FadeCloud RP

FadeCloud is a popular Minecraft server network offering multiple competitive game modes. From February 2024 to October 2025, I was its sole resource pack developer, responsible for all of its custom visuals.

My Role: Resource Pack Developer

I created and maintained every texture players saw, from item models to the GUI.

  • Asset Pipeline Management: I processed visuals from external artists or created them myself.
  • Display Customization: I fine-tuned the scale, rotation, and placement of items in-game.
  • GUI Pixel Art & Integration: I designed custom menus and integrated them seamlessly, like the one shown below.
  • Pixel Art Editing: I regularly refined existing textures or created new ones.
  • GLSL Shader Work: I wrote and edited GLSL shaders to enhance visual effects and performance.
  • Item Model Migration: I converted the pack's custom items from the pre-1.21.4 custom_model_data overrides to the item definition format introduced in Minecraft 1.21.4, using the same Python scripts I wrote for my other packs. Multi-state items such as bows, crossbows, fishing rods and shields had to be rebuilt as nested trees rather than remapped. The logic later became my public Custom Model Data Converter.
  • Version Updating: I kept the pack working on the latest Minecraft versions.

Being the only resource pack developer on FadeCloud means I oversee every visual aspect players interact with, ensuring a polished experience.

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