FadeCloud RP
FadeCloud is a popular Minecraft server network offering multiple competitive game modes. From February 2024 to October 2025, I was its sole resource pack developer, responsible for all of its custom visuals.
My Role: Resource Pack Developer
I created and maintained every texture players saw, from item models to the GUI.
- Asset Pipeline Management: I processed visuals from external artists or created them myself.
- Display Customization: I fine-tuned the scale, rotation, and placement of items in-game.
- GUI Pixel Art & Integration: I designed custom menus and integrated them seamlessly, like the one shown below.
- Pixel Art Editing: I regularly refined existing textures or created new ones.
- GLSL Shader Work: I wrote and edited GLSL shaders to enhance visual effects and performance.
- Item Model Migration: I converted the pack's custom items from the pre-1.21.4
custom_model_dataoverrides to the item definition format introduced in Minecraft 1.21.4, using the same Python scripts I wrote for my other packs. Multi-state items such as bows, crossbows, fishing rods and shields had to be rebuilt as nested trees rather than remapped. The logic later became my public Custom Model Data Converter. - Version Updating: I kept the pack working on the latest Minecraft versions.
Being the only resource pack developer on FadeCloud means I oversee every visual aspect players interact with, ensuring a polished experience.
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