PlayFuse RP

PlayFuse was my longest-running server engagement. From 2021 to the end of 2025, I was part of the team there, responsible for the resource pack, from models to a partial Bedrock port and custom GUIs.

My Role: Resource Pack & Systems Developer

  • Asset Pipeline Management: I processed visuals from artists and internal sources.
  • Display Customization: I tweaked item and model appearance in-game.
  • Pixel Art Editing: I created new textures and custom GUIs.
  • ModelEngine Integration: I configured assets for complex models.
  • MythicMobs Configuration: I set up and edited MythicMobs configs, wiring custom mobs to their ModelEngine models, skills and behaviour.
  • Version Updating: I kept everything compatible with the newest Minecraft versions.
  • Item Model Migration: I converted the pack's custom items from the pre-1.21.4 custom_model_data overrides to the item definition format introduced in Minecraft 1.21.4, using the same Python scripts I wrote for my other packs. Multi-state items such as bows, crossbows, fishing rods and shields had to be rebuilt as nested trees rather than remapped. The logic later became my public Custom Model Data Converter.
  • Cross-Platform Support: I maintained a partial Bedrock port so both communities can play.
  • Plugin Integration: I supported custom plugins that rely on resource pack features.

From weapons to menus, the visual elements in PlayFuse were crafted or refined by me to keep the experience cohesive across platforms.

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