Time Converter
Convert time between different formats and units. Convert hh:mm:ss to decimal hours, calculate seconds, minutes, hours, days, weeks, and more. Also includes Minecraft-specific conversions: game ticks, redstone ticks, and world time for redstone engineering and automation. Works as a minecraft clock calculator for timing day-night cycles.
Time Format: Enter as hh:mm:ss (e.g., 1:30:45)
Enter a value to see the conversion
Decimal Hours: Result as decimal number (e.g., 1.5125)
Examples & Use Cases
Time Format Examples
Time to Decimal Hours:
- 1:30:00 → 1.5 hours
- 2:15:30 → 2.258333 hours
- 0:45:00 → 0.75 hours
Decimal to Time:
- 1.5 → 1:30:00
- 2.75 → 2:45:00
- 0.25 → 0:15:00
Unit Conversion Examples
Common Conversions:
- 72 hours → 3 days
- 1 day → 24 hours → 86,400 seconds
- 1 week → 7 days → 168 hours
- 90 minutes → 1.5 hours → 5,400 seconds
Minecraft Conversions:
- 20 minutes real time (1 MC day) → 24,000 game ticks
- 1 second real time → 20 game ticks → 10 redstone ticks
- 100 game ticks → 5 seconds → 50 redstone ticks
- 12:00 world time (noon) → 10 minutes elapsed real time
- 10 minutes real time → 12:00 world time (noon)
- 18:00 world time (sunset) → 20 minutes elapsed real time
- 02:00 world time (late night) → 16.67 minutes elapsed real time
Supported Input Formats
Time Format (hh:mm:ss):
- Full format: 1:30:45, 12:00:00
- Without seconds: 1:30, 12:00
- Single digits: 1:5:30, 0:45
- Hours only: 2 (interpreted as 2:00:00)
Decimal Numbers:
- Whole numbers: 2, 24, 72
- Decimals: 1.5, 2.75, 0.25
- Large numbers: 86400 (seconds), 1440 (minutes)
Minecraft Time System
Game Ticks (20 ticks/second):
- Day-Night Cycle: 24,000 ticks = 20 minutes real time
- Key Times: Sunrise (0 = 06:00), Morning (1,000 = 07:00), Noon (6,000 = 12:00), Sunset (12,000 = 18:00), Midnight (18,000 = 00:00), Late Night (20,000 = 02:00)
- Mob Spawning: Hostile mobs spawn when light level ≤ 7 (around tick 13,000-23,000)
- Crop Growth: Most crops have random tick updates every few game ticks
World Time (24-hour format):
- Format: HH:MM (e.g., 06:00, 12:30, 18:45)
- Day Start: 06:00 = tick 0 (sunrise) = 0 minutes elapsed
- Time Mapping: 12:00 (noon) = 10 minutes elapsed, 18:00 (sunset) = 20 minutes elapsed, 02:00 (late night) = 16.67 minutes elapsed
- Real Time: Converts to actual elapsed time since day start (useful for planning)
- Input: Accepts both time format (12:00) or direct game ticks (6000)
Redstone Ticks (10 ticks/second):
- Redstone Delay: Each redstone component adds 1-2 redstone ticks of delay
- Repeater Delay: 1-4 redstone ticks depending on setting
- Clock Circuits: Timing based on redstone tick intervals
- Piston Speed: Extends/retracts in 1.5 redstone ticks (3 game ticks)
Common Use Cases
- Payroll: Convert time sheets (8:30) to decimal hours (8.5)
- Project Management: Calculate total hours from time logs
- Programming: Convert between milliseconds and human-readable time
- Exercise/Sports: Convert workout times to different units
- Cooking: Convert recipe times between minutes and hours
- Minecraft: Design redstone circuits, calculate farm timings, plan day-night activities