitive game modes. From **February 2024** to **October 2025**, I was its sole resource pack developer, responsible for all of its custom visuals. ## My Role: Resource Pack Developer I created and maintained every texture players saw, from item models to the GUI. - **Asset Pipeline Management:** I processed visuals from external artists or created them myself. - **Display Customization:** I fine-tuned the scale, rotation, and placement of items in-game. - **GUI Pixel Art & Integration:** I designed custom menus and integrated them seamlessly, like the one shown below. - **Pixel Art Editing:** I regularly refined existing textures or created new ones. - **GLSL Shader Work:** I wrote and edited GLSL shaders to enhance visual effects and performance. - **Item Model Migration:** I converted the pack's custom items from the pre-1.21.4 `custom_model_data` overrides to the item definition format introduced in Minecraft 1.21.4, using the same Python scripts I wrote for my other packs. Multi-state items such as bows, crossbows, fishing rods and shields had to be rebuilt as nested trees rather than remapped. The logic later became my public Custom Model Data Converter. - **Version Updating:** I kept the pack working on the latest Minecraft versions. Being the only resource pack developer on FadeCloud means I oversee every visual aspect players interact with, ensuring a polished experience. [Image: Nogard Minecraft Skin] ### Hire Nogard Looking for Minecraft expertise? Let's get in touch. Contact ## Gallery [Image: FadeCloud lobby screenshot] [Image: Custom made game difficult GUI, pixel art by Nogard] [Image: Crates with custom items Nogard implemented] [Image: Changing display properties and adjusting models in Blockbench] ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Java Content [Image: MEGAnim Plugin] Plugin MEGAnim Plugin [Image: Mace 3D RP] Resource Pack Mace 3D RP [Image: FadeCloud RP] Resource Pack FadeCloud RP [Image: Hoplite RP] Resource Pack Hoplite RP [Image: PlayFuse RP] Resource Pack PlayFuse RP View All Back to Minecraft Java --- # Hoplite RP - Minecraft Java Edition | Nogard URL: https://nogard.dev/minecraft/java/hoplite-rp/ # Hoplite RP (Java) Worked on since: 2023 Hoplite is one of the most-played Minecraft Java servers globally, known for its intense battle-royale and duels, proximity voice chat, and high-quality custom visuals. The server was launched by YouTuber SpeedSilver, who has around **4 million subscribers**. It features seasonal content, and one of the most polished gameplay experiences in the Minecraft multiplayer space. ## My Role: Resource Pack & Systems Developer I've been part of the Hoplite team since **2023**, managing technical integration and polish of all custom content. My work ensures the visuals players see are stable, performant, and version-compatible. - **Asset Pipeline Management:** I technically process all custom visuals from external artists or internal sources, making sure they are Minecraft-ready. - **Display Customization:** I fine-tune how items and models appear in-game (scale, rotation, offsets, etc.). - **Pixel Art Editing:** I regularly make improvements to existing assets or create original pixel art when necessary. - **ModelEngine Integration:** I configure assets and textures to work seamlessly with ModelEngine models. - **Version Updating:** When Minecraft updates, I maintain full compatibility of all resource packs by reviewing documentation and adjusting files accordingly. - **GLSL Shader Work:** For years I maintained and updated the GLSL shaders that powered the Fancy Pants custom armor system, keeping them compatible across Minecraft updates, until the recent migration described below. - **Fancy Pants Armor Migration:** I migrated the Fancy Pants custom armor system across both the Java and Bedrock resource packs to the vanilla equipment method introduced in Minecraft 1.21.2, and rewrote the plugin's Java code accordingly. - **Item Model Migration:** I converted the pack's custom items from the pre-1.21.4 `custom_model_data` overrides to the item definition format introduced in Minecraft 1.21.4, where models moved to `items/` and predicates became `range_dispatch` and `condition` nodes. Multi-state items such as bows, crossbows, fishing rods and shields had to be rebuilt as nested trees rather than remapped. I wrote Python scripts to carry out the migration, and later turned the same logic into a public Custom Model Data Converter that handles both directions. - **Plugin Integration:** I also support Hoplite's internal custom plugins (e.g. developed custom blocks plugin) that rely on resource pack features. ## Custom Blocks Plugin Preview (Java) Every visual item players encounter on Hoplite - whether weapons, items, menus, or custom mobs - is something I either integrate or refine. I'm not just a resource pack maintainer, I'm a **Minecraft mechanic** capable of building the technical bridge between design and gameplay. I also lead the development of the Hoplite resource pack for Bedrock Edition, bringing the same visual quality to mobile and console players. ## How to Play **Server Address:** `hoplite.gg` **Java Port:** `25565` Add `hoplite.gg` to your multiplayer server list in Minecraft Java Edition - 25565 is the default port, so you can leave it out. [Image: Nogard Minecraft Skin] ### Hire Nogard Looking for Minecraft expertise? Let's get in touch. Contact ## Gallery [Image: Hoplite screenshot 1] [Image: Hoplite screenshot 2] [Image: Hoplite screenshot 3] [Image: Hoplite screenshot 4] [Image: Changing display properties and adjusting models in Blockbench] [Image: Implementation of 3D models into the game and testing] [Image: Hoplite screenshot 5] ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Java Content [Image: MEGAnim Plugin] Plugin MEGAnim Plugin [Image: Mace 3D RP] Resource Pack Mace 3D RP [Image: FadeCloud RP] Resource Pack FadeCloud RP [Image: Hoplite RP] Resource Pack Hoplite RP [Image: PlayFuse RP] Resource Pack PlayFuse RP View All Back to Minecraft Java --- # Mace 3D RP - Minecraft Java Edition | Nogard URL: https://nogard.dev/minecraft/java/mace-3d-rp/ # Mace 3D RP Published: Mar 26, 2024 (Updated: Mar 25, 2025) This resource pack enhances the Mace by giving it a 3D model! The Mace is a new weapon added to Minecraft Java Snapshot 24W11A. For consistency reasons, Mojang decided to make the Mace a 2D item. However, many people wish it had a 3D model instead. Which is the reason why I created this resource pack. And I made it for both Minecraft universes - Bedrock and Java! [Image: Mace 3D RP Key Art] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL) ## A New Weapon - the Mace Mace is a truly high-risk, high-reward weapon. It can deal crazy amounts of damage, but only if you time things perfectly. For example, you need to land from a height of 100 blocks to kill Warden on a single hit. And that's not all; if you manage to actually hit the mob before landing, you won't take any fall damage. Doesn't that sound completely insane already? Well, guess what, you can kill Wither and Ender Dragon on a single hit too! But ummm, don't forget to bring some totems of undying for the missed attempts, hehe. [Image: Mace 3D RP Ender Dragon] Mace was introduced in Snapshot 24W11A to Minecraft Java, and in Minecraft Bedrock Beta & Preview - 1.20.80.22, both released on March 14th, 2024. Therefore, it's essential to be on either of these versions or higher respectively to be able to use this resource pack. Additionally, don't forget to turn on experiments for your world. In Minecraft Java you can enable them under "More" tab when creating a world. Then under "Experiments" button, where you can toggle "Update 1.21" on. [Image: Mace 3D RP Camera View] ## Why Is It Not 3D by Default? There undoubtedly are some technical constraints, which might have led Mojang to make the Mace a 2D item instead of creating a 3D model for it. One of these might be the player swiping animation on Bedrock, as it requires changes in player animation files to make it look like an actual weapon. But mainly, I believe it's because all the weapons in Minecraft have always been 2D, so it wouldn't make much sense to make the new weapon 3D. And I do agree with Mojang on this. Despite that, I personally find it look way better when it's 3D, and I'm sure that many players will agree with me as well. [Image: Mace 3D RP 2D to 3D] Even the Java version of this resource pack is available in two types. The first option (recommended) exclusively adds a 3D model to the Mace. Which means that it will be compatible with just Snapshot 24W11A or higher. However, I aimed to allow players on older versions to enjoy the Mace as well. Therefore, I created the second version, which integrates the Mace as custom model data of a stone sword, as well as it still makes the vanilla Mace 3D. This way, you can use the 3D Mace on any version of Minecraft Java. Keep in mind, that it's solely a resource pack, so don't expect the Mace functionality to work on versions prior to Snapshot 24W11A. Generally, speaking it's recommended to download the first version. ## Custom Model Data In case you opt to download the second version of the resource pack, you can use the following custom model data numbers to obtain the Mace in your world. `custom_item_name vanilla_item_override: custom_model_data_number command: give_command new_command: give_command (Snapshot 24w12a and higher) mace_2d (vanilla) stone_sword: 1 command: /give @s stone_sword{CustomModelData:1} new_command: /give @s stone_sword[custom_model_data=1] mace_3d (custom) stone_sword: 2 command: /give @s stone_sword{CustomModelData:2} new_command: /give @s stone_sword[custom_model_data=2]` ## License Terms You're allowed to record videos and take screenshots of this work. You may share this work with others, but only with the original download link. You're allowed to use this work in your Minecraft worlds and servers without any limitations. However, redistribution without author's consent in applications, websites, and other media, as well as earning money from it, will be punished by law. **Nogard** Contacts: Email: nogmcpe@gmail.com Discord: Nogard#9634 (nogard_yt) Twitter: @Nogard_YT ## Installation - Download the resource pack `.zip` archive. - Add the archive into `.minecraft/resourcepacks` folder. - Enable the `Mace_3D_RP.zip` in the world or global settings. - Enjoy! (You can extract the archive as well, instead of using `.zip`.) ## Downloads Mace 3D RP (recommended) Mace 3D RP (custom model data) Minecraft Bedrock Version ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Java Content [Image: MEGAnim Plugin] Plugin MEGAnim Plugin [Image: Mace 3D RP] Resource Pack Mace 3D RP [Image: FadeCloud RP] Resource Pack FadeCloud RP [Image: Hoplite RP] Resource Pack Hoplite RP [Image: PlayFuse RP] Resource Pack PlayFuse RP View All Back to Minecraft Java --- # MEGAnim Plugin - Minecraft Java Edition | Nogard URL: https://nogard.dev/minecraft/java/meganim-plugin/ # MEGAnim Plugin Published: Oct 11, 2025 MEGAnim is a Minecraft plugin for Spigot and its forks that allows you to play animations on ModelEngine entities through commands. It was born out of a practical need while working on ModelEngine-related content for the Hoplite RP project. During development, I realized there was no straightforward way to test and play animations through commands - you'd have to write plugin code just to trigger animations for testing, or set up complex event-based systems. This made the animation workflow frustrating and time-consuming, especially when you just wanted to see how an animation looked or test different parameters. MEGAnim solves this problem by providing intuitive command-based control over ModelEngine entity animations. It supports multiple targeting methods (raycast, nearest entity, model ID, name tag, and UUID), offers both single and multiple animation modes for stacking or isolated playback, and includes full command block support for automation and redstone integration. The plugin also features a comprehensive permission system, configurable cooldowns and blacklists to prevent abuse, and fully customizable messages with color code support. The name MEGAnim comes from combining ModelEngine (MEG) with Animation (Anim). [Image: MEGAnim - ModelEngine Animation Control Plugin] **Creator: Nogard** (Twitter, YouTube, Reddit, Facebook, MCPEDL) ## Features MEGAnim gives you multiple ways to target entities for animation control. Raycast lets you quickly trigger animations on whatever you're looking at, while nearest targeting finds entities within a radius. You can also target all entities of a specific model ID, search by name tag, or use UUID for precise control. This flexibility works great whether you're testing animations on the fly or building automated command block systems. The plugin supports two animation modes. Single mode stops other animations before playing a new one (clean, no overlap), while multiple mode lets animations stack together - perfect for combining things like walk cycles with idle breathing. Both modes have their uses depending on what look you're going for. **Server protection features include:** - Configurable cooldowns to prevent command spam - Animation and model blacklists to restrict access - Radius limits to prevent targeting too many entities at once - Granular permission system for different user groups Command blocks bypass all permissions automatically, making them perfect for map mechanics and automated systems. The plugin includes full tab completion for commands, animations, and targeting modes. ## Use Cases RPG servers use MEGAnim to trigger boss animations during scripted events, make NPCs perform emotes, and create cinematic sequences. Showcase servers use it to demonstrate custom models to visitors without complex setups. Content creators build interactive exhibitions where players can trigger animations themselves. For developers and server admins, MEGAnim is a debugging tool. You can trigger animations instantly to see how they look, test new additions without restarting, and troubleshoot animation issues in real-time. It dramatically speeds up the ModelEngine development workflow. ## Setup & Configuration ### Configuration The plugin's configuration file (`plugins/MEGAnim/config.yml`) allows you to customize all aspects of MEGAnim's behavior: `# Default values for animation playback defaults: # Maximum range for raycast targeting (in blocks) raycast-range: 15 # Default radius for nearest entity targeting (in blocks) nearest-radius: 10 # Default radius for model ID targeting (in blocks) model-radius: 50 # Default radius for name tag targeting (in blocks) nametag-radius: 50 # Default animation speed multiplier animation-speed: 1.0 # Default lerp/blend value for animations animation-lerp: 0.2 # Whether animations loop by default animation-loop: false # Animation mode: "multiple" (stack animations) or "single" (stop others before playing) animation-mode: multiple # Restrictions and limits restrictions: # Maximum radius players can specify (prevents server lag) max-radius: 100 # Cooldown between command uses in seconds (0 = disabled) cooldown: 0 # List of animations that cannot be played blacklisted-animations: [] # Example: # - "secret_animation" # - "admin_only" # List of model IDs that cannot be targeted blacklisted-models: [] # Example: # - "boss_dragon" # - "admin_npc" # Customizable messages (supports color codes with &) messages: # General messages prefix: "&8[&6MEGAnim&8]&r" no-permission: "&cYou don't have permission to do that!" config-reloaded: "&aConfiguration reloaded successfully!" # Targeting messages no-target: "&cNo ModelEngine entity found!" target-too-far: "&cTarget entity is too far away! (Max: {max} blocks)" invalid-entity: "&cThat entity is not a ModeledEntity!" # Animation messages animation-played: "&aPlaying animation &e{animation}&a on &e{count}&a entity/entities" animation-stopped: "&aAnimation stopped on &e{count}&a entity/entities" animation-not-found: "&cAnimation &e{animation}&c not found on this model!" animation-blacklisted: "&cThat animation is blacklisted and cannot be played!" # List/Info messages animations-list: "&aAvailable animations: &e{animations}" entity-info: "&aEntity UUID: &e{uuid}\\n&aModel(s): &e{models}\\n&aAnimation Count: &e{count}" # Error messages invalid-radius: "&cInvalid radius! Must be between 1 and {max}" invalid-uuid: "&cInvalid UUID format!" cooldown: "&cPlease wait &e{time}&c seconds before using this command again!" model-blacklisted: "&cThat model is blacklisted and cannot be targeted!" # Debug mode (logs additional information to console) debug: false` ### Advanced Configuration #### Example 1: Protecting Important NPCs Prevent players from triggering animations on boss models: `restrictions: blacklisted-models: - "dragon_boss" - "final_boss" - "admin_npc"` #### Example 2: Limiting Animation Access Restrict access to certain animations for non-admins: `restrictions: blacklisted-animations: - "death" - "secret_emote" - "admin_only_animation"` #### Example 3: Preventing Spam with Cooldowns Set a 5-second cooldown between commands: `restrictions: cooldown: 5 # seconds` #### Example 4: Custom Permission Setup Grant different permissions to different groups: `# In your permissions plugin (e.g., LuckPerms) # Regular players - can only use raycast - meganim.play - meganim.stop - meganim.list # VIP players - can also use nearest targeting - meganim.play.nearest # Moderators - can use all targeting methods - meganim.play.* - meganim.reload` #### Example 5: Custom Messages Customize all player-facing messages: `messages: prefix: "&8[&b&lAnim&8]&r" animation-played: "&b✓ &fPlaying &e{animation} &fon &e{count} &fentity/entities" no-permission: "&c✗ &fYou don't have permission!" cooldown: "&c⏱ &fWait &e{time}s &fbefore using this again"` ## Usage Guide **Command Aliases:** `/meganim`, `/mga`, `/manim` ### Commands #### Play Animations `/meganim play [single|multiple] [targeting]` #### Animation Modes - `single` - Stop all other animations before playing (prevents stacking) - `multiple` - Allow animations to stack/play simultaneously (default) - If not specified, uses the `animation-mode` setting from config.yml #### Targeting Options `# Raycast (default) /meganim play attack # With mode /meganim play attack single # Nearest /meganim play walk multiple nearest [radius] # Model ID /meganim play death single model dragon [radius] # Name tag /meganim play idle multiple name "Boss Dragon" [radius] # UUID /meganim play attack single uuid ` #### Stop Animations `# Stop with raycast (default) /meganim stop # Stop nearest /meganim stop nearest [radius] # Stop by model ID /meganim stop model dragon [radius] # Stop by name tag /meganim stop name "Boss Dragon" [radius] # Stop by UUID /meganim stop uuid ` #### Other Commands `# List available animations on targeted entity /meganim list # Show entity info (UUID, models, animation count) /meganim info # Reload configuration /meganim reload` ### Permissions MEGAnim uses a granular permission system that can be managed through permission plugins like **LuckPerms**, **PermissionsEx**, or similar. By default, all permissions are restricted to server operators only. Permission Description Default `meganim.play` Play animations op `meganim.play.nearest` Use nearest targeting op `meganim.play.model` Use model ID targeting op `meganim.play.nametag` Use name tag targeting op `meganim.play.uuid` Use UUID targeting op `meganim.stop` Stop animations op `meganim.stop.nearest` Use nearest targeting for stop op `meganim.stop.model` Use model ID targeting for stop op `meganim.stop.nametag` Use name tag targeting for stop op `meganim.stop.uuid` Use UUID targeting for stop op `meganim.list` List animations op `meganim.info` Show entity info op `meganim.reload` Reload configuration op ### Examples #### Helicopter Animation [Image: Mech Helicopter Flying Animation] `# Show info about the helicopter you're looking at /meganim info # List all available animations on the helicopter /meganim list # Play rotors animation (default raycast targeting) /meganim play rotors # Play multiple animations to simulate flight (stacking) /meganim play rotors /meganim play movement /meganim play fly # Stop all animations on the helicopter /meganim stop # Play animation on nearest helicopter within 10 blocks /meganim play rotors nearest 10` #### Chibi Wither Walking [Image: Chibi Wither Walk Animation] `# Play walk animation on nearest chibi wither /meganim play walk nearest 10 # Play wave on all chibi withers within 20 blocks /meganim play wave model chibi_wither 20 # Stop animations on nearest entity within 10 blocks /meganim stop nearest 10 # Stop all chibi withers within 100 blocks (useful in command blocks) /meganim stop model chibi_wither 100` #### Zombie Piglin Wave [Image: Chibi Zombie Piglin Wave Animation] `# Play wave animation on entity you're looking at /meganim play wave # Play wave on all zombie piglins within 20 blocks /meganim play wave model chibi_zombie_piglin 20 # Play walk animation on nearest zombie piglin /meganim play walk nearest 10 # List animations available on the entity /meganim list # Show detailed entity info (UUID, model name, animation count) /meganim info # Play animation with UUID targeting (for specific entities) /meganim play wave uuid 12345678-1234-1234-1234-123456789abc` ## Installation - Download the latest release from the Download section - Place `meganim.jar` in your server's `plugins/` folder - Ensure ModelEngine 4.0+ is installed - Restart the server - Configure `plugins/MEGAnim/config.yml` as needed ### Requirements - **Minecraft Server:** Spigot 1.20.1+ or any fork (Paper, Purpur, etc.) - **ModelEngine:** 4.0+ (Required dependency - tested with 4.0.9) - **Java:** 17 or higher ### Building from Source Clone the GitHub repository and build: `mvn clean package` The compiled JAR will be in `target/meganim.jar` **Note:** You need ModelEngine R4.0.9 JAR in the `libs/` directory for compilation. At runtime, MEGAnim works with any ModelEngine 4.x version. ## License This project is licensed under the GNU Affero General Public License v3.0 (AGPL-3.0). See LICENSE for more details. ## FAQ Troubleshooting **"No ModelEngine entity found!"** **Cause:** You're not looking at a ModelEngine entity, or it's too far away. **Solutions:** - Make sure you're looking directly at the entity - Check the entity is within raycast range (default 15 blocks) - Try using nearest targeting: `/meganim play nearest` - Verify the entity is actually a ModelEngine entity with `/meganim info` **"Animation not found on this model!"** **Cause:** The animation doesn't exist for this model's blueprint. **Solutions:** - Use `/meganim list` to see available animations - Check ModelEngine's model configuration files - Verify animation name spelling (case-sensitive) **"You don't have permission to do that!"** **Cause:** Missing required permission node. **Solutions:** - Check your permissions plugin (LuckPerms, etc.) - Verify you have the base permission: `meganim.play` - For specific targeting: `meganim.play.nearest`, `meganim.play.model`, etc. - Contact server admin if you believe you should have access **Cooldown Message Appearing** **Cause:** Cooldown system is enabled and active. **Solutions:** - Wait for the cooldown to expire - Check `config.yml` under `restrictions.cooldown` - Set `cooldown: 0` to disable - Use `/meganim reload` after changing config **Commands Not Working** **Cause:** Plugin not loaded properly or ModelEngine missing. **Solutions:** - Verify MEGAnim is in plugins folder: `/plugins` - Check console for errors during startup - Ensure ModelEngine 4.0.9+ is installed - Restart server after installing both plugins **Tab Completion Not Working** **Cause:** Permissions issue or looking at wrong entity. **Solutions:** - Must be looking at a ModelEngine entity for animation names - Check you have base `meganim.play` permission - Try relogging or `/meganim reload` Can I use this with MythicMobs or other plugins? Yes! If your MythicMobs are using ModelEngine models, MEGAnim will work with them. The API is not yet exposed in v1.0.0, but it's on our TODO list and will be added based on demand. In the meantime, you can trigger animations by executing MEGAnim commands from other plugins (e.g., using `player.performCommand()` or `Bukkit.dispatchCommand()`). Does this work on Bedrock Edition? MEGAnim is made for Java Edition servers (Spigot/Paper). However, Bedrock support can be added using Geyser (allows Bedrock players to join Java servers) and GeyserModelEngine (ports ModelEngine models to Bedrock clients). With this setup, Bedrock players can see and interact with ModelEngine animations on your Java server. Looking for Java to Bedrock resource pack conversion or help enabling Bedrock players on your Java server? Contact Nogard at nogard.dev/contact How do animation modes work? **Single mode** stops all currently playing animations before starting the new one (clean, no stacking). **Multiple mode** allows animations to play simultaneously (realistic movement with multiple animations). In multiple mode, you can stack as many animations as the ModelEngine model supports. Can I use this in Command Blocks? Yes! Command blocks support all targeting methods except raycast (which requires looking direction). Use `nearest`, `model`, `nametag`, or `uuid` targeting. Command blocks automatically bypass all permission checks. Will this cause lag on my server? MEGAnim is very lightweight. The `max-radius` setting prevents players from targeting too many entities at once. ## Video Showcase Watch on YouTube: youtube.com/watch?v=KvpGfGObQqo ## Download Download MEGAnim.jar GitHub releases page ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Java Content [Image: MEGAnim Plugin] Plugin MEGAnim Plugin [Image: Mace 3D RP] Resource Pack Mace 3D RP [Image: FadeCloud RP] Resource Pack FadeCloud RP [Image: Hoplite RP] Resource Pack Hoplite RP [Image: PlayFuse RP] Resource Pack PlayFuse RP View All Back to Minecraft Java --- # PlayFuse RP - Minecraft Java Edition | Nogard URL: https://nogard.dev/minecraft/java/playfuse-rp/ # PlayFuse RP Worked on: 2021 - 2025 PlayFuse was my longest-running server engagement. From **2021** to the end of **2025**, I was part of the team there, responsible for the resource pack, from models to a partial Bedrock port and custom GUIs. ## My Role: Resource Pack & Systems Developer - **Asset Pipeline Management:** I processed visuals from artists and internal sources. - **Display Customization:** I tweaked item and model appearance in-game. - **Pixel Art Editing:** I created new textures and custom GUIs. - **ModelEngine Integration:** I configured assets for complex models. - **MythicMobs Configuration:** I set up and edited MythicMobs configs, wiring custom mobs to their ModelEngine models, skills and behaviour. - **Version Updating:** I kept everything compatible with the newest Minecraft versions. - **Item Model Migration:** I converted the pack's custom items from the pre-1.21.4 `custom_model_data` overrides to the item definition format introduced in Minecraft 1.21.4, using the same Python scripts I wrote for my other packs. Multi-state items such as bows, crossbows, fishing rods and shields had to be rebuilt as nested trees rather than remapped. The logic later became my public Custom Model Data Converter. - **Cross-Platform Support:** I maintained a partial Bedrock port so both communities can play. - **Plugin Integration:** I supported custom plugins that rely on resource pack features. From weapons to menus, the visual elements in PlayFuse were crafted or refined by me to keep the experience cohesive across platforms. [Image: Nogard Minecraft Skin] ### Hire Nogard Looking for Minecraft expertise? Let's get in touch. Contact ## Gallery [Image: PlayFuse screenshot 1] [Image: PlayFuse screenshot 2] [Image: PlayFuse screenshot 3] [Image: Implementation of 3D models into the game and testing] [Image: Implementation of 3D models into the game and testing] [Image: Changing display properties and adjusting models in Blockbench] [Image: PlayFuse screenshot 4] [Image: PlayFuse screenshot 5] ## Share Scan QR [Image: QR Code to share this page] Enjoyed this content? Share it with your friends! [Image: Twitter] [Image: Facebook] [Image: Reddit] [Image: Mail] [Image: Share] Share ## More Java Content [Image: MEGAnim Plugin] Plugin MEGAnim Plugin [Image: Mace 3D RP] Resource Pack Mace 3D RP [Image: FadeCloud RP] Resource Pack FadeCloud RP [Image: Hoplite RP] Resource Pack Hoplite RP [Image: PlayFuse RP] Resource Pack PlayFuse RP View All Back to Minecraft Java