Time Converter

Convert time between different formats and units. Convert hh:mm:ss to decimal hours, calculate seconds, minutes, hours, days, weeks, and more. Also includes Minecraft-specific conversions: game ticks, redstone ticks, and world time for redstone engineering and automation, plus Hytale game ticks at 30 TPS for server tuning. Works as a minecraft clock calculator for timing day-night cycles.

Time Format: Enter as hh:mm:ss (e.g., 1:30:45)
Enter a value
Decimal Hours: Result as decimal number (e.g., 1.5125)

Examples & Use Cases

Time Format Examples

Time to Decimal Hours:

  • 1:30:00 → 1.5 hours
  • 2:15:30 → 2.258333 hours
  • 0:45:00 → 0.75 hours

Decimal to Time:

  • 1.5 → 1:30:00
  • 2.75 → 2:45:00
  • 0.25 → 0:15:00

Unit Conversion Examples

Common Conversions:

  • 72 hours → 3 days
  • 1 day → 24 hours → 86,400 seconds
  • 1 week → 7 days → 168 hours
  • 90 minutes → 1.5 hours → 5,400 seconds

Minecraft Conversions:

  • 20 minutes real time (1 MC day) → 24,000 game ticks
  • 1 second real time → 20 game ticks → 10 redstone ticks
  • 100 game ticks → 5 seconds → 50 redstone ticks
  • 12:00 world time (noon) → 5 minutes elapsed real time
  • 5 minutes real time → 12:00 world time (noon)
  • 18:00 world time (sunset) → 10 minutes elapsed real time
  • 02:00 world time (late night) → 16.67 minutes elapsed real time

Hytale Conversions:

  • 1 second real time → 30 game ticks
  • 100 game ticks → 3.333 seconds
  • 15 minutes real time (default day-night cycle) → 27,000 game ticks
  • 600 seconds (default DaytimeDurationSeconds) → 18,000 game ticks

Supported Input Formats

Time Format (hh:mm:ss):

  • Full format: 1:30:45, 12:00:00
  • Without seconds: 1:30, 12:00
  • Single digits: 1:5:30, 0:45
  • Hours only: 2 (interpreted as 2:00:00)

Decimal Numbers:

  • Whole numbers: 2, 24, 72
  • Decimals: 1.5, 2.75, 0.25
  • Large numbers: 86400 (seconds), 1440 (minutes)

Minecraft Time System

Game Ticks (20 ticks/second):

  • Day-Night Cycle: 24,000 ticks = 20 minutes real time
  • Key Times: Sunrise (0 = 06:00), Morning (1,000 = 07:00), Noon (6,000 = 12:00), Sunset (12,000 = 18:00), Midnight (18,000 = 00:00), Late Night (20,000 = 02:00)
  • Mob Spawning: Hostile mobs spawn when light level ≤ 7 (around tick 13,000-23,000)
  • Crop Growth: Most crops have random tick updates every few game ticks

World Time (24-hour format):

  • Format: HH:MM (e.g., 06:00, 12:30, 18:45)
  • Day Start: 06:00 = tick 0 (sunrise) = 0 minutes elapsed
  • Time Mapping: 12:00 (noon) = 5 minutes elapsed, 18:00 (sunset) = 10 minutes elapsed, 00:00 (midnight) = 15 minutes elapsed, 02:00 (late night) = 16.67 minutes elapsed
  • Real Time: Converts to actual elapsed time since day start (useful for planning)
  • Input: Accepts both time format (12:00) or direct game ticks (6000)

Redstone Ticks (10 ticks/second):

  • Redstone Delay: Each redstone component adds 1-2 redstone ticks of delay
  • Repeater Delay: 1-4 redstone ticks depending on setting
  • Clock Circuits: Timing based on redstone tick intervals
  • Piston Speed: Extends/retracts in 1.5 redstone ticks (3 game ticks)

Hytale Time System

Game Ticks (30 ticks/second):

  • Tick Rate: Hytale servers tick at 30 TPS, or 33.33 ms per tick. Minecraft runs at 20 TPS, so Hytale tick counts are 1.5x higher for the same real time
  • Conversions: 1 second → 30 ticks, 1 minute → 1,800 ticks, 15 minutes → 27,000 ticks
  • Performance: Dropping below 25 TPS causes noticeable movement rubber-banding

Day-Night Cycle (server configurable):

  • Not a fixed constant: unlike Minecraft's 24,000 ticks per day, Hytale's cycle length is a per-world setting, so there is no single tick count for a Hytale day
  • Defaults: 600 seconds of daytime and 300 seconds of nighttime, a 15 minute cycle, which is 27,000 ticks at 30 TPS
  • Where to change it: DaytimeDurationSeconds and NighttimeDurationSeconds under GameplayConfig in /hytale/universe/worlds/<world_name>/config.json
  • Units: both keys are in seconds, not ticks

Time Commands:

  • /time set <hours>: also accepts the period shortcuts Dawn, Midday, Dusk and Midnight
  • /time pause: freezes the cycle, aliased as stop
  • /time dilation <float>: speeds up or slows down time. Defaults to 1.0, and values of 0.01 or below, or above 4.0, are rejected

Common Use Cases

  • Payroll: Convert time sheets (8:30) to decimal hours (8.5)
  • Project Management: Calculate total hours from time logs
  • Programming: Convert between milliseconds and human-readable time
  • Exercise/Sports: Convert workout times to different units
  • Cooking: Convert recipe times between minutes and hours
  • Minecraft: Design redstone circuits, calculate farm timings, plan day-night activities
  • Hytale: Convert server tick counts to real time, size up day-night cycle settings before editing config.json

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